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Both of what you said is already included in 2.2 demo. You can now build only 3 mining facilities on a planet + there is an upkeep system present.
I would like to see it made harder acquire equipment for troops because we all know that due to the empires collapse nearly everything was seized and split amongst the various warlords, I hate how every factions has this inherent ability to train, arm and equip soldiers with weapons and armor and ammo, here's the big one, MEDICAL SUPPLIES, where are they getting all the medicine to help troops.
I think what needs to happen is the reintroduction of planetary effects, so certain planets have these effects ( I don't want to go through all of the effects these planets could have we would be here all day if so)
damn well I just wish there was some way that the economy in this game could be revolutionized, because if it was it could stop people from hitting critical mass so early and really force you to think about your next move and wether or not its possible monetarily