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On hard, lots of Assault Frigates(seemed like the best choice) tend to do absolutely nothing and are just cannon fodder at best. After playing 2.2 more, The NR seems ridiculously underpowered. Their only AA platform on the ground not having shields and 50 hitpoints while their one advantage: strong starfighters being hard countered by IPV spam by the AI the only option you have is ISD-II or MC80b/MC90s paired with dreadnaughts. Only time carriers or starfighters get any use is to take down Zsinj's SSD. If he had IPV's the NR wouldn't stand a chance.I specifically have a control group set up for all of my bomber squadrons. If I see IPV's, I just take it as a guarantee that at some point I'll push the button for my bomber control group and nothing will happen because all of them have been destroyed.
I propose a buffed Assault Frigate and a build limit on Dreadnaughts, which would be a struggle for the fledgeling NR to supply, and shouldn't be more powerful than its replacement.
Unless you've fixed the NR's turbolasers in the demo, I'd recommend staying away from them as the red turbolasers do 50% less damage than the green ones (this is NOT intentional). With fixed turbolasers, they're only slightly underpowered.
Do 2.2 Dreadnaughts deploy one fighter or two?
Here's the firepower comparison;Assault FrigateTurbolaser batteries 80 DPV / 20 DPS over 2 hardpointLaser batteries 240 DPV / 60 DPS over 4 hardpoints (nevermind that laser cannon receives damage penalties against frigates and bigger)DreadnoughtTurbolaser batteries 350 DPV / 87.5 DPS over 8 hardpointsWe know that in the fluff for the Assault Frigate it basically retained much of the weapon emplacements and added more but this increased demand on the power system (lower fire rate and shorter range) so that the firepower remain comparable to the Dreadnought.
Well it still has less hardpoints than before does it not? Even in the fluff the assault frigate has:-16 turbolasers-16 lascannons-20 Quad lascannonsNormal dreadnaught-30 turbolasers-20 dual turbolasersFor something that was supposed to be modified to be kind of a fast glass cannon it only has 2 more weapon emplacements than the normal Dreadnaught. Considering turbolasers probably consume vastly more energy than a normal laser cannon, it would feel appropriate if the Assault Frigate at least had much more substantial lascannon DPS. As opposed to current implementation where they're only similar in numbers alone. Maybe add 2 more quad lascannons? Then it would fill the role of a kind of Anti-fighter frigate that players could use instead of Corvettes.
Yes, the Assault Frigate is quite underpowered in the turbolaser department. It's only saving grace is 2 pop. The MC40 is even worse at 3 pop with in all honesty only 2 hardpoints that cause damage. Its missiles rarely fire.DP20 can be destroyed by one squadron of decent bombers. Both Vics, the Strike Cruiser, even the Carrack remind you how awful the NR frigate lineup is.
When I calculated the damage output of both Carrack and Strike Cruiser... I was floored by how well armed they are actually for their size. Reference LinkAs for the MC40, the concussion missile and all other missiles have a reload time of 15 seconds.Also, I agree Assault Frigate need some tweaks to her turbolaser firepower. I mean the reason the Imperials wanted to capture them can't be because of their reduced crew requirement SOLEY.
Both Vics, the Strike Cruiser, even the Carrack remind you how awful the NR frigate lineup is.
Indeed. The NR needs some serious adjustments. I'd also wager that VSDs are better than some of the NR's capital ships (looking at you MC80 Liberty). I ended up changing the Liberty's armament just to make it partially worth building (and sub-sequentially more in-line with canon) and it still gets shredded by VSDs.
I feel with the MC40 there is another issue with the missiles, maybe a small firing arc. They really don't do much on that ship.
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