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the maldrood has the bulk cruiser in the demo
I was talking about for the NR lineup
The DP20 is best used as a scout (PTE is toggled for them and never runs out) or in groups against heavy fighters and bombers, where its missiles can do the most good.
I think you're undervaluing the Assault Frigate, or relying on it too heavily. It sucks as a front line ship, but when used as a flanking or second-line vessel it is excellent - it has good speed and an odd profile that makes it somewhat harder to hit, and provides good support for front line MCs and Dreadnaughts by adding a mix of anti-fighter and anti-ship weaponry while also serving as a light carrier (2 pop ship that carries 2 squads). The fighter complement of many NR ships is a huge part of their balance - the MC40 isn't much of a ship, no doubt, but then it is also the only era 1-2 NR ship that isn't a capital ship that can spawn B-wings, which dramatically ups its total firepower. While NR frigates may be weaker ship-to-ship combatants than their Imperial counterparts, damn near every single one of them carries torpedo-equipped fighters, which very few Imperial ships do.Yes, if you send a single squad of Y-wings at an IPV or other anti-fighter ship they will get shredded - but that is true of any bomber squadron vs anti-fighter ship in the game save perhaps K-wings and Furions. Bombers are to be used en masse, not individually - send five squads of NR fighters at an anti-fighter ship at they'll kill it with minimal losses.The DP20 is best used as a scout (PTE is toggled for them and never runs out) or in groups against heavy fighters and bombers, where its missiles can do the most good.
Think of Coronas as Quasars, not Nebulons.
The problem with the Assault Frigate is specifically it's mixed armament, and the fact it is rather light armament. I did forget it carried 2 X-Wing squadrons though because the only time I used them was at the beginning of the game where they are large part of your starting fleets. But between Turbolasers and Quad lascannons(the 2 single laser cannon hardpoints are laughable) I don't see them cleaning up any targets. The 2 X-Wings are its only redeeming factor. The MC40 is irrevocably bad, especially since it's concussion missile hard-points are basically nonexistant. The B-Wings are nice, but this is also a ship that gobbles up 3 population. I'd rather take 3 B-Wings over the MC40.I'm quite aware of the reliance of NR on their starfighters. That would be fine... only anti-fighter ships(especially IPVs) are a blender of long range death for fighters and bombers to the point where even en-masse can't survive long enough to destroy the typical anti-starfighter complement of ships. Versus Greater Maldrood number of IPV's typically range anywhere from 5-14. The gladiator-class also slightly compounds this issue(though it is mixed armament so not by much) with it's lascannon armament. To give you an idea my fleets are usually composed of:3x ISD-II/MC80b/MC80 Home run4-5x Hapan Battledragons4-5x Dreadnaughts3x Quasars1x Fleet commanderSo I'm not exactly fielding a scant amount of starfighters here. I can fling all of my fighters who have concussion missiles and torps with my bombers at these anti-fighter ships, but by the time the shields of IPV drop, I've lost half of them. And then I run into the problem of not having any fighters to destroy their bombers and have to retreat. I have to play with my starfighters behind the front line of capital ships, only venturing out to kill bombers until the frigates have cleared out theanti-fighter threats.And I'm 100% sure a CR90 is going to do a better job at whatever you send a DP20 to do. I've tried.edit: I just thought it would be neat if the Assault Frigate MkII from the base game made a comeback. They would be quite useful sluggers to use instead of dreadnoughts. They would likely have to be buildable only in limited numbers.
I'm not saying you should fling your fighters and bombers at anti-fighter ships, but I simply do not believe you if you're saying that several squadrons of NR fighters and bombers can't make short work of an IPV - the IPV dies pretty easily to a lot of torpedos, just like every other corvette. If your enemy is throwing 14 IPVs at you, that's a third of it's maximum pop - your big ships then should be enough to slaughter those IPVs as you keep your fighters and bombers away from them. Don't rush your enemy - advance slowly, see how they are deployed, and deploy yourself to counter them.I forgot the MC40 is 3 pop, was thinking of it as 2 (not in a position to double-check at the moment, so taking your word on it). I agree that at 3 it is very lacking. The Assault Frigate I stand by - you say that aside from the X-wings it is lacking, but part of the ship's balance is that it has the X-wings. The ship isn't meant to kill on its own, it is meant to serve as a part of a larger force as a second liner and to cover the flanks of your formation.To be perfectly honest, I think that if you're having a problem with that fleet, it's a problem of deployment and tactics, not the ships themselves - that fleet should do just fine against most AI fleets of comparable size, though I've never been a fan of the battledragons - I prefer NR fighters to Hapan, and I'd rather have other NR ships in their place (a pair of Assault Frigates, another Quasar or two, and a mix of CR90s and DP20s for the rest of the pop). Don't underestimate NR anti-fighter ships - they help your fighters gain supremacy, and once you have it, you have the battle. Also, a few DP20s with PTE running can dance along the side of a fight drawing fire that barely hits them - a micro-heavy tactic as you need to constantly have them turn to throw off fire, but not an ineffective one.
I forgot to ask this but I'm baffled why Assault Frigate has a complement of 2 squadrons? She has external umbilical docks, but she doesn't have a hangar (lost in the refit process) and can't take docked ships other than a modified assault shuttle through hyperspace.
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
I think you're undervaluing the Assault Frigate, or relying on it too heavily. It sucks as a front line ship, but when used as a flanking or second-line vessel it is excellent - it has good speed and an odd profile that makes it somewhat harder to hit, and provides good support for front line MCs and Dreadnaughts by adding a mix of anti-fighter and anti-ship weaponry while also serving as a light carrier (2 pop ship that carries 2 squads).
Well, the word Assault in the moniker Assault Frigate along with her fluff tend to make one think she is heavy on firepower for her size. But that is kinda diluted by having the majority of her armament be laser cannons.
Well, the word Assault in the moniker Assault Frigate along with her fluff tend to make one think she is heavy on firepower for her size.
You implied that I should when you said "Yes, if you send a single squad of Y-wings at an IPV or other anti-fighter ship they will get shredded - but that is true of any bomber squadron vs anti-fighter ship in the game save perhaps K-wings and Furions. Bombers are to be used en masse, not individually - send five squads of NR fighters at an anti-fighter ship at they'll kill it with minimal losses." Regardless...