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I mean I'm fine with dlc as long as it is reasonably price and contains enough new content. What annoys me is when games have things that are not skins or cosmetic items as pre-order dlc. I mean its really bullshit that I must pre-order in advance it I want a last jedi hero. KEEP in mind this is a hero that could be broken and unbalance. When I pre-order the battlefront (EA) I could get a free han solo blaster which if you look in the game member was really powerful and also unlocked at rank 25. this video gives you the idea
I agree that there is good or bad dlc. When a company is doing it for more money, (such as activision and its supply crates) then its a terrible game killer. When its like total war where they give you an entire new campaign, I'm okay with it.
yeah. if it is micro-transaction it is bad no matter what. it has two types.1, you don't have to work to get the best stuff if you give us money2, you get an overpowered thing that helps you wreck anything in your way if you give us moneyEither way, it ruins game experience for the non-paying players.Now I found out recently that SWTOR is still on, and started a new account, and I almost immediately remembered why I stopped in the first place.They made so much restrictions on F2P players that it is exruciating.I am not going to complain about it, since I am the one chosing to not pay for it(at the moment I have no money for it), but it's still a painfull disadvantage.Though 1 good thing is that if you have already spent 5$ you get a "prefered" status and at least the 200K credit restriction goes up to 350K.More info on that in case you want to give this game a go here
A good DLC example would be most of Paradox's stuff, especially with Together for Victory for Hearts of Iron IV, so, while not all are good, there are some that are very worthwile
Yeah, micro-transactions are actually a great model when used on cosmetics and stuff like that. It's the standard model for most MOBAs, and it works really well there. League of Legends is probably my favourite game, and I know people who have played for years spending from $0 to hundreds of dollars, with no competitive advantage either way. With all three types of additional paid content, it's too diverse to give a generic good/bad answer here. Sins did fairly well with both expansions (Fortification, Rebellion) and DLC (Forbidden Worlds, Stellar Phenomena) models, while also having some on the less-great side (Diplomacy). Cities: Skylines as well. They have really robust expansions, with a lot of the functionality coming through free patches for people who don't buy it, and they've done cosmetic DLC/microtransaction stuff where for a few bucks you get a couple new building models and skins in different styles. For these, they've even contracted individual modders to do the work and then paid them a certain amount of the revenue, which I obviously think is a fantastic model for a business to follow, and think they should contact us at ThrawnsRevenge@gmail.com ....anyway, my bottom line is, while a lot of this stuff may seem like it's overpriced, there's a certain understanding with a lot of these models where you go in with the understanding that part of what you're paying for is for the company to continue being able to support the game. Some would say easy cash grab, others, like myself, would disagree with that characterization. It's a lot more dependent on the company, and a lot of that comes through in the quality of the base games as well. With Colossal Order and Cities: Skylines and SoaSE, you can tell it's a company that really cares about the game it's making and uses the DLC, expansion and microtransaction models to support that in a pretty transparent way. There's other companies, like EA, or microtransaction-based freemium games which are usually a lot more obviously just in it for cash grabs.
Paradox is easily the worse example of DLC lol, they don't fix their games at all until DLC and make you pay for it, then have really unnecessary DLC for 15 bucks. Its pretty sad actually
I wouldn't agree with that.As said prior, Together for Victory is one of the best DLCs out there. Sadly it has a very bad marketing, but it actually does a whole lot more than just give you a few new focus trees.It actually gives a huge variation in the puppet system as a whole, which you can play without, but it is more interesting that way. You can break away from your master, or if you are the master you can fully annex your puppets.Also with the faction research continous focus even minors with few research slots can gain back on the members having better tech, since it gives 10% research bonus after every faction member who already researched that tech.