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Author Topic: Warlord Faction Development  (Read 81146 times)

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July 26, 2015, 04:49:38 PMReply #160

Offline solarflare

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Re: Warlord Faction Development
« Reply #160 on: July 26, 2015, 04:49:38 PM »
It would make more sence for it to have ties arcs or imperial v wings/v19

July 27, 2015, 04:57:27 PMReply #161

Offline Corey

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Re: Warlord Faction Development
« Reply #161 on: July 27, 2015, 04:57:27 PM »
Slornie and I have been discussing 4 unique ships for the Maldrood, 3 of which may severely piss off some people.
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July 27, 2015, 05:45:24 PMReply #162

Offline kucsidave

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Re: Warlord Faction Development
« Reply #162 on: July 27, 2015, 05:45:24 PM »
Slornie and I have been discussing 4 unique ships for the Maldrood, 3 of which may severely piss off some people.
we're listening! I promise we shall not be pissed of.
All right maybe just a bit. :D
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July 27, 2015, 07:42:51 PMReply #163

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #163 on: July 27, 2015, 07:42:51 PM »
Gentlemen you had my curiosity but now you have my attention.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

July 27, 2015, 07:43:47 PMReply #164

Offline tlmiller

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Re: Warlord Faction Development
« Reply #164 on: July 27, 2015, 07:43:47 PM »
Yeah, I am curious as to what ships that fit the Maldroods style haven't been used.
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July 28, 2015, 01:18:15 PMReply #165

Offline Slornie

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Re: Warlord Faction Development
« Reply #165 on: July 28, 2015, 01:18:15 PM »
we're listening! I promise we shall not be pissed of.
We've got it in writing!  Now if you'll just sign that in blood, and in triplicate, and file one copy with the ISB..  :angel:
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why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

July 28, 2015, 08:10:32 PMReply #166

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #166 on: July 28, 2015, 08:10:32 PM »
We've got it in writing!  Now if you'll just sign that in blood, and in triplicate, and file one copy with the ISB..  :angel:

Sure thing! Tmiller, i require your blood, a copy machine and filing system! Well? What are you waiting for? Give your blood to the cause!
Seriously thoughi am curious on these ships
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"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

July 28, 2015, 11:36:43 PMReply #167

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Re: Warlord Faction Development
« Reply #167 on: July 28, 2015, 11:36:43 PM »
Sorry to interject here, but while there is discussion of adding other factions/units, are there any plans to add the Hapes Consortium as a faction? They had more unique tech than the Yevetha, which made it into a playable faction. Or perhaps add Hapan tech as buildable to the NR in some scenarios?

July 29, 2015, 12:20:19 AMReply #168

Offline Pentastar Enforcer

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Re: Warlord Faction Development
« Reply #168 on: July 29, 2015, 12:20:19 AM »
Idk I think after all this fancy stuff is done for 2.2 there should be a 3-4 aby scripted scenario about the fall of the emperor or something cool like that.
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July 29, 2015, 02:19:19 AMReply #169

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #169 on: July 29, 2015, 02:19:19 AM »
Idk I think after all this fancy stuff is done for 2.2 there should be a 3-4 aby scripted scenario about the fall of the emperor or something cool like that.

Wouldn't fit the time period of the mod. I think this has been proposed before but was dismissed for various, but legitimate reasons as i recall...

Sorry to interject here, but while there is discussion of adding other factions/units, are there any plans to add the Hapes Consortium as a faction? They had more unique tech than the Yevetha, which made it into a playable faction. Or perhaps add Hapan tech as buildable to the NR in some scenarios?


The Hapans have only the Nova and Battle Dragon as well as two Fighters that are unique to them so they are barely more diverse than the Yevetha and the Yevetha were included due to the Black Fleet Crisis scenario as a small GC for those who wanted a small easy one over a massive one.
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July 29, 2015, 01:21:18 PMReply #170

Offline Slornie

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Re: Warlord Faction Development
« Reply #170 on: July 29, 2015, 01:21:18 PM »
Sorry to interject here, but while there is discussion of adding other factions/units, are there any plans to add the Hapes Consortium as a faction? They had more unique tech than the Yevetha, which made it into a playable faction. Or perhaps add Hapan tech as buildable to the NR in some scenarios?
While the Hapans do have more unique tech (Star Home, Battle Dragon, Nova Cruiser and 2x Miy'til - plus a corvette and fighter without design which we haven't used) they also don't really have any crossovers with other factions to broaden out their unit roster (particularly ground).  Whereas although the Yevetha only have two unique units (Thrustship and D-type fighter) their back-story lends itself to widespread use of Imperial tech which we have used to fill out their build options.

Hapan tech is accessible to the player in at least one of the Zsinj campaigns where we have amalgamated the Hapan, New Republic and Imperial forces against Zsinj, and they should also be available to all factions from one of the capturables in space skirmish (merchant dock?).
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

July 29, 2015, 02:03:13 PMReply #171

Offline Avarice1987

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Re: Warlord Faction Development
« Reply #171 on: July 29, 2015, 02:03:13 PM »
Where can i build a Allegiance Star Destroyer?

July 29, 2015, 02:07:59 PMReply #172

Offline tlmiller

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Re: Warlord Faction Development
« Reply #172 on: July 29, 2015, 02:07:59 PM »
Where can i build a Allegiance Star Destroyer?

Nowhere.  Not in the current released version of ICW.
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July 29, 2015, 04:07:58 PMReply #173

Offline Corey

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Re: Warlord Faction Development
« Reply #173 on: July 29, 2015, 04:07:58 PM »
Idk I think after all this fancy stuff is done for 2.2 there should be a 3-4 aby scripted scenario about the fall of the emperor or something cool like that.

A GCW pre-Endor GC would require significantly different content from the rest of the mod considering; it would essentially be like making a whole different mod. It's a completely different time period. Also, doing any significant amount of scripting to make a scripted GC would take a massivew amount of time, for the limited amount you could actually do in EaW. The Katana Fleet mission, for example, took over 3 months.

Where can i build a Allegiance Star Destroyer?

Allegiance is 2.2, not 2.1
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July 29, 2015, 04:48:22 PMReply #174

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Re: Warlord Faction Development
« Reply #174 on: July 29, 2015, 04:48:22 PM »
A GCW pre-Endor GC would require significantly different content from the rest of the mod considering; it would essentially be like making a whole different mod. It's a completely different time period. Also, doing any significant amount of scripting to make a scripted GC would take a massivew amount of time, for the limited amount you could actually do in EaW. The Katana Fleet mission, for example, took over 3 months.

Allegiance is 2.2, not 2.1


Fair enough lol. I think the Hapans could become a minor sort of faction, make them custom basic infantry like how the raptor troops were made or something.
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July 29, 2015, 04:55:16 PMReply #175

Offline tlmiller

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Re: Warlord Faction Development
« Reply #175 on: July 29, 2015, 04:55:16 PM »

Fair enough lol. I think the Hapans could become a minor sort of faction, make them custom basic infantry like how the raptor troops were made or something.

They are a minor nonplayable faction in a few GC's.  Just not playable.
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July 29, 2015, 07:09:11 PMReply #176

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #176 on: July 29, 2015, 07:09:11 PM »
They are a minor nonplayable faction in a few GC's.  Just not playable.

But you can get a hold of Hapan units if you take Hapes or play as NR in Into the Cluster
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

July 30, 2015, 12:11:09 AMReply #177

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Re: Warlord Faction Development
« Reply #177 on: July 30, 2015, 12:11:09 AM »
But you can get a hold of Hapan units if you take Hapes or play as NR in Into the Cluster

Then I declare this is very good!
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July 30, 2015, 03:39:08 PMReply #178

Offline solarflare

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Re: Warlord Faction Development
« Reply #178 on: July 30, 2015, 03:39:08 PM »
Why not make the hapan units exclusive to build on hapes for new republic solving the problems

July 30, 2015, 10:09:25 PMReply #179

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Re: Warlord Faction Development
« Reply #179 on: July 30, 2015, 10:09:25 PM »
Why not make the hapan units exclusive to build on hapes for new republic solving the problems

I always liked the thought of just having the Hapans as a 1 planet minor faction, well defended with custom units and maybe like some T2B tanks or basic rebel vehicles or something with custom Hapan infantry. Then like with the PA and its Lucrehulks, allow the NR or the controller of the planet to construct battle dragons and such there.
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