Posted by: Lord Xizer
« on: July 03, 2013, 11:28:50 PM »For me though electrocuting multiple formations at once and leaving nothing but crackling skeletons in my wake is so satisfying
Well I also like walking over them with the AT STs still kills em
Gotta admit, I do enjoy that. Especially when it's a tracked vehicle that doesn't even bother firing, and just rolls them over.
Plus it's fun watching vehicles slaughter them
keeps the ai from spamming too many of em
Because infantry in this game is, unlike default FOC, quite weak...like they actually should be.
While I'm not opposed to Carnor (abilities can't be done how you're suggesting, if they don't have an animation he'll lock up), I am opposed to the guards. Lore-wise, they're not really footsoldiers. As units though, they've always fallen flat and been useless traps/credit black holes. Melee units in EaW tend to be absolute trash, the reason Jedi work is their ability to reflect/deflect blaster bolts and to heal. Otherwise it just turns into kite city and they get immediately mowed down unless you make them absurdly tanky. They're just not good.
Well the other two Force users have corrupt and lightening making them pretty good against infantry. For Carnor why not a Vader principle? The force crush and either a sprint or force sight? Both of which were abilities he used I might add and this would differentiate him from Palps and Sedriss.