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Author Topic: 2.2 Demo Known Issues and Bug Report Thread  (Read 55413 times)

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April 06, 2017, 07:35:47 PMReply #100

Samuel wallace

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #100 on: April 06, 2017, 07:35:47 PM »
NEVERMIND I FOUND OUT :)

April 06, 2017, 09:01:41 PMReply #101

Offline Corey

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #101 on: April 06, 2017, 09:01:41 PM »
As the download and news post and multiple other places say, it's a demo with just that GC.
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April 07, 2017, 08:03:23 PMReply #102

Ty

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #102 on: April 07, 2017, 08:03:23 PM »
My question remains, why does it only extract art?

April 07, 2017, 08:19:26 PMReply #103

Offline Bucman55

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #103 on: April 07, 2017, 08:19:26 PM »
My question remains, why does it only extract art?
There could be something wrong with your download.

April 07, 2017, 09:33:11 PMReply #104

Offline Corey

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #104 on: April 07, 2017, 09:33:11 PM »
My question remains, why does it only extract art?

You're the only one experiencing that, so it's a problem somewhere on your end. all the files are definitely in the download, or nobody would be able to play it. It could be a corrupted download, it could be cancelling before fully extracting (it can take several minutes, there's 4 and a half gigs of files in it), it could be the extractor messing up somehow, but the files are all definitely in the archive. If you download winrar, it will let you explore within the actual archive before extracting to see what's in it. How big is the downloaded file? Considering you said this about 2.1 as well, you're definitely getting something mixed up along the way, or it's always getting cancelled early. Try a different program to extract it (7Zip, winzip, winrar).
« Last Edit: April 07, 2017, 09:43:47 PM by Corey »
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May 16, 2017, 05:41:46 PMReply #105

Offline Julian

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #105 on: May 16, 2017, 05:41:46 PM »
When playing as General Arndall Lott, his icon changes to Covell's icon on the ground

May 17, 2017, 02:42:22 AMReply #106

Offline PhoenixC279

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #106 on: May 17, 2017, 02:42:22 AM »
Ok. another bug I've found.
Something is causing the mod to crash whenever I press quit game from the galactic view, but not during battles.

This is more of a balance issue but, Arquitens Light Cruiser is op. 4 Heavy turbolasers with that rate of fire is very very effective for a cheap 1 pop ship.

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May 17, 2017, 07:56:00 AMReply #107

Offline HobbesHurlbut

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #107 on: May 17, 2017, 07:56:00 AM »
Wait, the light cruiser has heavy turbolasers?

May 17, 2017, 11:47:33 AMReply #108

Offline PhoenixC279

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #108 on: May 17, 2017, 11:47:33 AM »
Yes, Four of them. I know that is true according to the EU, but I believe they fire too much too quickly

And on a side note, The Carrack-class Light Cruiser has 2 Heavy Turbolasers, but that's no problem.


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May 18, 2017, 09:03:47 AMReply #109

Offline HobbesHurlbut

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #109 on: May 18, 2017, 09:03:47 AM »
Yes, Four of them. I know that is true according to the EU, but I believe they fire too much too quickly
http://starwars.wikia.com/wiki/Arquitens-class_light_cruiser/Legends  Where does it say they are heavy?

May 18, 2017, 01:16:14 PMReply #110

Offline PhoenixC279

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #110 on: May 18, 2017, 01:16:14 PM »
oh damn, you're right, my bad.

But Dual is even more powerful oh god.

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May 18, 2017, 03:15:49 PMReply #111

Offline Revanchist

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #111 on: May 18, 2017, 03:15:49 PM »
http://starwars.wikia.com/wiki/Arquitens-class_light_cruiser/Legends  Where does it say they are heavy?

Have you ever tried lifting a turbolaser? Do that and tell me if they're heavy or not :P
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May 18, 2017, 04:55:31 PMReply #112

Offline HobbesHurlbut

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #112 on: May 18, 2017, 04:55:31 PM »
oh damn, you're right, my bad.

But Dual is even more powerful oh god.
By the way. the fire rate or rather the reload time for the turbolaser hardpoint is same as the laser hardpoint; 4 seconds. That's per hardpoint. Each hardpoint represent a PART of the armament. Like 10 turbolaser batteries would be represented by 5 pulses firing from 2 hardpoints for 10 pulses (halved now in 2.2 but increased damage to make up for it. Resolving the strain by SFX effect).

May 19, 2017, 10:32:54 AMReply #113

Offline PhoenixC279

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #113 on: May 19, 2017, 10:32:54 AM »
Yes, but the Arquitens has 4 dual turbolasers accoding to EU, but here there are 4 Heavies firing three pulses every 3-4 seconds with great accuracy.

      <HardPoint Name="HP_Arquitens_Turbo01">
         <Type> HARD_POINT_WEAPON_LASER </Type>
            <Is_Targetable>Yes</Is_Targetable>
            <Is_Destroyable>Yes</Is_Destroyable>
            <Tooltip_Text>TEXT_WEAPON_TURBOLASER_HEAVY</Tooltip_Text>
            <Health>150.0</Health>

         <Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
         <Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>


            <Model_To_Attach></Model_To_Attach>
            <Attachment_Bone>Turbo_01</Attachment_Bone>
            <Collision_Mesh>Turbo_01</Collision_Mesh>
            <Damage_Decal>Turbo_01</Damage_Decal>
            <Damage_Particles>Turbo_01</Damage_Particles>

         <Death_Breakoff_Prop>  </Death_Breakoff_Prop>

            <Fire_Bone_A>Turbo_01</Fire_Bone_A>
            <Fire_Bone_B>Turbo_01</Fire_Bone_B>
            <Fire_Cone_Width>90.0</Fire_Cone_Width>
            <Fire_Cone_Height>130.0</Fire_Cone_Height>
            <Fire_Projectile_Type>Proj_Ship_Turbolaser_Green_Heavy</Fire_Projectile_Type>
            <Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
            <Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
            <Fire_Pulse_Count>3</Fire_Pulse_Count>
            <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
           <Fire_Range_Distance>2100.0</Fire_Range_Distance>
            <Fire_SFXEvent>Unit_Turbo_Fire</Fire_SFXEvent>

         <Fire_Inaccuracy_Distance> Fighter, 40.0 </Fire_Inaccuracy_Distance>
         <Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
         <Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
         <Fire_Inaccuracy_Distance> Corvette, 7.0 </Fire_Inaccuracy_Distance>
         <Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
         <Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
         <Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>

I personally thik that this is a little bit too much, especially with how fast four of these took down an Imperial-II.

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May 19, 2017, 11:57:04 AMReply #114

Offline kucsidave

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #114 on: May 19, 2017, 11:57:04 AM »
If this gives you some rest, we will look into this and balance it accordingly if found needed(most possibly will be).
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May 21, 2017, 09:06:10 AMReply #115

Offline PhoenixC279

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #115 on: May 21, 2017, 09:06:10 AM »
Thank you. Need any help with anything let me know, I'm happy to help.

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May 26, 2017, 05:29:35 AMReply #116

Offline zealot4160

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #116 on: May 26, 2017, 05:29:35 AM »
1. Zsinj's barracks produced an old style infantry squad that was loyal to the IR when destroyed. (The worst part was the Rebels still got the planet when i let that squad win).

2. One of my ground unit stacks (as zsinj) turned red and started losing each time I auto-resolved, despite overwhelming odds. Each battle it lost a single at-st while the defenders lost nothing. When i moved the units into a different stack, they went back to normal.

3. When i took one of the southernmost planets, (as zsinj) a hostile hero spawned over it and just sat there. I had to withdraw my fleet and move it back to attack it.

If any of these have already been posted, I apologize in advance.

June 26, 2017, 03:36:40 PMReply #117

Offline taupin121

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #117 on: June 26, 2017, 03:36:40 PM »

Look I am not the only to have an issue with Zsinj death, still not as bad as some, but I was about to take Carida as Zsinj's Empire when Terradoc & Tavira attacked my Iron Fist over Centares which was defeated. My main task force was replaced by an Imperial fleet (on planetary position one) and face my ground troop (on planetary position two). So I've lost Trigit and some destroyers, bad bug, but good challenge for the futur :laugh:

July 29, 2017, 03:56:15 AMReply #118

Offline The Fist Of Justice

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #118 on: July 29, 2017, 03:56:15 AM »
Was playing for a couple of hours yesterday and I noticed that a raid fleet wasn't spawning any fighters from the capital ships (ISDs in this instance). Normal or not?
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September 02, 2017, 03:31:56 PMReply #119

GamerDroid 56

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Re: 2.2 Demo Known Issues and Bug Report Thread
« Reply #119 on: September 02, 2017, 03:31:56 PM »
Golan platforms do not regenerate shields. I have a Golan III platform with a shield generator at 100% and a bomber group took down it's shields. 10 minutes into the fight later, no more enemy ships are even close to the platform and it hasn't regenerated ANY shield power. It is at exactly 0% shields.  ???

 

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