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??What I mean is, w/ the Raid mechanics Pirates would make sense.
pirates to you too. scabrous pirates! is that our new greeting? Kudos if you guess what that's from
Wouldn't they just be weaker forms of raid fleets though?
probably no, because while they lack capital ships, they would try to swarm you, this way a 4 ISD fleet for Imperials could be 12-16 light pirates ships
X-wing: Iron Fist
But the script for raid fleets specifically limits it to 5 ships...if they wanted the chance to have 12 ships, they could easily write it in so that the existing RAIDs would have more ships...so the Pirates still come out on the worse end of the stick as the weaker form of RAID.
so basically making a mini faction without territory?
I was thinking to give them some planets on FTGU GC, like Nal Hutta!
so basically they'd be a much weaker version of the hutt faction of old...I don't see this really adding a vital component, just another small faction that would get crushed underfoot by every other faction and then have magic raid fleet that would still materialize
I potentially like the idea of having pirates as raiders (with an altered script so they'd be worth something) and potentially thrown into the mix as the "militia" on FTGU, the problem there is that I'm not sure what we'd be able to give them.
Just a thought on the Pirates, what if you gave them their own little world, with something minor for income and their only ground building is a super powered cash multiplier to feed them. Then, let them build a fleet, with the bulk of their smaller ships being set as infiltrators so they can move mostly undetected. Leave them with a few larger ship options so they can build defenses too, but set their AI to favor the infiltrator units for offensive