With Ascendancy 1.0 in beta and soon to be fully released pending the official Sins 1.83 update, the old behemoth that is Imperial Civil War has been de-mothballed and pulled back into active service alongside her little sister. In the
2.2 announcement update, we announced that we would be doing a GC based on the Galactic Civil War era, however ultimately the team has decided this will no longer be the case. Rather than using those resources to expand the timeline of the mod, we'll be continuing to fine-tune and polish the area between the Battle of Endor and the beginning of the Vong War. This will involve a lot of things, some under the hood and some more obvious, but the first thing we'll be talking about, and the biggest change, is the disintegration of the Warlords.
Rather than being a single brown mass on the galactic map, the Warlords are being split into three fully-playable and distinct factions, representing (in our opinion) the biggest and most important of the Warlord groups;
Warlord Zsinj's Empire, Treutan Teradoc's
Greater Maldrood and Sander Delvardus'
Eriadu Authority. As the faction which should be most familiar to our players and which requires the least 'new' units, Warlord Zsinj's Empire will be the first to be addressed.
Zsinj's EmpireCapital: Serenno, Dathomir
One of the first and ultimately most powerful groups to denounce the authority of the Imperial Ruling Council, Warlord Zsinj's Empire formed around Serenno and his flagship, the Executor-class Iron Fist, in 4ABY. Initially he was ignored by the New Republic and managed to coexist with all except the neighbouring Greater Maldrood. During this time, he subsumed the Corporate Sector Authority and parts of the Hydian Way, ultimately moving his capital to Rancor Base at Dathomir, whose Nightsister populace he began to exploit. The New Republic takeover of Coruscant bolstered his forces even more, as former Imperial loyalists flocked to his Empire. Ultimately a coalition of New Republic, Hapan and Imperial forces led by Han Solo, Prince Isolder and Teren Rogriss defeated Zsinj.
Key among his forces are the Raptor Troopers, an elite corp of Stormtrooper-esque soldiers, as well as the TIE Raptor, a unique fighter type available only to Zsinj. Zsinj will also be taking some of the Pentastar roster based on the Corporate Sector Authority, including a few new units in 2.2, while the Alignment gets replacements from their units in Ascendancy.
Space Unit RosterExecutor
Lucrehulk, ISDI, ISDII, Invincible, Allegiance
Nebulon-B, Nebulon-BII, Quasar, CR90, Carrack, Dreadnaught, Strike Cruiser, Gladiator, Neutron Star, Immobilizer-418, Providence
TIE Raptor, TIE Interceptor, TIE Bomber, Authority IRD, Warpod Pinnace
Ground Unit RosterAT-AT, Juggernaut
AT-ST, Chariot LAV, AT-AA, IDT, SPMAT, TIE Mauler, TIE Crawler, 1H Repulsortank
Unique Infantry: Raptor Troopers, Nightsisters
HeroesWarlord Zsinj - Iron Fist
Tetran Cowall - False 181st
Terrinald Screed - Demolisher
Apwar Trigit - Implacable
Gethzerion
General Melvar
As ever, if you have suggestions for this faction, feel free to post them in the comments on our forums or on ModDB.