Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Ascendancy 0.95 Changelog  (Read 5276 times)

0 Members and 1 Guest are viewing this topic.

February 28, 2015, 01:38:38 AM

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Ascendancy 0.95 Changelog
« on: February 28, 2015, 01:38:38 AM »
Keep in mind the 0.95 version is still a beta version, and is still a transition from 0.9 to the full release; several aspects are still incomplete, in progress, or not yet added.

General:
  • New UI - Ability/Research icons not yet redone, fleet logistics screen still in progress
  • New Planet Textures (Arboreal, Mountainous, Barren, Oceanic, Arid Oceanic, Swamp)
  • Starbases (New Republic: Esseles, Empress. Remnant: Esseles, Command Station
  • XQ Resupply Station added (New Republic)
  • New Maps: Corellian Sector, Mon Calamari Space

Gameplay:
  • About a dozen new techs
  • Edits to some AI-related values
  • Imperial Command Station Logistic Structure removed
  • Migration removed
  • Shield Generator now tied to planets instead of structures
  • All units rebalanced (new starting point, not final values; overall gist is most Mon Calamari ships buffed, Praetor more expensive and more of a tank role)
  • Fighter/Bomber squadrons increased to 6 units per squadron
  • Galaxy Gun now optional, one per player
  • Starting options now significantly impact game speed/size
  • AI Should use Capital ships more regularly, reduced experience for level 2/3
  • Pentastar Alignment theme and icon added
  • Altor: Added Protect ability
  • Capital Ship crews redistributed (similar total, less to start, more per tech

Bugfixes:
  • Fixed Golan targetting, shields
  • Fixed Missing base-game strings
  • Fixed issue where escape pods would prevent AI from building Gallofree landers

Known Issues/To Be Done:
  • Still improving AI functionality
  • UI work in progress (research icons, ability icons, victory/defeat/loading screens
  • Balancing still in progress
  • Issue reported where at some point credits will reset to 1, prevent building of starbases and titans - unsure if Sins, mod, or individual problem
  • Capital and flagship victories cause instant loss/win on some maps
  • Upgrades and abilities still in progress
« Last Edit: May 05, 2017, 04:11:53 PM by Slornie »
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!