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the problem w/ the inf combat now is that it's looks like a bf player bitching about COD!is a question of who shoot first win the battle... this because of the time for an squad stop, aim, and shoot(and the majory of the times the enemy retreat one foot and stop, while you avance one foot and get rekt)what I will suggest is give the take cover ability back, but w/ no bonus for heath, because the don't need to stop and aim on this stance
My strategy is usually in space spam Skipray blast boats and TIE hunters to destroy the SSD spams, and on the ground have a squad of infantry and LAAT gunships capture all points, then send a horde of Hailfire Droid tanks to kill everything in their path (and trust me they do, unless the enemies are rebel scum and use V-Wing airspeeders or Snow Speeders, ATAA's fix those.
Also, since you can't build either TIE Hunters or Skiprays, I'm wondering how you spam them. Unless you mean you spam their carriers, which is a painfully inefficient use of them. You'll win, sure, but you'll take heavy losses against anything other than small fleets.True victory is destroying your enemy, but losing nothing. You can only do that with a well balanced fleet, and even then, you need to use it right. The AI's not very bright, but it can and will decide to focus fire on ships, allowing kills if you're not cautious.
Exactly. For example you can bring in 4 Preators, but they will be cut into pieces if the enemy have LOTS of carriers and corvettes(or fighters, especially in NR's case).In a fleet you have to keep balance, and use every ship as it supposed to act.
Yeah, it's like in a real war. I know I'm going off topic here for a second but, for an example, Tiger tanks were devastating to Allied forces since their guns could penetrate anything the Allies had. However, without adequate protection from fighters and interceptors, they were easily destroyed by Allied aircraft and artillery.
It can be a strategy game and still have broken components that would be better if they were changed. That being said, the take cover ability doesn't actually change the way that works. Making the infanty have turrets does, but we already did that for most of them. We can't change actual game behaviours, it's not moddable.
Or just stay away from them until the transmission or tank wheels broke...make a Tiger chase you for an hour, and the Tiger will break.
Which makes sense for a Star Wars fan, since Star Wars combat was specifically based off of WW2 combat, as well as sharing other parallels (stormtroopers, for example).
I thought Stormtroopers, in Star Wars, got that name from their WW1 cousins?