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Topic Summary

Posted by: Revanchist
« on: March 31, 2017, 02:47:15 PM »

IIRC Thrawn said he didn't like giant superweapons to inspire fear as advocated by the Tarkin Doctrine.  He thought the credits sunk into the Death Stars would have been much better used to build lots of SSDs and bolster the Imperial Fleet.

He also felt SSDs were a waste of credits and resources.
Posted by: briG
« on: March 31, 2017, 02:08:55 PM »

IIRC Thrawn said he didn't like giant superweapons to inspire fear as advocated by the Tarkin Doctrine.  He thought the credits sunk into the Death Stars would have been much better used to build lots of SSDs and bolster the Imperial Fleet.
Posted by: Helix345
« on: March 31, 2017, 11:57:23 AM »

I think its because thrawn specifically said he hates them, so people want them more.
Posted by: HobbesHurlbut
« on: March 31, 2017, 08:31:50 AM »

The only suggestion people aren't allowed to make is an EotH SSD because at this point I may just have an aneurysm.
And the EotH roster isn't satisfying for them, with many of the non captial ships having capital shields?  :o
They probably want a "command" ship. But I know EotH is rational enough to decide that trying to build a SSD is like putting all of your eggs into one basket (or one hell of a resource sink).
Posted by: Corey
« on: March 30, 2017, 10:02:14 PM »

Assault concs are probably something we'll try to do in the testing phase, especially once we get to doing abilities (since I've had an idea which may work for them to mitigate the possible frustration factor without making them be weak enough to have a lower cooldown) but it's entirely possible they wouldn't make it to the full release for the reasons I've mentioned before. That being said, keep it civil; there's no reason to jump down anyone's throat. People can make whatever suggestions they want too, Helix; that was just a hypothetical Hobbes was stating. If there's an issue where amount of work would stop something being feasible, that would possibly stop us from doing it but it shouldn't be a reason not to bring it up. The only suggestion people aren't allowed to make is an EotH SSD because at this point I may just have an aneurysm.
Posted by: Helix345
« on: March 30, 2017, 09:22:40 PM »

A mass of nr bombers and fighters do pretty well, and if there are upwards of five ipvs you have your moncals tank and kill them and then send in you fighters. The lancer is something I totally disregard, it gets overwhelmed by bombers way to easily.
Posted by: briG
« on: March 30, 2017, 09:19:53 PM »

All I'm saying is that, in my opinion, it sounds like a bad idea.

In my experience playing republic is telling my bombers and fighters to guard where the imperial fleet is and going into cinematic mode. The ai can't play NR because they send all of their fighters somewhere else making them significantly easier to kill.

Where can I try this version of the game where TIE Interceptors, Lancers, and IPVs don't exist?
Posted by: Helix345
« on: March 30, 2017, 09:17:18 PM »

All I'm saying is that, in my opinion, it sounds like a bad idea.

From my experience playing Imperial factions countering NR is simple as moving your blob of IPVs/Lancers/Whatever somewhere between their bombers and your Star Destroyers. Then go into cinematic mode and watch the fireworks of exploding NR ships.

In my experience playing republic is telling my bombers and fighters to guard where the imperial fleet is and going into cinematic mode. The ai can't play NR because they send all of their fighters somewhere else making them significantly easier to kill.
Posted by: briG
« on: March 30, 2017, 09:11:21 PM »

Because you seem to want to make changes that aren't really needed. And even then, I only commented on the crimson because I don't speak for the team, but changing the hardpoints sounds like unnecessary extra work.

You make the OP sound like he's making demands here. This is a suggestions board for a reason.

From my experience playing Imperial factions countering NR is simple as moving your blob of IPVs/Lancers/Whatever somewhere between their bombers and your Star Destroyers. Then go into cinematic mode and watch the fireworks of exploding NR ships.
Posted by: Revanchist
« on: March 30, 2017, 09:07:56 PM »

Deep breaths everyone. Deep breaths.
Posted by: Helix345
« on: March 30, 2017, 08:20:31 PM »

If I played the NR more, its very possible that I would disagree with you entirely as from my current experience, I've found that they rely heavily on maintaining fighter superiority and relying on their bombers for damage rather than direct ship to ship combat, thus meaning that these different missiles would make their ships basically good at everything making the faction itself vastly overpowered. I can't say that with full confidence though so I didn't. What I do know is that after countless hours playing the imperial factions, I understand that the last thing they need is another ship to ship weapon cause reasons. So I'm responding to your post where you said
 
Victory SD I depends on which faction. If the lineups have some ships with good antistarfighter armament beside VSD, she could get the Assault Concussion (20 pulses instead of 72). And maybe for Crimson Command type Victory Destroyer, Crimson Command fluff doesn't indicate which Mark of VSD is used so if you go with VSDI you can swap out her missile loadout as indicated in the previous sentence.

Because you seem to want to make changes that aren't really needed. And even then, I only commented on the crimson because I don't speak for the team, but changing the hardpoints sounds like unnecessary extra work.
Posted by: HobbesHurlbut
« on: March 30, 2017, 08:13:14 PM »

and you may have noticed I'm not talking about the nr.
I was responding to: "to start with I don't see a need to change any of the imperial ships to "assault" concussion missiles."
Posted by: Helix345
« on: March 30, 2017, 08:02:28 PM »

and you may have noticed I'm not talking about the nr. Maybe means that you're considering it as an option, thus I feel that it needs to be addressed.
Posted by: HobbesHurlbut
« on: March 30, 2017, 08:00:39 PM »

That's why I said maybe on the Crimson Command VSD. And you do realize most of the ships I recommended are NR?
Posted by: Helix345
« on: March 30, 2017, 07:59:09 PM »

to start with I don't see a need to change any of the imperial ships to "assault" concussion missiles. But as the team  has already rigged and programmed a m2 crimson vsd into the mod, I don't see the need to give them more work for something that isn't an issue.
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