Super Star Destroyers are too strong at the beginning, as an Imperial Remnant player I can steamroll or at worst chip away at the enemy. I don't even know if SSD have destroyable engines.
They're powerful but not invincible. We have people complaining that they're either too powerful or too weak or too something else. They're how they should be. It would be kind of stupid to give a ship with (I think) 9 main engines that would require the entire back of the ship to be destroyed an engine hardpoint.
Once the other sides build a Capital Shipyard and build anti-capital ship capital ships, SSD are too weak. Not to mention Chiss bombers can annihilate the concussion missile launchers then annihilate the SSD.
Kind of refutes the idea that SSDs are too powerful. Anti-capital ships are by definition supposed to be good against the SSDs, and if you want to deal with the EotH fighters/bombers, then you need to make units that are designed to handle those. The Executor/Eclipse/Sovereign is not meant to be able to take on fighters.
It is too easy to win as Rebellion once you build anti-capital ship capital ships. Due to easily being able to take over unoccupied rim worlds.
Can you explain how idea one there leads to idea two? There's no more than 5 or 6 unoccupied worlds in any of the GCs, and very few of them are in the Rim.
Buying fighters separately is mostly worthless because capital ships produce them for free, except the Imperial Remnant has terrible fighters so they need to buy TIE Defenders. Chiss fighters and bombers are awesome, but buying carriers is still cheaper unless you are fighting a SSD, because send all of your fighters and bombers to kill a few ships then hyperspace out, carriers automatically regenerate them. I actually like that though, but the computer does not know to do this.
We can't change the fact that EaW has a shitty AI, for the last point. As for the rest, if you think it's not worth it to buy fighters separately, then the solution is to simply not do it.
Also, the number of Golans is limited, which does not help except the Chiss because otherwise conquest changes the borders too fast, and Era I chiss don't have Golan! Please make the number of Golan unlimited, so I'll actually use them, or:
The limit on the Golans was a bug. It's been fixed for 1.3. And the Empire of the Hand is not supposed to have Golans. We're designing a new type of thing for them.
Sensor Arrays and Golans compete for the 2 space slots and can't be sold. At least let us sell them, if you still want to keep the number of Golans limited.
Not something we can actually do. Regardless, if it's a competition between sensor arrays and Golans that's not much of a competition. Sensor Arrays are useless now, I'd thought I'd cut them.