Yutpaeksi covered pretty well why a repeater infiltrator like what you're suggesting wouldn't really work, it'd be way more powerful than the E-Web which fits a pretty niche purpose as it is.
What questions are we not answering, exactly? The only things you've asked about since my 4000 word response on page three was repeatedly asking for us to give the New Republic an E-Web without ever really saying what it is about the E-Web that's so vital for the New Republic to get. Several of us have responded to that as well, multiple times in multiple posts.
Just because you don't like our responses or agree with them doesn't mean we aren't responding. We've given reasons why the possible E-Web "equivalents" you've mentioned for the NR wouldn't fit in very well, but you haven't given any actual reason why they need one in the first place. All you've really said is "why not" and "it would be nice".
1.Problem(kinda)
IR has E-Webs, would be nice if other factions got equivalents
"Would be nice" isn't really an argument for them, especially when people have pointed out why the suggested alternatives for the NR would be imbalanced.
In your next post on the subject:
Do you have any better ideas then BESIDES only the imps should get them.
You have never said why it's such a bad thing that only the Remnant has E-Webs. Should we give the Remnant Jedi and snipers as well? Or maybe an airspeeder? The NR has those things, so why shouldn't the IR? The only reasons you've given that the other factions need these "E-Web equivalents" is that the IR has an E-Web, which isn't sufficient. We don't have the resources or the build bar space to throw in another infantry unit, especially one as complex as the E-Web, just because it would be nice. The other factions are at no disadvantage because the IR has them, not every faction needs to have the same unit. I've said this multiple times.
Do you have any better ideas then BESIDES only the imps should get them. And yes, I am very aware of the camels. My whole idea was to make infantry play a BIGGER role in this mod. I have been getting very mixed reactions to all my ideas. That is where I am coming from. And it appears that infantry will be getting even weaker in 2.0 thanks to the removal of take-cover. That's why I wanted a stronger special forces unit. This is why I want E-Web equivalents. To make up for that deficiency. I want people to use infantry when invading planets, not just defending them. I cant think of anything else to say.
There isn't a deficiency though. And adding more "commando" units
does not make infantry better. The units you've been suggesting are
entirely anti-infantry. A flamethrower will not be effective against tanks,
only against infantry. A light repeater will not be effective against tanks,
only against infantry. Adding an infnatry unit which would be used
entirely for anti infantry purposes does not make infantry more useful, it makes them easier to kill.
To the specific "equivalents" you suggested
(which has already been adequately addressed in the post right after yours, to my mind): As Yutpaeksi said, the difference between E-Webs and repeaters/flamethrowers is in the deployment. If the units are running around with light repeaters like that, it's gonna be overpowered. With E-Webs they have to come to you, with the portable flamethrowers and repeaters like what you're suggesting then they can be used primarily offensively, and in that case infantry would be even
less of a factor in combat because these single individual commando units would be able to destroy multiple squads of them. Sure it makes a single-high value infantry unit, but that just means there's even less of a reason to use regular infantry except as damage soaks to stop your commandos (being used as the primary infantry) from getting one-shotted by a turret.
Basically, what's the difference in effectiveness between EotH's flametank and a commando holding the same flamethrower? You can see the problems that would pose.
For a shotgun, you're essentially asking for a short range unit that can still only hit a tiny amounts of targets at a time. Sure one shot kills the enemy, but that's basically already the case. Unless they had huge bumps to their health, these would just get mowed down on their way to a target. If you're asking for new commando type units because the Jedi are too short ranged, then imagine Jedi with less helth, no health regen, and no ability to deflect shots.
Is anyone still reading this thread? I still want an answer to my questions that are mentioned above. (to self)No one is reading this thread anymore Jeremy, just stop trying.
I spent the better part of my thursday night specifically responding to your posts. If you're going to claim you're just being ignored now, that's just disrespectful and dishonest.
If you want to claim the New Republic is at a disadvantage, you need to actually back that up.
If you want the NR to get an E-Web equivalent to the point that you're willing to act like it's that urgent and that important, you need a better reason than just "the IR has one" or "it would be nice". Those aren't sufficient reasons to spend that much time and that many resources on a unit when we have so much other stuff we could be working on. Other than it being actually necessary for balance, if it was just a matter of "it might be cool", then it's something we'll either be able to get to or we won't; something we'll either have the resources to make or we won't.