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Topic Summary

Posted by: Corey
« on: November 22, 2012, 04:53:33 AM »

Yeah, the AirStraeker as it is in Hotfix 1 is effectively its state 1 week after being initially put ingame so we didn't get a great idea of how it fit in. Hopefully the nerfs in Hotfix 2 take care of it, but if not we'll address it in 2.1, where we'll also be taking another pass on the Gilzean and hopefully be able to get the Kariek where I want it to be.
Posted by: tlmiller
« on: November 09, 2012, 10:41:12 PM »

Only way i was able to defeat the airstraekers (they're nerfing the airstraekers BTW, they realize they were overpowered) was to autoresolve.
Posted by: Singularity
« on: November 09, 2012, 12:18:12 PM »

The EotH are nearly impossible to beat on the ground now (Final Imperial Push), they've filled up their planets with tanks (Megamisers I think) that can take on about 4 IR tanks single-handedly, and everything I've got is too slow or weak to take them on, and now I've been introduced to the Airstraekers  ???

I'm completely stumped about how to beat these guys! Are Tank Droids or Tie Crawlers any good at anti-vehicle duties?
Posted by: Singularity
« on: November 07, 2012, 06:19:50 PM »

So although they have the best rounded ships out of all the factions, they're nerfed because their ships are so expensive, okay
But that's pointless when the AI, especially for the Hand for some reason, produces credits 10X faster than everyone else, not to mention the fact their hyperspace jump is about 5 seconds, so trying to kill their heroes can become a nightmare!
Posted by: Revanchist
« on: November 06, 2012, 08:29:28 PM »

Just a quick question, What is the "Inevitable game freeze" everyone is talking about?

This freeze occurs for some reason due to the actual programming of the game itself, making any new units unelectable and ending your campaign. It is believed it is related to the total number of units (both alive and destroyed) that are present throughout the game. I personally have not encountered it yet, so I don't know exactly what it is like.
Posted by: ArcHeavyGunner
« on: November 06, 2012, 08:23:33 PM »

Just a quick question, What is the "Inevitable game freeze" everyone is talking about?
Posted by: Newrepublic-woodie
« on: November 03, 2012, 11:29:29 AM »

as the PA, it's easiest to kill the eoth completely.. IF.. you do as I did.

It only took around 14 weeks to wipe them out.

I just gathered all the heavy ground units (hailfire's etc)... used Jerec and Kaine to trap all of the Hand's ships (in each battle).... destroying them. Then striking quickly enough, prevents them from building vehicle factories etc. Once Syca falls.... the Eoth is destroyed. :) I literally mean.. conquer a planet... send your naval fleet to destroy the next planet's defences :). However.. I personally hate the EOTH. I wish there were an Art of war without their  planets /faction, and instead replace them with Da soocha V, Endor, Bakura etc
Posted by: tlmiller
« on: October 16, 2012, 03:37:28 PM »

It has always been my strategy to either withdraw or push forward to a certain point where I occupy choke points, so that I can divide my forces onto two, three, or at most four fronts. I create defensive structures and build hypervelocity guns, the whole burrito. Then I sit back and collect money for a few weeks, start slowly purchasing strong units (multiple ISDs and Venators usually, backed up by Lancers). Once you have a sizable fleet launch your blitzkrieg into the enemy. You can use the plan that Singularity mentioned: putting land units in orbit behind your conquering fleet to keep them from building again.

Then, once you have destroyed the majority of their space faring abilities, you send in masses of infantry/stormies and mop the floor. I sometimes don't even play out the battles, just build up a large enough force and auto-resolve. Sure you take a lot of casualties, but...we have reserves.

I can easily beat the EoW as IR, EoTH or the worthless scumbags before the freeze even at the hardest level (Ok, the scumbags will occassionally freeze depending on how quickly I can kill off the early heroes).  But as the PA, it's INSANELY difficult to get enough income to build those attack fleets before the freeze.

All the while your other fronts are easily defended by any other enemies. As you absorb the conquered territory and gain more money and power, build up a second and third conquest fleet, and then go on a rampage!

The only problem with that, as I use it also, is with the Pentastar.  Because they start with SOOOOOOOOOOO little income, by the time you get sufficient income, you're 10 weeks away from having the game freeze because so many AI battles have taken place.  Easy enough to win as them, but I've NEVER been able to finish a GC at above the lowest level because of the freeze always occurring.

I can easily enough finish EoW as the IR, EoTH or even the scumbags (depending on how quickly I can kill off the IR early leaders to advance to the later Eras) without the freeze.  But as the PA, I always run into the freeze before I can finish.
Posted by: Thrashia
« on: October 16, 2012, 10:58:02 AM »

It has always been my strategy to either withdraw or push forward to a certain point where I occupy choke points, so that I can divide my forces onto two, three, or at most four fronts. I create defensive structures and build hypervelocity guns, the whole burrito. Then I sit back and collect money for a few weeks, start slowly purchasing strong units (multiple ISDs and Venators usually, backed up by Lancers). Once you have a sizable fleet launch your blitzkrieg into the enemy. You can use the plan that Singularity mentioned: putting land units in orbit behind your conquering fleet to keep them from building again.

Then, once you have destroyed the majority of their space faring abilities, you send in masses of infantry/stormies and mop the floor. I sometimes don't even play out the battles, just build up a large enough force and auto-resolve. Sure you take a lot of casualties, but...we have reserves.

All the while your other fronts are easily defended by any other enemies. As you absorb the conquered territory and gain more money and power, build up a second and third conquest fleet, and then go on a rampage!
Posted by: Singularity
« on: October 16, 2012, 10:45:29 AM »

Thanks, I think I'll just attack the EotH first and just leave a bunch of land units in orbit over their planets so they can't build any more ships.
Posted by: Lord_jacob
« on: October 15, 2012, 08:17:11 PM »

As the PA, i have found a trick that basically neutralizes the Eoth for a time.
First, build up your forces, take a few planets. but as you do, put as much as you can into borosk(or something like that). i would suggest Enforcers and Venators.
Second, build Golans.
Third, wait for the Eoth to attack with ALL there Heroes. Once you defeat them, they will slow down attacking. And now is the best time to go into there territory and take it all :)
*NOTE* You have to be fast, or they will attack. if they have already built up alot, this may be impossible
Posted by: tlmiller
« on: October 15, 2012, 07:30:44 PM »

Yup, I've found you have to ignore EVERYONE and simply attack the EOTH to have a chance.  Don't even take their planets, just go through with your most powerful beginning fleet destroying their shipyards to prevent them from attacking for a bit.

But if you do that, you'll never make it past week 120 before the freeze, and having to concentrate on attacking the EOTH so much, you'll never be able to win by that time.  IMO, on anything higher than the easiest difficulty, it's basically impossible to complete a GC as the PA because of the EOTH.
Posted by: Singularity
« on: October 15, 2012, 04:48:58 PM »

In all honesty I'm getting pretty sick of having to deal with the EotH by now.

Every. single. time. I try to play Essence of War or Art of War, the Hand will get together a ridiculously huge space fleet with every single hero at some point and just bum-rush me when I'm trying to concentrate on the other 2 factions.

The EotH seem to build 2x the amount of ships and tanks any of the other factions build, and its incredibly frustrating when I'm able to kill all of their heroes, but still lose my SSD to 40+ Kariek Cruisers. Just 10 minutes into the game they've fotified every planet with tank factories, turrets, the works, while I'm struggling to build an ISD.

And most of the time the EotH will take over the galaxy at an alarming rate, they're already a few stops from Coruscant when I finally get my stuff together.

It's getting to the point were I don't want to play those campaigns anymore as the PA because I'm just going to be destroyed.
Posted by: tlmiller
« on: October 04, 2012, 09:09:18 PM »

Airstraekers are absolutely horrendous if they have time to build them.  My attack fleet in EoW right now consists of 2 A9, 8 AT-AT, 7 Hailfire, 5 TFTX, and 35 AT-AA, because they have most of their planets garrisoned with 8 Airstraekers, and 1 generally can take out 2 companies of AT-AA's.

I've actually taken to simply crushing their space structures, and setting an IPV over the planet so they can't rebuild, and I figure once I've finished off the IR, I'll autocalc a bunch of battles to beat them.
Posted by: Eclipse
« on: October 04, 2012, 08:58:33 PM »

As a good imperial officer I belive that SSD and AT-AT combined with some AT-AA for the airstrikers get the job done. I know that it's not a cheap or even usefull way, but in the ends I get the result. But yeah the EoTH is a real trouble and hard to destroy, specially the phalanx destroyers
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