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Topic Summary

Posted by: Corey
« on: January 26, 2015, 03:13:48 PM »

The installer is an exe which installs everything, the other is a zip which you extract. Either is fine, you only need one. Pali's instructions were for the installer but it's the same stuff either way.
Posted by: Grimnak
« on: January 26, 2015, 03:03:45 PM »

One more question:  what is the difference between the installer and the zip? Will I ever use the zip?  I want to be sure I am only downloading the proper thing, and nothing else.
Posted by: Slornie
« on: January 26, 2015, 01:59:14 PM »

Unfortunately, those links do not work (at least for me).  I think it is because those are outdated versions.

I click the link and it says that Corey deleted them?
Whoops! That page is somewhat out of date, although most of the links still take you to mostly the right place: http://www.moddb.com/mods/thrawns-revenge/downloads
Posted by: Grimnak
« on: January 26, 2015, 10:24:21 AM »

Unfortunately, those links do not work (at least for me).  I think it is because those are outdated versions.

I click the link and it says that Corey deleted them?

I hope I'm not screwing something up.

Thanks!
Posted by: Lord Xizer
« on: January 26, 2015, 10:08:24 AM »

However, where can I download this installer?  I'm notorious for getting loads of malware when I go to download things :(
http://thrawnsrevenge.com/downloads
Posted by: Grimnak
« on: January 26, 2015, 08:07:16 AM »

However, where can I download this installer?  I'm notorious for getting loads of malware when I go to download things :(
Posted by: Grimnak
« on: January 26, 2015, 08:02:30 AM »

Thanks so much, guys!
Posted by: Pali
« on: January 25, 2015, 11:28:55 PM »

No hypothetically about it, I started an NR ICW campaign (multi-era GC w/o the Empire of the Hand) last night, and everything was going almost perfectly - by week 20 I had fully conquered the CSA's high-credit planets, was holding off the IR in the south, and my economy was just waiting for a few mining stations to build when I saw Kaine's SSD all by its lonesome a jump from Ackbar's fleet (him, 3 MC80bs, a bit under 20 smaller ships making up a 40-something pop fleet).  I decided Ackbar had just enough firepower with him to take Kaine, so I send them over - and mid-transit, Kaine is joined by Jerec's SSD, 2 Praetors, and a dozen smaller ships, giving them a 70+ pop fleet.  How did I end up with that entire force destroyed?  I ran.

Follow the Zsinj Doctrine - never fight a battle you did not choose if you can at all avoid it.  My fleet retreated, Theirs followed, I ran again.  They took one of those newly-conquered high value planets of mine - which ended up with Jerec on the ground, so his SSD wouldn't be in space.  I'd managed to get another MC80b out, which linked up with Ackbar, but left him still too weak to attack an SSD with a large escort - until Kaine decided to leave his fleet to do other things.  Ackbar's force smashed the Praetors and their escorts, Jerec died on the ground as I retook the planet, and Cracken's intel informed me that Kaine was still only two jumps away, and once again alone.  I follow with Ackbar's force and take him out.

Xizer's got the right of it for the most part (though the Hand doesn't have HPVs ;)) - you want to bring lots of fighters along and lure them over your ground weaponry if possible.  But the simple reality is that the NR and the Hand, until they have time to build up their economies and fleets, cannot take a massive PA or IR SSD-led force head-on without horrific losses.  You need to outmaneuver it, outflank it, try and encourage it to break into smaller pieces so you don't choke on the mouthful.

P.S. Install instructions!
1) Download and run installer
2) At a point in the install process, it will ask you to confirm which directory to install to, with "C:\Program Files (x86)\Lucasarts\Star Wars Empire at War Forces of Corruption" being the default - and as a Steam user, that default is wrong.  You will need to find your Steam games directory and put it in here.  Assuming you used the defaults when installing Steam, your Steam directory should be in your Program Files folder, or Program Files (x86) depending on your PC (if you have both folders, it'll almost certainly be in the latter).  In your main Steam directory should be a folder called Steamapps, in that should be a folder called common, which should have a folder called "Star Wars Empire at War", and that folder should have a folder called corruption - THAT is the target folder for the install.  So, after all that searching, the install path you should have the installer target should be something like "C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption" (no quotation marks).  Let the installer do its magic.  To make sure it worked, check inside your corruption folder and make sure you now have the folder "mods" with the folder "Imperial Civil War" within it.
3) In your Steam library, right-click on Empire at War in your games list, and select properties.  In the window that pops up, select Launch Options.  In the box that pops up, enter "MODPATH=Mods\Imperial_Civil_War " without the quotation marks.  Hit ok.
4) When you hit play, select Forces of Corruption rather than Empire at War.
5) Conquer.
Posted by: Grimnak
« on: January 25, 2015, 10:10:30 PM »

Thanks for the quick reply!  While I've got you here:  is there anybody that is capable of giving me step-by-step instructions for downloading the mod?  I read the download instructions for Steam users, and (being a complete computer noob) have no clue what I just read.

Is there anybody that can give extremely basic instructions on how to accomplish this?

Thanks!
Posted by: Lord Xizer
« on: January 25, 2015, 06:12:26 PM »

Learn to love fighter and bomber carriers.  If you are NR, build an ion cannon onplanets near them and lure them to attack said planet. IR, Isard, the otger heroes and a pair of Hyper velocity guns work well. As EotH, also fighters/bombers and hypvel gun
Posted by: Grimnak
« on: January 25, 2015, 05:20:45 PM »

Hello guys!  I've been a long time fan of this mod, although admittedly I have never downloaded it... Yet.  However, after reading many strategies for each faction in a variety of GCs, it seems like the two SSD combination is very deadly.  How would one hypothetically counter that in the earlier stages of a multi-era GC, such as Art of War?

Sorry if this sounds newbish, but I have no idea how one would defeat the devastating combination.  I understand that the PA would be at a significant disadvantage if those two are taken out.
Those working on this mod do so in their own free time and for no pay.
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