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In true star wars fashion, the little tiny fighters kill the massive warship.
While recording a self-handicapped run of "From the Ground Up" on Admiral; where I was trying to complete the GC only using only Defenders I ran into a situation. I hear the sound cue, "Enemy Fleet Approaching". Though, fortunately, I'm not dumb enough to leave my planets completely undefended. I have 21 Defender Squadrons stationed on Farfin; this is usually enough to repel most of the fleets the AI decides to send. However, this one was different it included a Viscount. The issue isn't the Viscount itself, it's the seemingly endless waves of fighters it spawns nearly destroying all of my Defenders. I'm currently uploading a video to YouTube of the skirmish and I will edit it in the post whenever it finishes. Though considering my ISP is the equivalent of a potato it may take some time.REUPLOADED.
Someone here thinks he's Rogue Squadron!
Well, who needs those comdined fleets with ISDs, VSDs, Strike Cruisers, Lancers etc. when you can spam TIE/D?Also is it me, or AI doesn't create any anti-fighter ships? From all of my games I can only remember seeing CR90 being spawned at shipyards and some that you've got from the start.
It depends. i find the NR builds a lot of anti fighter ships. The IR not so much
it's usually a billion DP20s and two billion Marauders
ugh.. I'll overlay with some Beethoven and repost. The track that plays when on the victory screen caused the block.