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Canonically, most NR ships DID have torpedoes...sooo...it makes sense that most of them do in th mod.Besides, they're supposed to be the best fighters, that's what the NR relies on to win, is fighter superiority.
I would like a nerf to all NR fighters they all seem to have torpedoes and often ruins later eras like era 3-5maybe more anti fighter support for ISDs
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
well then bring in more Anti NR fighter counters
All the factions already have plenty of answers to fighters. If you really have a problem with them, build more lancers. Making more ship types that do the exactbsame thing as the lancer doesnt actually make them more effective.
hey corey some of these walkers work. mostly the AT-DP at 1:29.
HOW DO YOU DO THAT WITH THE video in your Comment HOW?. And yes you should look at all of the Walkers Corey.
Just put in the youtuble link. the rest is done automatically if everything's true
I do think that the warlords should get some era 3 tech because if they fled they took some ships with them and some could be any ship form the taskforce ships to some tie droids so yeah.Also I have a Idea for Corey Warlord Zsinj's forces should actually be use to introduce zero command so in later GCs we can play as zero command. And in progressive era GCs you said their is a fourth story scripting slot. we can use that so when Thrawn dies the roster can change to zero command.(I don't care if this doesn't happen but have Zero Command use Zsinj in reunification and give them like two heroes of zero command.)
Get Era 3 units too. And I still think Zsinj get a Sovereign and some point I think.
And I still think Zsinj get a Sovereign and some point I think.
That would be ridiculous. NOONE other than Palpy ever had Sovereigns even being constructed that anyone knows of. Why would the team just will-nilly go give them to one of the warlords that already has the ability to have 2 Executors? That would make absolutely no sense. And the Sovereign if my favorite SSD, and I still think it would make no sense.At least if they were to give the ability to build a sovereign to someone, it should be a warlord that has NO other dreadnought-scope ships in their fleet already. And even then, Executors would make more sense since we know there were quite a few of them made, whereas there were only 3 (4) even ever named, and we have no proof that they were even completed construction.
What you're referring to was acknowledged as a publishing mistake, not an intended thing. Zsinj was dead before any Sovereigns were ever made.
*Sigh* Guys I was referring to ships that are not the sorveign.
I referring to ships like the taskforce modulator ship, and a couple tie droids( I explain that the warlords fled with the remaining ships from byss like if we assume that the fleets fled most joined other warlords
Funny I didn't even get my zero command question answer (see the quote above)
And in progressive era GCs you said their is a fourth story scripting slot.
Also I have a Idea for Corey Warlord Zsinj's forces should actually be use to introduce zero command so in later GCs we can play as zero command. When Thrawn dies the roster can change to zero command.(I don't care if this doesn't happen but have Zero Command use Zsinj in reunification and give them like two heroes of zero command.)
*Sigh* Guys I was referring to ships that are not the sorveign. I referring to ships like the taskforce modulator ship, and a couple tie droids( I explain that the warlords fled with the remaining ships from byss like if we assume that the fleets fled most joined other warlordsFunny I didn't even get my zero command question answer (see the quote above)
If we wanted to have Zero Command as a playable faction, it's not like we're out of slots or something, we could make it its own thing. It doesn't really make sense to have Zsinj's forces all suddenly turn into Zero Commands. We've mentioned before that there are two cases where stuff like Zero Command will be represented by putting their forces and territory in another faction's starting forces (one being Zero Command post-Shadow Hand in one or two GCs, and the other being something in Era 5 we haven't discussed yet). Ideally we'll at some point just code an extra placeholder Warlords faction where we can just drop all the remaining Warlords we don't have individual factions for, but that'll likely be something we do in the following version. The reason Zero Command isn't its own playable faction is simply because they're not worth it, we're not looking for a way to shoehorn them in. Their territory and forces were always relatively small compared to anyone else (being limited to a few worlds around Kalist), and any units we'd be able to use to make them unique can already go to someone else to make them more unique. We're not splitting Zsinj into Zsinj/Zero Command.
We already have five playable Imperial factions, six if you count the Duskhan League. There's no reason to make more playable Imperial factions, there's barely enough to flesh out what's there unit-wise, let alone heroes. Hell, we're even running out of colours. Even for the ones we had we had to stretch and make assumptions or connections based on the territory they occupied, which for Prentioch and Zero Command gets us absolutely nothing. Like I said, if we need to represent those smaller Imperial states, we'll make another amalgamated Warlord faction.