Posted by: raw666
« on: September 26, 2016, 01:37:55 AM »I'm not sure what the effective difference here is from what they can already do (and more effectively) with the small raid forces that already exist.
The problem we've always had with single-weapon emplacements is they're effectively virtually useless in a game like EaW where you're dealing with fleets and not a single person/fighter (ala JK and X-Wing). You're giving up a structure slot for less than one 28th of a Golan I.
The affect is give players the ability to force other users to spread of out their fleets to protect worlds to make it easier to invade or hit targets to further weaken opposition, in effect adding new tactics to the game. And I never been able to use small raid forces with this offshoot of the game for some unknown reason. Anyway, it would give hit and run options and give players a reason to build fighters outside of getting fighter normally not being deployed in the game or kill a SSD and build small fighter killers outside of major battles with limited fighters.
I got a raid-like idea. Thrawn often try raiding rebel areas for ships.
So here is my idea.
ship raiding: you make a certain hero be able to raid planets for ships.
you can use a probability formula or something to make so depending on the space station level you can steal a enemy ship and a chance to get good ships depending on space station level .
For example: 1: If Niles is sent on a raid of a level two station belonging to the NR, he could steal some CR90s or Nebulons.
2: If the Empire of the hand sends in those Strike commandos or something to raid a level 3 Imperial stations for a chance to steal victory ls, lls, and Isds.
That is a good idea but I don't think it should be limited to just ships but also personal and equipment, basically giving factions the ability to bride or get units to defect to the opposing faction. The only one inumune would be hero units but interesting to say the least.