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Author Topic: Case for Carnor Jax to be included in final version of 2.1 Shadow Hand(era 3) IR  (Read 12410 times)

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May 28, 2013, 09:51:54 PMReply #20

Offline Lord Xizer

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I like Kanos too, but he would be only good vs Infantry(unless given the Therm det like the chiss commandoes) and perhaps the berserk ability Yoda has in base game but that couldn't be animated so he would be a weaker version of Sedriss.
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June 15, 2013, 11:03:01 PMReply #21

Offline cjc070

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While I'm not opposed to Carnor (abilities can't be done how you're suggesting, if they don't have an animation he'll lock up), I am opposed to the guards. Lore-wise, they're not really footsoldiers. As units though, they've always fallen flat and been useless traps/credit black holes. Melee units in EaW tend to be absolute trash, the reason Jedi work is their ability to reflect/deflect blaster bolts and to heal. Otherwise it just turns into kite city and they get immediately mowed down unless you make them absurdly tanky. They're just not good.



If you think that the Royal Guard in the Empire at War stink why don't you use the stormtrooper template make it red and update the stats to make them better fighters.  And if you want to stick to the lore give them the same treatment as the Katanna Dreadnaught.

July 01, 2013, 10:29:27 PMReply #22

Offline Pentastar Enforcer

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Why not just make Stormtroopers tougher like they're supposed to be (Unlike how everything portrays them *Cough* stormtrooper effect *cough*
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July 02, 2013, 09:02:00 AMReply #23

Offline tlmiller

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Because infantry in this game is, unlike default FOC, quite weak...likek they actually should be.
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July 02, 2013, 10:22:46 AMReply #24

Offline Revanchist

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Because infantry in this game is, unlike default FOC, quite weak...like they actually should be.

Yep, I remember the FoC plays. Infantry didn't do much damage, but as long as the enemy didn't have artillery they were the tankiest tank in tankdom. The almighty Stormtrooper wall never let me down. I am glad that infantry in TR is more balanced.
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July 02, 2013, 03:52:52 PMReply #25

Offline Lord Xizer

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keeps the ai from spamming too many of em
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July 02, 2013, 06:07:20 PMReply #26

Offline Crisiss

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keeps the ai from spamming too many of em

Yeah I'd definitely take the weaker troops with better DPS than the tank troopers.
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July 02, 2013, 09:41:23 PMReply #27

Offline Lord Xizer

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Plus it's fun watching vehicles slaughter them
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July 02, 2013, 09:50:42 PMReply #28

Offline tlmiller

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Plus it's fun watching vehicles slaughter them

Gotta admit, I do enjoy that.  Especially when it's a tracked vehicle that doesn't even bother firing, and just rolls them over.
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July 03, 2013, 11:22:48 AMReply #29

Offline Revanchist

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Gotta admit, I do enjoy that.  Especially when it's a tracked vehicle that doesn't even bother firing, and just rolls them over.

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July 03, 2013, 05:45:14 PMReply #30

Offline Lord Xizer

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Well I also like walking over them with the AT STs still kills em
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July 03, 2013, 07:47:33 PMReply #31

Offline Revanchist

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Well I also like walking over them with the AT STs still kills em

Yep. Although I must admit it was much more satisfying to run them over in the vanilla, since the infantry were tanks. It was like "you are trying to spam infantry?? LOL I spam Maulers and AT-STs.

It was also fun to squish t-2bs with AT-ATs.
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July 03, 2013, 11:28:50 PMReply #32

Offline Lord Xizer

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For me though electrocuting multiple formations at once and leaving nothing but crackling skeletons in my wake is so satisfying
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

 

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