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Author Topic: 2.2 Demo Known Issues and Bug Report Thread  (Read 52075 times)

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March 03, 2017, 01:11:27 AM

Offline Corey

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2.2 Demo Known Issues and Bug Report Thread
« on: March 03, 2017, 01:11:27 AM »
Green means resolved in a patched version that can be received by re-downloading from the main mirror. Posts will be removed as they're compiled on this list.

Known issues:
- Infantry take annoyingly long to deploy from transports.
- Some ships jump in, then disappear and jump in again (part of the ships on multiple layer script that just isn't finished yet)
- Night Caller has a CR90 icon
- Dual space/ground units (Escort Carrier, Quasar, Acclamator) can't be produced on planets without ground accessibility.
- Jet Troopers use Boba Fett's animations, so death anim involved them standing
- AT-TE animations unfinished
- Retreat/Autoresolve disable on raid fleets appears to be ~9 minutes instead of the intended 4.
- Home One bridge attach model is incorrect
- Crimson Command shield gen placement makes it hard to hit
- Some land maps have objects preventing battle completion without autoresolve
- TIE Fighter/Int have some inverted normals, Interceptor is upside down
- Teubbo text duplication
- Secutor uses Lucrehulk icon
- AI still leaves some infantry at their base
- ISDII uses ISDI model
- Zsinj AA turret doesn't fire
- Zsinj has a crash issue with some raid fleets
- Zsinj crash while saving/loading

- First patch removed some of the demo text
- If you try to load a save made during a battle, it will crash
- Comkin shifted up and right so it's no longer overlapping a trade route

- Home One Type will show up as pure white if played on lower than highest graphics settings (caused by whole texture currently being set to team colour)

Unconfirmed: (I can't recreate any of these issues no matter how many times I try, need more information on reproducibility)
- Potential crash on Zsinj death?

Not bugs:
- Cowall can't move on his own (TIE Interceptor doesn't have a hyperdrive)
- Bellator is only buildable on Kuat and Fondor.
« Last Edit: March 18, 2017, 01:49:33 AM by Corey »
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March 03, 2017, 10:41:23 AMReply #1

Aulus742

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #1 on: March 03, 2017, 10:41:23 AM »
Loving the demo so far, not sure if its a bug or not. During ground combat, playing as the Greater Maldrood only the New Republic's troops when there is 1-2 together they do not appear on the minimap, Zsinji's troops appear fine on the minimap in this situation. Still, need to find a fix to that exception error, but I'm managing.

March 03, 2017, 02:11:16 PMReply #2

Offline Avarice1987

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #2 on: March 03, 2017, 02:11:16 PM »
The AT-PT Walkers have no Sound if They walk. The Same Bug was in Version 2.15

March 04, 2017, 12:49:51 AMReply #3

MasterStarkiller

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #3 on: March 04, 2017, 12:49:51 AM »
Quick Note: I'm going to try and be thorough and give exact planet and factions, that does not mean it is specifically only occurs on this planet but it could be, this is just what I've gathered so far.
ORDER OF IMPORTANCE: 1.5, 1, 7, 6, 2, 3, 5 (sorry about the wierd order  :-\ )
1. When playing as the Greater Maldrood in the galactic conquest defending the planet Roche Asteroids, a 3rd faction will come into attack, you mention that that the timer is actually 9min and not 4, I don't know if that's real time or game time but I play on fast forward and had around a 15-20 min huge battle against the zsinj empire (I believe) and could not ever retreat even with the 3rd random invading faction destroyed. The msg about the invaders also stayed at the top left of my screen the entire battle (not sure if its meant to stay their as a reminder until you can retreat or not but I couldn't retreat ever so I'm not sure if that msg is also bugged on its own or tied to the not retreating). I had level 3 space station and no golans I believe. The random invaders also do not move from spawn like in the previous version of this mod they sit and wait for enemies to come to them (not sure if this is intentional).

1.5(FAR MORE URGENT!!!). Defending Roche Asteroids again but vs New Republic. no space station. 3rd faction invaders came again and once again sat at their spawn location. This time however the New Republic killed me, the battle then continued even though I was dead and the Republic was severely wounded. Basically their engines were destroyed and they were just kind of drifting around in space. So because of this I still can't click the retreat button which means I cannot auto resolve either (this battle again was also past 9min). The fog of war then takes effect and the republic can barley make it over to the third faction to kill them (looking at capital vessels on map), after about 5-10min of fast forward I just exited the game because I couldn't see what was happening and no capital vessels on map seemed to be getting destroyed. These random encounters are causing me to have to leave and reload an auto save and or sit through a battle much longer, example being I might want to start a battle I know ill lose just to cause damage but then find out I have to quit and reload because of the random encounter which is very annoying.


« Last Edit: March 04, 2017, 01:05:46 AM by Corey »

March 04, 2017, 01:03:24 AMReply #4

Offline Corey

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #4 on: March 04, 2017, 01:03:24 AM »
Skirmish is not meant to be played with this demo, so I've removed those parts of your post to keep the thread a cleaner (though I have saved a full copy of your post).

Quote
Raid Fleet issues
A lot of those were fixed with the patch, so re-report them if they come up again, but should be mostly gone. There are still occasional instances where the autoresolve will not unlock and the units won't move (for this to happen, the script seems to be crashing somewhere but it's less often than it works, so it's been harder to track down. The message still stays for the whole battle regardless, though.

Quote
6. Playing GC as Greater Maldrood. In the infantry squads the speeders are bugged on battle start, if I start a battle and have an infantry squad placed down, whether it does it automatically or I manually do it from the fleet the speeders will have a storm trooper image on them and give storm trooper info. Which meant I can't use their abilities. and because they are not a storm trooper I don't get cover ability either. Any new infantry squads I bring in will have speeders fixed and working normal. This is an issue when defending as my speeders are not so good now since all the infantry squads on the ground will have bugged speeders and I cannot use them to drop mines. This bug occurs on all planets so far, did not test on skirmish.

As far as I can tell, this is not soluble. The game has weird determinations for how it treats starting units in mixed squadrons, doesn't seem to be anything we can do about it.
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March 04, 2017, 01:09:11 AMReply #5

Offline Bucman55

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #5 on: March 04, 2017, 01:09:11 AM »
I just noticed this, the Procursator has inverted normals on the lower port side hulll extensions. Also I don't know about any of the other factions but the Maldrood barracks only spawns 2 stormtrooper sergeants at a time. The aforementioned sergeants have the Pentastar Enforcer icon and they do not have the ability to take cover unlike standard infantry.

March 04, 2017, 01:51:57 AMReply #6

Offline Mr.Puerto

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #6 on: March 04, 2017, 01:51:57 AM »
Here's my last bug report for tonight (playing through GM)
1. There are randomly Enlarged light stations at transitory mist (nearest Roche I think) and at Kashyyyk, and maybe Roche (I didn't right this one down)
The rest I'll write down tomorrow so I can just have the least important stuff in one big thing
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March 04, 2017, 11:47:12 AMReply #7

Offline Illidan Stormrage

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #7 on: March 04, 2017, 11:47:12 AM »
Thrawn's Bug log entry two:
1:I had my game crash when the NR attack Kuat (I was playing as Zsinj) and Zsinj died their but I won.
2: I tired moving units form Comkin vi to gravan but it cause it to fly all the way around to garos then to gravan.
3: The ISDs and admiral Larm don't spawn tie fighters when you fight them above Atermerdias.
4: The icons for raptor troopers appear to be raptor scouts.
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March 04, 2017, 01:02:26 PMReply #8

Offline Helix345

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #8 on: March 04, 2017, 01:02:26 PM »
there is an imperial remnant at-st on togoria in an infantry only pass. It's their even when the remnant isn't participating

March 04, 2017, 01:12:44 PMReply #9

John the Gamer

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #9 on: March 04, 2017, 01:12:44 PM »
[PUBLIC DEMO 2.2 / 04 march 2017]

I'm not sure if this is intended, but the Gladiator is using the Proj_Ship_Small_Laser_Cannon_Red projectiles for it's anti fighter laser cannons, instead of the more imperially appropriate Proj_Ship_Small_Laser_Cannon_Green.

March 04, 2017, 02:00:46 PMReply #10

Offline Helix345

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #10 on: March 04, 2017, 02:00:46 PM »
I've been noticing that the ai doesn't use ion cannons and hypervelocity guns even when they have built them on the ground.

March 04, 2017, 02:26:22 PMReply #11

Offline Bucman55

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #11 on: March 04, 2017, 02:26:22 PM »
It would seem the patch got rid of the text for the AT-TE.

March 04, 2017, 02:55:17 PMReply #12

Masterofmind

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #12 on: March 04, 2017, 02:55:17 PM »
I have just installed thid mod and when I tried to start a game all the factions were showed Rebels and Imperium the rest was shown as [missing] there was only one scenario too and it was only possible to play as the rebels. When I started the game the models were fine but all the texts were shown as [missing]. Can anyone help me?

March 04, 2017, 03:15:23 PMReply #13

Offline Slornie

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #13 on: March 04, 2017, 03:15:23 PM »
I have just installed thid mod and when I tried to start a game all the factions were showed Rebels and Imperium the rest was shown as [missing] there was only one scenario too and it was only possible to play as the rebels. When I started the game the models were fine but all the texts were shown as [missing]. Can anyone help me?
Please see the first item under "Troubleshooting" in the readme attached to the download.
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March 04, 2017, 04:48:19 PMReply #14

Offline Jorritkarwehr

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #14 on: March 04, 2017, 04:48:19 PM »
Excellent work on the demo! It's been a pleasure to try it out!

I did notice a few issuse:

The patched demo seems to have removed several strings that were in the initial release, mostly related to the NR:
     Dauntless and Home One names
     Hapes diplomacy mission text
     The New Republic objective mentioning that the empire will break away after Zsinj dies
     Wraith Squadron name and description
     Upkeep messages


The troops spawned when New Republic Barracks and Light Factories are destroyed remain inside the structure (at least on Levian Two)

Marauder Cruiser death clones have the wrong scale factor

Crimson Command death clones are not red

After losing Zsinj, my Ession ground troops were moved to space, but not out of the system, allowing me to immediately retake the planet. I held a bordering planet (Emmer)

Home One type uses the MC90 description

Song of War is missing a skin and appears purple


Would it be possible to reduce the frequency of Rancor sounds? Two or three squads will produce almost constant roaring.


Keep up the great work!

March 04, 2017, 06:27:32 PMReply #15

Offline Helix345

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #15 on: March 04, 2017, 06:27:32 PM »
I just noticed that the neutron star's death animation is that of a dreadnought heavy cruiser
The interceptor IV frigate is smaller than the crusader. not sure if it's supposed to be or not.
« Last Edit: March 04, 2017, 07:14:02 PM by Helix345 »

March 05, 2017, 12:57:59 AMReply #16

Biggly Darklighter

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #16 on: March 05, 2017, 12:57:59 AM »
On the one occasion where I was able to get the demo running, I played for a couple hours. One thing I did notice was that, while playing as Maldrood, was that the faction holding Antimeridian did not launch fighters in the space battle. It was Larm, two other ISD-II's, and two Gladiators. However none of them launched any TIE's or Skiprays.

As I mentioned earlier, I have been having issued getting the demo started. When I start the mod (through Steam) I see the initial title screen showing the two SSD's, but then nothing happens. It sits for a couple minutes. The one time I was able to proceed I did so by hitting Ctrl-Alt-Del and opening Task Manager. As soon as I clicked Task Manager it took me to the main page of the mod and I was able to start a GC. I haven't been able to do this since then, or find any other way to get it to proceed past the initial picture of Reaper and Lusankya at Orinda.

March 05, 2017, 01:12:41 AMReply #17

Offline I_Jedi

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #17 on: March 05, 2017, 01:12:41 AM »
I have a very large number of bugs to report. I also have pictures of these bugs so you can understand them perfectly.

Larm has three newlines in his description.


Asteroids have no description.



« Last Edit: March 05, 2017, 01:20:40 AM by Corey »

March 05, 2017, 01:17:49 AMReply #18

Offline Corey

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #18 on: March 05, 2017, 01:17:49 AM »
I_Jedi, we've already addressed those text issues; patch 1 included an old text file which overwrote the Demo one. If you redownload from ModDb with the patch 2 mirror, those will all be resolved except the asteroid.

On the one occasion where I was able to get the demo running, I played for a couple hours. One thing I did notice was that, while playing as Maldrood, was that the faction holding Antimeridian did not launch fighters in the space battle. It was Larm, two other ISD-II's, and two Gladiators. However none of them launched any TIE's or Skiprays.

As I mentioned earlier, I have been having issued getting the demo started. When I start the mod (through Steam) I see the initial title screen showing the two SSD's, but then nothing happens. It sits for a couple minutes. The one time I was able to proceed I did so by hitting Ctrl-Alt-Del and opening Task Manager. As soon as I clicked Task Manager it took me to the main page of the mod and I was able to start a GC. I haven't been able to do this since then, or find any other way to get it to proceed past the initial picture of Reaper and Lusankya at Orinda.

The mod takes several minutes to load. If it lets you alt-tab or use control+alt+delete to get to the task manager, that means in that instance it was done loading at that point. No input is required to get past that, it's just loading five gigs of data.
« Last Edit: March 05, 2017, 01:56:09 AM by Corey »
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March 05, 2017, 03:22:29 AMReply #19

Joe

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #19 on: March 05, 2017, 03:22:29 AM »
One bug i have noticed was when playing as Zsinj when defending against a ground invasion. only two single troopers deploy for garrison from barracks.

 

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