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Topic Summary

Posted by: Lord Xizer
« on: December 31, 2014, 02:11:30 AM »

and if they acted like Pirates(launching Victories and trust ships), or, at least, a big planet (on big maps) w/ the execultor-class and other ships...

Pirates that wiped out enitre sytems of life in genocides that would make the Nazis uncomfortable at it's ruthlessness. I agree they could have been a lot more fleshed out, but their culture, most of their tech and government style was fleshed out far better than the Ssi Ruuk at least. Shame they got so little EU coverage.
Posted by: gerfand
« on: December 30, 2014, 09:21:43 PM »

I don't think we'll ever do the Yevetha in this. Maybe Thrustships as the indigenous units around N'zoth and such but beyond that there really isn't enough there.
and if they acted like Pirates(launching Victories and trust ships), or, at least, a big planet (on big maps) w/ the execultor-class and other ships...
Posted by: Jesse220
« on: December 28, 2014, 11:28:13 PM »

Well Maybe we could add the Zann Consortium to this game. What do you say?  ::)
Posted by: Lord Xizer
« on: December 09, 2014, 12:02:24 PM »

Again, the reason the Remnant isn't split into differently coded factions in Ascendancy is because there's no reason to. I've explained this several times, but here it goes again: The Imperial Remnant in Ascendancy represents not only the "main" Imperial Remnant, but also the Pentastar Alignment and other Warlords. They just don't need to be coded as more than one faction.

What do you get out of coding more than one Imperial faction in Empire at War?

1. You get to have more than one instance of the faction on the map.

Sins does this by default. You don't NEED differently coded factions to have multiple instances of something. The Warlords in ICW have effectively the exact same unit list as the Remnant proper does, they're just in a different spot.

2. You get to give them a different name.

Aggain, something Sins does by default. If you're playing as the Imperial Remnant in Ascendancy against 9 other Imperial Remnants, one of you will be called Admiral Daala, another Admiral Isard, another Executor Sedriss, another Warlord Zsinj, another Greater Maldrood, Eriadu Authority, Pentastar Alignment. They're all there.

3. Different units and heroes.

Heroes aren't a thing in Ascendancy (at least not yet, apart from flagship victory mode) so that's irrelevant.

Unit wise, again, the Warlords in ICW are the exact same as the Imperial Remnant unless you want to make the argument that TIE Raptors are important enough to warrant a whole new faction, and that there should be a separate Remnant faction with half the units when you can already get the only important things (the name and location) using another instance of "Imperial Remnant"

Maybe, and it's a tiny maybe, we'd eventually do the Pentastar Alignment as a version of the Empire that removes all the Superweapons and Dark Empire stuff, trades the Lancer out for the IPV, Dreadnaught for Venator, Altor for Lucrehulk, Vindicator for Enforcer, Carrack for Guardian and maybe if we feel generous the World Devastator gets replaced by something obscure, and we change the tech tree to be more economy focus and moderately less oppressive, but then you just end up with this bleh faction sitting in the middle of the Remnant, New Republic and Empire of the Hand. When we were discussing this internally, it sounded infinitely less interesting than the Hapans, Ssi-Ruuvi and Yuuzhan Vong who all have something unique to bring to the table.

I retract my previous statement in light of this enlightenment. My post was one of ignorance now clarified. I look forward to playing this upon my return.
Posted by: tlmiller
« on: December 08, 2014, 01:01:20 PM »

Again, the reason the Remnant isn't split into differently coded factions in Ascendancy is because there's no reason to. I've explained this several times, but here it goes again: The Imperial Remnant in Ascendancy represents not only the "main" Imperial Remnant, but also the Pentastar Alignment and other Warlords. They just don't need to be coded as more than one faction.


Actually, since playing, I do agree that there's no reason.
Posted by: Corey
« on: December 08, 2014, 12:32:21 PM »

Again, the reason the Remnant isn't split into differently coded factions in Ascendancy is because there's no reason to. I've explained this several times, but here it goes again: The Imperial Remnant in Ascendancy represents not only the "main" Imperial Remnant, but also the Pentastar Alignment and other Warlords. They just don't need to be coded as more than one faction.

What do you get out of coding more than one Imperial faction in Empire at War?

1. You get to have more than one instance of the faction on the map.

Sins does this by default. You don't NEED differently coded factions to have multiple instances of something. The Warlords in ICW have effectively the exact same unit list as the Remnant proper does, they're just in a different spot.

2. You get to give them a different name.

Aggain, something Sins does by default. If you're playing as the Imperial Remnant in Ascendancy against 9 other Imperial Remnants, one of you will be called Admiral Daala, another Admiral Isard, another Executor Sedriss, another Warlord Zsinj, another Greater Maldrood, Eriadu Authority, Pentastar Alignment. They're all there.

3. Different units and heroes.

Heroes aren't a thing in Ascendancy (at least not yet, apart from flagship victory mode) so that's irrelevant.

Unit wise, again, the Warlords in ICW are the exact same as the Imperial Remnant unless you want to make the argument that TIE Raptors are important enough to warrant a whole new faction, and that there should be a separate Remnant faction with half the units when you can already get the only important things (the name and location) using another instance of "Imperial Remnant"

Maybe, and it's a tiny maybe, we'd eventually do the Pentastar Alignment as a version of the Empire that removes all the Superweapons and Dark Empire stuff, trades the Lancer out for the IPV, Dreadnaught for Venator, Altor for Lucrehulk, Vindicator for Enforcer, Carrack for Guardian and maybe if we feel generous the World Devastator gets replaced by something obscure, and we change the tech tree to be more economy focus and moderately less oppressive, but then you just end up with this bleh faction sitting in the middle of the Remnant, New Republic and Empire of the Hand. When we were discussing this internally, it sounded infinitely less interesting than the Hapans, Ssi-Ruuvi and Yuuzhan Vong who all have something unique to bring to the table.
Posted by: Vulcanus
« on: December 08, 2014, 12:06:35 PM »

Which is something of a pity. I'm rather fond of those megolmanical Warlords...

Ascendancy could prove to be a better platform than ICW to channel your inner Warlord though, with the Galaxy Gun and all that.
Posted by: Lord Xizer
« on: December 08, 2014, 07:43:05 AM »

From what I've seen Corey say so far, there are no plans to have any IR factions in Ascendency (PA, Restored, Zsinj, etc) due to the fact that they're simply not unique enough.  While in EaW there was the ground aspect so they were able to make the PA feel SIGNIFICANTLY different from the IR due to the difference in ground combat, with only space combat, there simply wouldn't be any massive difference between the IR and the various Imperial splinter factions.

Which is something of a pity. I'm rather fond of those megolmanical Warlords...
Posted by: tlmiller
« on: December 08, 2014, 12:59:28 AM »

I believe they'd been discussed for inclusion into ICW, but were ultimately rejected. The problem is just that they have so little to call their own. Even in canon, basically all they did was zerg rush a planet with ancient clone wars era ships. I could see a Restored Empire attack making a good random event though. In gameplay they'd probably be pitifully weak and have to rely solely on sheer numbers to overwhelm their opponents, and if we plan to include the Pentastar Alignment, they would basically have all the units the Restored Empire would plus a lot more modern ships to boot.

From what I've seen Corey say so far, there are no plans to have any IR factions in Ascendency (PA, Restored, Zsinj, etc) due to the fact that they're simply not unique enough.  While in EaW there was the ground aspect so they were able to make the PA feel SIGNIFICANTLY different from the IR due to the difference in ground combat, with only space combat, there simply wouldn't be any massive difference between the IR and the various Imperial splinter factions.
Posted by: Senza
« on: December 07, 2014, 06:54:46 PM »

I believe they'd been discussed for inclusion into ICW, but were ultimately rejected. The problem is just that they have so little to call their own. Even in canon, basically all they did was zerg rush a planet with ancient clone wars era ships. I could see a Restored Empire attack making a good random event though. In gameplay they'd probably be pitifully weak and have to rely solely on sheer numbers to overwhelm their opponents, and if we plan to include the Pentastar Alignment, they would basically have all the units the Restored Empire would plus a lot more modern ships to boot.
Posted by: Jesse220
« on: December 07, 2014, 06:44:10 PM »

Posted by: Corey
« on: October 27, 2014, 01:43:03 PM »

Split ICW faction discussion starting with KomissarReb's ppst into its own topic in ICW section:

http://thrawnsrevenge.com/forums/index.php?topic=5163.0
Posted by: Corey
« on: October 18, 2014, 09:31:09 AM »

This is referring to full factions, not militia.
Posted by: TheHippie
« on: October 18, 2014, 07:25:52 AM »

Unsure if this has been asked or answered before, but how will these extra factions operate? Will they just be the neutral factions that control planets before the other factions claim them, will one be made the "Pirate" faction?

They will bend the knee or I will destroy them.
And if we can't destroy them, we'll build something that can.
It's the Imperial way
Posted by: Lord Xizer
« on: May 24, 2013, 02:05:26 PM »

That's my preferred diplomacy...

They will bend the knee or I will destroy them.
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