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Idk about blame, maybe thank you because you are totally right. I just think it is weird that the Corona is supposed to be an upgrade from the Nebulon but it has almost the exact same armament. Yeah let me know what you think. Anyone else as well. I'm curious about what you guys think of the Marauder. It is a difficult to use ship but rewarding I think.
This is far too harsh on ISDs 1 & 2. They have their flaws, but they get the job done, when you use them right. They work wonderfully in fleets with Praetors, Allegiances, Torpedo Spheres or Secutors. I've completed Endor Aftermath on Admiral as Eriadu, and I haven't lost a single ISD throughout the entire campaign. Just don't expect them to win battles on their own, always make sure that they have support (they themselves function best as support units for battlecruisers, imo), and micromanage pathfinding, so they don't turn their asses to the enemy. Trust me, it's all possible, and is much easier than it may seem.
Given his requisites, I'd definitely agree with the ISD-I ranking he gives. They're not worth building. They're not EXTREMELY cheaper than the ISD-II, but they are far inferior in combat. And they have absolute garbage fighter/bomber complement.It could easily be argued (IMO) that the IR ISD-II should get a 3 instead of 2.5, and the Zsinj a 3.5 instead of 3, but I personally wouldn't be willing to argue for higher than that. Quite frankly, given their poor fighter complement for the IR, they're not fantastic. They're adequate, but given their cost and fleet cost, they're certainly not anything better than average. Their popularity in IR fleets is, IMO, more a reflection of the lack of anything truly better until you're quite rich than a reflection of the competency of the ship. Zsinj is obviously superior given their fighter complement, but they're still only an average or very slightly above that ranking.
I'm a bit curious about your 4/5 Tie Defender rating. Admittedly I have not used them and rarely see them against the AI but here's the thing. I just noticed that they are a 2 pop unit which sounds outrageous to me. Even if they are the best fighter in the game I don't think I could ever justify spending two pop points on one. I'll just bring two lancers if I need flak support or a carrack if I want more damage. Is it two pop because a fleet of 60 Defenders would break the game? Also You mention that you don't like BACs because of bad experiences in From the Ground Up. When I play FtGU I'm in Era 2 as the NR which confuses me as to why there is a discrepancy there. When I play Remnant they are in era 2 as well, not 3 like it says.
So unlike SSD's, the Vicount still doesn't have any poppable engines. Is that an oversight or intentional?
Actually the Dreadnaught is exactly the same for both NR and Empire and there has been no change to hull, shields or PtW on any of them since 2.1. Comparing the two versions of the mod side by side the only change to the Dreadnaught is the proportional cut to projectile counts in common with every other unit. Of course that doesn't mean it doesn't feel relatively weaker compared to other units as those have changed of been added between versions.