Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: onlylogic
« on: June 20, 2013, 09:28:14 PM »

Breathing New Life Into PC Games & Space Sims podcast



This one is pretty informative.
Posted by: Kalo
« on: June 20, 2013, 09:09:08 PM »

Kalo, you are acting like I'm basing my optimism for this upcoming game on one video and one opinion on it. The only reason I put that video up was because it was a simple, quick-ish, summation of the features of this game, and it was at the top of the video results, I highly recommend you consume the plethora of videos that are out there about this game. I'm trying to get you to understand that I'm not just excited about the game itself as much as I'm excited about the potential for a future Star Wars/Stargate mod...you name it. I didn't once tell you guys to go donate or anything. Or to buy it before you know it's going to be good. I was just trying to put it on your radar if it wasn't already and get a discussion going. And oh my christ I am not putting it up on an impenetrable pedestal whatsoever. If one of you could find something that would totally crush my optimism about this game, not just speculation and hesitation based on past negative experiences getting hyped about a game but it inevitably not meeting your expectations...be my guest.


If I watch those videos, I'll come up with the same conclusion i have now ; Don't get excited about it, because it can be a massive let down. And you need to calm down when you read our posts, we've having a normal debate/conversation here. We're not typing going "MAN THIS GUY IS FUCKING RETARDED".

And bad optimization? If you're referring to Cryengine 3 and it's difficulty running on lower end PC's (I'm just guessing because you didn't specify at all) Cryengine 3 was DESIGNED to say "Oh you have a 7970 GHz edition and you want a constant 60fps on very high with 16X AA and AF? Cool story bro..." It was designed to push even the top of the line gpus and cpus to their limits for years after it was developed.

And Battle"FRONT" 2 (my bad on that lol, ever since Dice took over I've been messing those up)

Nope. I'm talking about how in one of the videos the guy was actually touting that they had MILLION POLYGON MODELS. If you know anything about 3d, you know that after a point detail is needless and really doesn't add that much and that beauty and detail can be added via Normal Maps/Detail Maps.

Well, obviously, for the time it was alright and the dogfights were fun enough. But you could only get so creative with it because of the limited hardware and physics that were possible with that engine (or at least that were implemented.) And just *sigh*...simply compared to what's possible today...it's not even in the same universe, quite literally. It's an 8-9 year old game that was released on 13 year old hardware. I understand that there are tons of great, playable to this day games, that could run on hardware even older than that but what we're talking about (hopefully) is a star sim that surpasses all other star sims in it's scope and breadth. And has a huge community driving it's production.

Links to vids coming...


If you like Star Citizen you need to give the mod Freeworlds a look. It's a fantastic mod with a fantastic mod crew.
Posted by: onlylogic
« on: June 20, 2013, 07:36:28 PM »

GDC Panel



MMORPG.com interview last year

1.

PAX East 2013


Posted by: onlylogic
« on: June 20, 2013, 07:25:16 PM »


Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.

I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.

You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.


Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.

I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.

You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.

Kalo, you are acting like I'm basing my optimism for this upcoming game on one video and one opinion on it. The only reason I put that video up was because it was a simple, quick-ish, summation of the features of this game, and it was at the top of the video results, I highly recommend you consume the plethora of videos that are out there about this game. I'm trying to get you to understand that I'm not just excited about the game itself as much as I'm excited about the potential for a future Star Wars/Stargate mod...you name it. I didn't once tell you guys to go donate or anything. Or to buy it before you know it's going to be good. I was just trying to put it on your radar if it wasn't already and get a discussion going. And oh my christ I am not putting it up on an impenetrable pedestal whatsoever. If one of you could find something that would totally crush my optimism about this game, not just speculation and hesitation based on past negative experiences getting hyped about a game but it inevitably not meeting your expectations...be my guest.

And bad optimization? If you're referring to Cryengine 3 and it's difficulty running on lower end PC's (I'm just guessing because you didn't specify at all) Cryengine 3 was DESIGNED to say "Oh you have a 7970 GHz edition and you want a constant 60fps on very high with 16X AA and AF? Cool story bro..." It was designed to push even the top of the line gpus and cpus to their limits for years after it was developed.

And Battle"FRONT" 2 (my bad on that lol, ever since Dice took over I've been messing those up)

Well, obviously, for the time it was alright and the dogfights were fun enough. But you could only get so creative with it because of the limited hardware and physics that were possible with that engine (or at least that were implemented.) And just *sigh*...simply compared to what's possible today...it's not even in the same universe, quite literally. It's an 8-9 year old game that was released on 13 year old hardware. I understand that there are tons of great, playable to this day games, that could run on hardware even older than that but what we're talking about (hopefully) is a star sim that surpasses all other star sims in it's scope and breadth. And has a huge community driving it's production.

Links to vids coming...
Posted by: onlylogic
« on: June 20, 2013, 07:07:25 PM »

My point is this is the natural hype that comes out around any game by a big name, like Spore was with Will Wright, and because expectations are so high even a good game will be a let down. The comparison to Freelancer was made because it's made by the same guy as Star Citizen, and there's nothing in that video that doesn't just sound like an updated version of Freelancer.

I hadn't actually seen freelancer till you mentioned it. Only wing commander. And, ok, you know more about freelancer than I do but if it is just an update, then it's a HUGE update (and tbh I doubt it really is just an update.) From what Roberts has said, not working with a big studio like Microsoft has been a godsend because he can focus on gameplay and immersion and not all the corporate bullshit that goes on. Anyway, I know you guys are hyper aware of what goes into making a good game and all and you know that it's extremely difficult to get it right. I trust your hesitation and I have much of my own. I'm not saying buy in now, I'm just trying to raise awareness because what he at least says is going to be in the game is pretty remarkable to me and to the huge swaths of folks who backed the project. I'll just post some more links to videos that have caught my interest. And respond to Kalo *narrows eyes*  :P
Posted by: Corey
« on: June 20, 2013, 03:33:33 PM »

And to be honest, I saw some of the gameplay of Freelancer and my first impressions are that it looks a lot like Battlefield II's flight and targeting system. Please enlighten me if I'm wrong about the similarities. I mean...can Freelancer do this?

With the Cryengine 3 SDK there is just so much that can be done and modded into this game which appears to be very encouraged by Roberts. Of course it's possible we've all been duped and it will suck. I'm just looking at the evidence of wing commander and what I've seen from his actions so far.

My point is this is the natural hype that comes out around any game by a big name, like Spore was with Will Wright, and because expectations are so high even a good game will be a let down. The comparison to Freelancer was made because it's made by the same guy as Star Citizen, and there's nothing in that video that doesn't just sound like an updated version of Freelancer.
Posted by: Revanchist
« on: June 20, 2013, 10:07:25 AM »

I am guardedly interested in this game: I will wait for its release to see how good it really is before I actually buy it.
Posted by: Kalo
« on: June 20, 2013, 07:51:55 AM »

Yeah, but Roberts himself appears to actually care about putting out an amazing game. I know that it's possible this could totally flop, I'm not familiar with Spore but I'll check out what happened with it. For instance, I saw an interview of his in which he said they were building a mo-cap studio of their own with industry grade equipment, just to produce weekly content for the game without having to spend ridiculous amounts of dough on contracting another mo-cap studio to do it for them. That means he's really investing in the game with the money he's received from the Kickstarter.

And to be honest, I saw some of the gameplay of Freelancer and my first impressions are that it looks a lot like Battlefield II's flight and targeting system. Please enlighten me if I'm wrong about the similarities. I mean...can Freelancer do this?

With the Cryengine 3 SDK there is just so much that can be done and modded into this game which appears to be very encouraged by Roberts. Of course it's possible we've all been duped and it will suck. I'm just looking at the evidence of wing commander and what I've seen from his actions so far.


Keep in mind that every developer usually does care about their product/mod, they really do. But that does not mean it's going to be average or even above average in game quality or its gameplay loop.

I'm not sure what's wrong with Battlefield 2s flight/targeting system. You basically just said that and didn't really elaborate. And oh boy! Graphics! That video really doesn't mean much tbh :/.

You are honestly setting yourself up to be disappointed. Like, you've practically placed this game on an impenetrable pedestal with how highly you talk of a game that talks about base features, bad optimization, and "passion.". And obviously the guys into the game, he's either very excited about it even if it isn't special, or he's doing it for appearances.
Posted by: onlylogic
« on: June 20, 2013, 06:44:16 AM »

You can't take everything being said in this kind of video at face value though. I've compared this stuff to what's being shown in the gameplay videos and whatnot, and the stuff shown in those are much more in line with what you can already see in Freelancer. Just remember what happened with Spore, and the kind of hype surrounding TFU's physics after the tech demo that year.

Yeah, but Roberts himself appears to actually care about putting out an amazing game. I know that it's possible this could totally flop, I'm not familiar with Spore but I'll check out what happened with it. For instance, I saw an interview of his in which he said they were building a mo-cap studio of their own with industry grade equipment, just to produce weekly content for the game without having to spend ridiculous amounts of dough on contracting another mo-cap studio to do it for them. That means he's really investing in the game with the money he's received from the Kickstarter.

And to be honest, I saw some of the gameplay of Freelancer and my first impressions are that it looks a lot like Battlefield II's flight and targeting system. Please enlighten me if I'm wrong about the similarities. I mean...can Freelancer do this?

With the Cryengine 3 SDK there is just so much that can be done and modded into this game which appears to be very encouraged by Roberts. Of course it's possible we've all been duped and it will suck. I'm just looking at the evidence of wing commander and what I've seen from his actions so far.
Posted by: Rovert10
« on: June 19, 2013, 06:26:55 PM »

Well to my knowledge there is such thing as a multiperson crew for 1 ship.
The only one we know of currently I believe is the Constellation. Which is a 3 man ship and capable of launching a fighter with another person to my memory.

The Bengal Carrier is confirmed to be a playable ship due to reaching their 6 Million goal which is a 1KM carrier. One would assume you need like a 100 people to man every turret and pilot the ship as well the tons of fighters/bombers it has stored.
Posted by: Kalo
« on: June 19, 2013, 02:37:46 PM »

And to be honest, guns of icarus looks like dogs*** compared to this game and what it will offer.

Inb4 you buy it and it's shit.
Posted by: Corey
« on: June 19, 2013, 02:09:12 PM »

You can't take everything being said in this kind of video at face value though. I've compared this stuff to what's being shown in the gameplay videos and whatnot, and the stuff shown in those are much more in line with what you can already see in Freelancer. Just remember what happened with Spore, and the kind of hype surrounding TFU's physics after the tech demo that year.
Posted by: onlylogic
« on: June 19, 2013, 07:25:43 AM »

And to be honest, guns of icarus looks like dogs*** compared to this game and what it will offer.
Posted by: onlylogic
« on: June 19, 2013, 07:08:24 AM »

My understanding is that that kind of functionality will be present. Especially if modded to do so. You could even have turbolifts to get around. The sky is really the limit with an engine like cry engine 3. I mean, Im no modder/game dev but what I've seen happen with that engine has been most impressive. Far Cry 3, Crysis 3, etc. It would basically be just be a matter of getting creative with communication between players and like you said having effective sensors in place for your friends to operate. Also, you don't have to play online if you don't want, as AI will be able to be pretty robust. You also don't have to pay to win like a lot of online games (cough cough old republic.) EVERYTHING can be earned through the game in a reasonable amount of tine and energy.
Posted by: Kalo
« on: June 19, 2013, 05:11:22 AM »

It's only worth my time if I have to Ship Manage with a bunch of actual people. So like, if I were to pilot an ISD, I'd have to communicate to Slevered that I need to know whats on Sensors, and to Corey that there needs to be more power to weapons. The only game that has done that sort of thing is Guns of Icarus and I've never been persuaded to actually try that one sadly.
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!