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Topic Summary

Posted by: PhoenixC279
« on: May 05, 2016, 10:30:49 AM »

Yeah, Though I think I just found something. The Golan II does recharge shields. But not the other two.
I found this while testing their recharge.
But you are right on it though
Posted by: kucsidave
« on: May 05, 2016, 08:15:00 AM »

Well, In GC, the golans do recharge shields, just not in skirmish.
No they don't. Between 2 battles yes, since Petroglyph engine maxes out everything(shields, hull yada yada)
But in the middle of a battle it does not recharge.
That's why one can kill a golan 3 if he has enough fighters with no trouble at all.
Posted by: PhoenixC279
« on: May 05, 2016, 05:41:28 AM »

I could have sworn we fixed that.  Guess not!
Well, In GC, the golans do recharge shields, just not in skirmish.
Posted by: Slornie
« on: May 04, 2016, 04:27:09 PM »

And if we are talking about shield recharges, did anyone notice that the golans does not recharge shields at all?
I could have sworn we fixed that.  Guess not!
Posted by: tlmiller
« on: May 04, 2016, 03:13:38 PM »

And if we are talking about shield recharges, did anyone notice that the golans does not recharge shields at all?

I have, many a time.
Posted by: kucsidave
« on: May 04, 2016, 01:55:40 PM »

And if we are talking about shield recharges, did anyone notice that the golans does not recharge shields at all?
Posted by: derp
« on: May 04, 2016, 11:45:14 AM »

I agree with the shield recharge rates for capital ships in general but I don't agree with the carrier not spawning enough fighters. The only time I've ever over-whelmed the fighters of the new republic with an AI fleet with a couple carriers and I had to spam tons of Venator Star Destroyers. I think you forget how powerful the E-Wings as well as the K-Wings.
Posted by: PhoenixC279
« on: April 30, 2016, 07:28:40 AM »

Yeah i feel the same. Though on my own copy ive decreased the Pop cost to 6 and made it release 4 E and 2 K-wings with 12 and 6 reserve.
Posted by: Helix345
« on: April 30, 2016, 12:21:27 AM »

I don't own ascendancy, but I would really like to make the endurance useful in this game.  It saddens me when I have to make the decision to cut a cool looking star destroyer (because I think mon cals are ugly) from my fleet due to it  taking up to much population.
Posted by: tlmiller
« on: April 27, 2016, 08:28:23 PM »

I've always felt the Endurance didn't release enough in ICW to justify it's cost.  Now in Ascendency, it's an awesome ship.
Posted by: Helix345
« on: April 27, 2016, 05:42:32 PM »

On a side note, why does the Endurance release so few Fighters? Its a fleet Carrier shouldn't it be better as a carrier?

I also think the endurance should release more fighters, the amount it releases at a time doesn't really justify it's population cost in my opinion.
Posted by: Helix345
« on: April 27, 2016, 05:37:09 PM »

I see your point, it would make sense to boost the shield recharge a bit, and if we were to make the nebula and endurance's shields charge faster than the ISD, we would come out at around 4 minutes to fully charge but still remain balanced (at least in my opinion).
Posted by: PhoenixC279
« on: April 26, 2016, 04:08:36 AM »

And on another note, the fastest recharge time is on the Escort Carrier with a whopping 36  seconds
Posted by: PhoenixC279
« on: April 26, 2016, 03:50:59 AM »

And as a side note, im not counting the Preator, Executor, Sovereign, Eclipse, or Viscount as they are super capitals. And would be unkillable with high shield recharge.
Posted by: PhoenixC279
« on: April 26, 2016, 03:19:47 AM »

Yes, but I do believe that canonically, the modern Nebula or endurance should have Reactor power to more quickly recharge their Shields than the aging Imperial star destroyer. Which currently, in the mod, they don't.

Imperial-Class
5000 Shields
50 Recharge rate
5000/(50/3)=300.
300 seconds or 5 minutes from empty to full
Nebula Star Destroyer
5110 Shields
20 Recharge rate
5110/(20/3)=766.5
766.5 Seconds or 12 minutes 46.5 seconds empty to full
Endurance Carrier
5040 Shields
20 Recharge Rate
5040/(20/3)=756
756 seconds or 12 minutes 10 seconds empty to full
Majestic Cruiser
6000 Shields
25 Recharge Rate
6000/(25/3)=720
720 seconds or 12 minutes empty to full.
Tector-Class
8030 Shields
50 Recharge rate
8030/(50/3)=481.8
481.8 seconds or 8.03 minutes
Syndic Destroyer
6210 Shields
20 Recharge rate
6210/(20/3)=931.5
931.5 seconds or 15 minutes and 31.5 seconds empty to full.
This is also breaking the big Shields longer time.
What this means is that the new class capitals have the slowest recharge rates in the game aside from fighters and Corvettes and the Syndic Destroyer. Who has the worst.
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