Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Any plans to add the yuzhan vong at some point?  (Read 6640 times)

0 Members and 4 Guests are viewing this topic.

February 12, 2018, 01:47:30 PMReply #20

Offline Slornie

  • Mod Team Member
  • Moff
  • ****
  • Posts: 2,759
  • Approval: +54/-13
  • Every Silver Lining has a Cloud
    • View Profile
Re: Any plans to add the yuzhan vong at some point?
« Reply #20 on: February 12, 2018, 01:47:30 PM »
There's actually quite a few canon units and designs for Vong ships, far more than for the Chiss or Empire of the Hand.  As for Dovin Basals Corey and Code figured out years ago how they'd like to handle those in EAW (assuming the game would behave itself).
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

February 12, 2018, 09:42:50 PMReply #21

Offline fireball900

  • Brevet Admiral
  • ****
  • Posts: 27
  • Approval: +0/-0
    • View Profile
Re: Any plans to add the yuzhan vong at some point?
« Reply #21 on: February 12, 2018, 09:42:50 PM »
There's actually quite a few canon units and designs for Vong ships, far more than for the Chiss or Empire of the Hand.  As for Dovin Basals Corey and Code figured out years ago how they'd like to handle those in EAW (assuming the game would behave itself).

It was more designing and creating the organic texture that would be the problem, I would assume. Mechanical is both easier in general to make look good, easier to code for movement, and there's already similar meshes/code/etc from the rest of the factions that can be extrapolated from. I doubt tentacle-worms (qworlth skaal) would be easy to code, for example.

(assuming the game would behave itself).

Also, the more important part.
I have faith in the TR team's coding ability. Not so much in the game  :D

February 13, 2018, 12:15:53 AMReply #22

Offline Schräge Musik

  • Brevet Admiral
  • ****
  • Posts: 28
  • Approval: +0/-0
    • View Profile
Re: Any plans to add the yuzhan vong at some point?
« Reply #22 on: February 13, 2018, 12:15:53 AM »
Someone needs to reverse-engineer EaW so that we can write an entirely new code lol.

February 16, 2018, 11:15:11 PMReply #23

Offline Hairybum74

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +0/-0
    • View Profile
Re: Any plans to add the yuzhan vong at some point?
« Reply #23 on: February 16, 2018, 11:15:11 PM »
I don't think that the yuzhan vong would really fit in that well with the mod. After all, it is called Imperial Civil War for a reason.

February 17, 2018, 01:27:42 AMReply #24

Offline Jagen Eripsa

  • Brevet Admiral
  • ****
  • Posts: 25
  • Approval: +0/-0
  • Corellian Prince-Admiral
    • View Profile
    • Star Wars Universe
Re: Any plans to add the yuzhan vong at some point?
« Reply #24 on: February 17, 2018, 01:27:42 AM »
I agree. The fact that IWC focuses on the +4/+19 period is entirely appropriate for me. Perhaps there will one day be a full derivative mod on the New Jedi Order, incorporating all the game mechanics developed here? Let's hope so!
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all." - Grand Admiral Thrawn


 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!