0 Members and 2 Guests are viewing this topic.
While I'm not opposed to Carnor (abilities can't be done how you're suggesting, if they don't have an animation he'll lock up), I am opposed to the guards. Lore-wise, they're not really footsoldiers. As units though, they've always fallen flat and been useless traps/credit black holes. Melee units in EaW tend to be absolute trash, the reason Jedi work is their ability to reflect/deflect blaster bolts and to heal. Otherwise it just turns into kite city and they get immediately mowed down unless you make them absurdly tanky. They're just not good.
Because infantry in this game is, unlike default FOC, quite weak...like they actually should be.
keeps the ai from spamming too many of em
Plus it's fun watching vehicles slaughter them
Gotta admit, I do enjoy that. Especially when it's a tracked vehicle that doesn't even bother firing, and just rolls them over.
Well I also like walking over them with the AT STs still kills em