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Author Topic: Cross Empire Vechiles and Ships Plus OThers  (Read 15453 times)

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September 30, 2016, 11:32:26 PMReply #20

Offline Illidan Stormrage

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #20 on: September 30, 2016, 11:32:26 PM »
Canonically, most NR ships DID have torpedoes...sooo...it makes sense that most of them do in th mod.

Besides, they're supposed to be the best fighters, that's what the NR relies on to win, is fighter superiority.
well then bring in more Anti NR fighter counters
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October 01, 2016, 05:16:56 AMReply #21

Offline Slornie

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #21 on: October 01, 2016, 05:16:56 AM »
I would like a nerf to all NR fighters they all seem to have torpedoes and often ruins later eras like era 3-5
maybe more anti fighter support for ISDs
They might all have torpedoes (which as tlmiller says is entirely correct) but they don't go straight through shields anymore (unlike vanilla).  It's also not our fault that the Imperial Remnants made practically no changes in the face of rapid New Republic advancements! :)
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October 01, 2016, 08:33:11 AMReply #22

Offline Corey

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #22 on: October 01, 2016, 08:33:11 AM »
well then bring in more Anti NR fighter counters

All the factions already have plenty of answers to fighters. If you really have a problem with them, build more lancers. Making more ship types that do the exactbsame thing as the lancer doesnt actually make them more effective.
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October 01, 2016, 10:45:01 AMReply #23

Offline Illidan Stormrage

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #23 on: October 01, 2016, 10:45:01 AM »
All the factions already have plenty of answers to fighters. If you really have a problem with them, build more lancers. Making more ship types that do the exactbsame thing as the lancer doesnt actually make them more effective.
thanks corey
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October 01, 2016, 01:19:36 PMReply #24

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #24 on: October 01, 2016, 01:19:36 PM »
Also,try to stay on topic. Jf something isn't related to the topic of the thread, either post it in another more related thread or a new topic.
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October 01, 2016, 05:39:39 PMReply #25

Offline StarBornMichaelh165

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #25 on: October 01, 2016, 05:39:39 PM »
hey corey some of these walkers work. mostly the AT-DP at 1:29.

HOW DO YOU DO THAT WITH THE video in your Comment HOW????. And yes you should look at all of the Walkers Corey.
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October 02, 2016, 12:48:09 AMReply #26

Offline kucsidave

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #26 on: October 02, 2016, 12:48:09 AM »
HOW DO YOU DO THAT WITH THE video in your Comment HOW????. And yes you should look at all of the Walkers Corey.
Just put in the youtuble link. the rest is done automatically if everything's true
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October 02, 2016, 07:09:41 PMReply #27

Offline StarBornMichaelh165

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #27 on: October 02, 2016, 07:09:41 PM »
 (hm)
Just put in the youtuble link. the rest is done automatically if everything's true
Ok then Thank you bro. Now HOW DO I GET A PICTURE (like the one Of Zsinj at the Bottom of your Comments) How do I get one?
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October 02, 2016, 08:20:54 PMReply #28

Offline Illidan Stormrage

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #28 on: October 02, 2016, 08:20:54 PM »
I do think that the warlords should get some era 3 tech because if they fled they took some ships with them and some could be any ship form the taskforce ships to some tie droids so yeah.
Also I have a Idea for Corey Warlord Zsinj's forces should actually be use to introduce zero command so in later GCs we can play as zero command. And in progressive era GCs you said their is a fourth story scripting slot. we can use that so when Thrawn dies the roster can change to zero command.
(I don't care if this doesn't happen but have Zero Command use Zsinj in reunification and give them like two heroes of zero command.)
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October 02, 2016, 10:29:52 PMReply #29

Offline StarBornMichaelh165

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #29 on: October 02, 2016, 10:29:52 PM »
I do think that the warlords should get some era 3 tech because if they fled they took some ships with them and some could be any ship form the taskforce ships to some tie droids so yeah.
Also I have a Idea for Corey Warlord Zsinj's forces should actually be use to introduce zero command so in later GCs we can play as zero command. And in progressive era GCs you said their is a fourth story scripting slot. we can use that so when Thrawn dies the roster can change to zero command.
(I don't care if this doesn't happen but have Zero Command use Zsinj in reunification and give them like two heroes of zero command.)
Yeah I all so think that they should
Get Era 3 units too. And I still think Zsinj get a Sovereign and some point I think.
Greetings my people and welcome to the United Species Republic. Come and join the Republic that is not Like any Republic you never know before come join today. Oh and check out my YouTube and my Fan Fiction Profile OK Everyone.
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October 03, 2016, 12:22:52 AMReply #30

Offline tlmiller

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #30 on: October 03, 2016, 12:22:52 AM »

Get Era 3 units too. And I still think Zsinj get a Sovereign and some point I think.

That would be ridiculous.  NOONE other than Palpy ever had Sovereigns even being constructed that anyone knows of.  Why would the team just will-nilly go give them to one of the warlords that already has the ability to have 2 Executors?  That would make absolutely no sense.  And the Sovereign if my favorite SSD, and I still think it would make no sense.


At least if they were to give the ability to build a sovereign to someone, it should be a warlord that has NO other dreadnought-scope ships in their fleet already.  And even then, Executors would make more sense since we know there were quite a few of them made, whereas there were only 3 (4) even ever named, and we have no proof that they were even completed construction.
« Last Edit: October 03, 2016, 12:24:47 AM by tlmiller »
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October 03, 2016, 12:26:54 AMReply #31

Offline Corey

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #31 on: October 03, 2016, 12:26:54 AM »
And I still think Zsinj get a Sovereign and some point I think.

What you're referring to was acknowledged as a publishing mistake, not an intended thing. Zsinj was dead before any Sovereigns were ever made.
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October 03, 2016, 03:14:02 AMReply #32

Offline StarBornMichaelh165

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #32 on: October 03, 2016, 03:14:02 AM »
That would be ridiculous.  NOONE other than Palpy ever had Sovereigns even being constructed that anyone knows of.  Why would the team just will-nilly go give them to one of the warlords that already has the ability to have 2 Executors?  That would make absolutely no sense.  And the Sovereign if my favorite SSD, and I still think it would make no sense.


At least if they were to give the ability to build a sovereign to someone, it should be a warlord that has NO other dreadnought-scope ships in their fleet already.  And even then, Executors would make more sense since we know there were quite a few of them made, whereas there were only 3 (4) even ever named, and we have no proof that they were even completed construction.
Yeah that makes sense I now see that I was Wrong but Who also Get a (well besides Palpy anyway) Sovereign Class SSD in their Fleet. And by the way I do to Love the Sovereign too man.
What you're referring to was acknowledged as a publishing mistake, not an intended thing. Zsinj was dead before any Sovereigns were ever made.
Oh well ok then Corey.
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October 03, 2016, 07:32:47 AMReply #33

Offline Illidan Stormrage

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #33 on: October 03, 2016, 07:32:47 AM »
I do think that the warlords should get some era 3 tech because if they fled they took some ships with them and some could be any ship form the taskforce ships to some tie droids so yeah.
Also I have a Idea for Corey Warlord Zsinj's forces should actually be use to introduce zero command so in later GCs we can play as zero command. And in progressive era GCs you said their is a fourth story scripting slot. we can use that so when Thrawn dies the roster can change to zero command.
(I don't care if this doesn't happen but have Zero Command use Zsinj in reunification and give them like two heroes of zero command.)
*Sigh* Guys I was referring to ships that are not the sorveign. I referring to ships  like the taskforce modulator ship, and a couple tie droids( I explain that the warlords fled with the remaining ships from byss like if we assume that the fleets fled most joined other warlords
Funny I didn't even get my zero command question answer (see the quote above)   
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October 03, 2016, 01:05:12 PMReply #34

Offline Corey

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #34 on: October 03, 2016, 01:05:12 PM »
*Sigh* Guys I was referring to ships that are not the sorveign.

Nobody said you were. Michael was. That's why our responses quoted him.


Quote
I referring to ships  like the taskforce modulator ship, and a couple tie droids( I explain that the warlords fled with the remaining ships from byss like if we assume that the fleets fled most joined other warlords

There will be some ships previously just available to Era 3 IR that go to the other factions for Era 3-4, but not anything that's specifically Dark Empire like TIE Droids. MTCs probably wouldn't go anywhere either, because there's already so many ships that do the same thing and often better on the Warlords. The important thing to keep in mind when adding different ships to the Warlord factions as tech advances is because you can't do story scripting, you can't replace earlier ships, so they have access to everything they used to, plus ther new stuff. With the IR and NR, which both get a lot of changes between eras, the stuff they get tends to replace something else in the roster.


Quote
Funny I didn't even get my zero command question answer (see the quote above)

I don't answer everything directly; the forums are meant for discussion in the community, not like an ask.fm where threads are just for directing questions or idea to me or the team members who are active on the forums (Slornie and Dave), though I do read everything. Sometimes me responding has the effect of shutting down discussions, which I don't like doing. When it comes to myself directly confirming things it's typically for news posts, especially when it can be inferred (or directly answered) from other responses, otherwise I end up saying the same thing multiple times. I also only have access to internet through my phone right now, so in general shorter responses are easier for me to do, and I have to respond to a pretty large volume of stuff each week, so I can't always get to everything and still have time to actually make the mod. That's part of why the Stream is useful; I get to test and answer questions at the same time.

As far as the Zero Command thing goes, this is something I have addressed as far as the individual points go in a few other places. I'll reiterate, but first since this is a slightly different technical point:

Quote
And in progressive era GCs you said their is a fourth story scripting slot.

All GCs only have three story scripting slots; one for the faction named "Rebel" in the coding, one for the faction named "Empire," and one for the faction named "Underworld," which functions as the Empire of the Hand in the mod. What I believe I have mentioned on stream once is that we're trying to load story scripts for other factions through other means which may or may not work. We don't know yet, so we can't really plan anything as if it does.

Quote
Also I have a Idea for Corey Warlord Zsinj's forces should actually be use to introduce zero command so in later GCs we can play as zero command. When Thrawn dies the roster can change to zero command.
(I don't care if this doesn't happen but have Zero Command use Zsinj in reunification and give them like two heroes of zero command.)

If we wanted to have Zero Command as a playable faction, it's not like we're out of slots or something, we could make it its own thing. It doesn't really make sense to have Zsinj's forces all suddenly turn into Zero Commands. We've mentioned before that there are two cases where stuff like Zero Command will be represented by putting their forces and territory in another faction's starting forces (one being Zero Command post-Shadow Hand in one or two GCs, and the other being something in Era 5 we haven't discussed yet). Ideally we'll at some point just code an extra placeholder Warlords faction where we can just drop all the remaining Warlords we don't have individual factions for, but that'll likely be something we do in the following version. The reason Zero Command isn't its own playable faction is simply because they're not worth it, we're not looking for a way to shoehorn them in. Their territory and forces were always relatively small compared to  anyone else (being limited to a few worlds around Kalist), and any units we'd be able to use to make them unique can already go to someone else to make them more unique. We're not splitting Zsinj into Zsinj/Zero Command.
« Last Edit: October 03, 2016, 02:06:58 PM by Corey »
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October 03, 2016, 01:25:41 PMReply #35

Offline StarBornMichaelh165

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #35 on: October 03, 2016, 01:25:41 PM »
*Sigh* Guys I was referring to ships that are not the sorveign. I referring to ships  like the taskforce modulator ship, and a couple tie droids( I explain that the warlords fled with the remaining ships from byss like if we assume that the fleets fled most joined other warlords
Funny I didn't even get my zero command question answer (see the quote above)
I Know you meant more then the Sovereign I was just getting it out of the way before I talk About the Modulator taskforce Cruiser And your right I DO think other Imperial Factions should get it. AND why I was going to make a new poll after my Certain one is finished about the MTC (Modulator Taskforce Cruiser) and other Cruiser size ship ok Thrawn.
« Last Edit: October 03, 2016, 01:47:28 PM by StarBornMichaelh165 »
Greetings my people and welcome to the United Species Republic. Come and join the Republic that is not Like any Republic you never know before come join today. Oh and check out my YouTube and my Fan Fiction Profile OK Everyone.
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October 03, 2016, 04:42:58 PMReply #36

Offline Illidan Stormrage

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #36 on: October 03, 2016, 04:42:58 PM »
If we wanted to have Zero Command as a playable faction, it's not like we're out of slots or something, we could make it its own thing. It doesn't really make sense to have Zsinj's forces all suddenly turn into Zero Commands. We've mentioned before that there are two cases where stuff like Zero Command will be represented by putting their forces and territory in another faction's starting forces (one being Zero Command post-Shadow Hand in one or two GCs, and the other being something in Era 5 we haven't discussed yet). Ideally we'll at some point just code an extra placeholder Warlords faction where we can just drop all the remaining Warlords we don't have individual factions for, but that'll likely be something we do in the following version. The reason Zero Command isn't its own playable faction is simply because they're not worth it, we're not looking for a way to shoehorn them in. Their territory and forces were always relatively small compared to  anyone else (being limited to a few worlds around Kalist), and any units we'd be able to use to make them unique can already go to someone else to make them more unique. We're not splitting Zsinj into Zsinj/Zero Command.
man I just want some way to do Zero Command and conquer the galaxy as Lord High Admiral Harsk
I do think though if you finish 2.2 (and Maybe 2.3) you should do smaller groups like the Happans, Zero Command, and  Prentioch's Dominion
because those are the "biggest of the small factions"
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October 03, 2016, 04:53:45 PMReply #37

Offline Corey

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #37 on: October 03, 2016, 04:53:45 PM »
We already have five playable Imperial factions, six if you count the Duskhan League. There's no reason to make more playable Imperial factions, there's barely enough to flesh out what's there unit-wise, let alone heroes. Hell, we're even running out of colours. Even for the ones we had we had to stretch and make assumptions or connections based on the territory they occupied, which for Prentioch and Zero Command gets us absolutely nothing. Like I said, if we need to represent those smaller Imperial states, we'll make another amalgamated Warlord faction.
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October 03, 2016, 07:27:50 PMReply #38

Offline Illidan Stormrage

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #38 on: October 03, 2016, 07:27:50 PM »
We already have five playable Imperial factions, six if you count the Duskhan League. There's no reason to make more playable Imperial factions, there's barely enough to flesh out what's there unit-wise, let alone heroes. Hell, we're even running out of colours. Even for the ones we had we had to stretch and make assumptions or connections based on the territory they occupied, which for Prentioch and Zero Command gets us absolutely nothing. Like I said, if we need to represent those smaller Imperial states, we'll make another amalgamated Warlord faction.
what about Happens and Nuro Evsa?
Also other colors are Cyan, Pink, Yellow, violet, grey/white(is eradiu white or gray) Bronze, gold, sliver, Blood red, bubblegum pink black
« Last Edit: October 03, 2016, 07:33:47 PM by AdmrialThrawn2 »
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October 04, 2016, 12:30:57 AMReply #39

Offline Helix345

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Re: Cross Empire Vechiles and Ships Plus OThers
« Reply #39 on: October 04, 2016, 12:30:57 AM »
The problem of colorblindness prevents the use of some colors

 

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