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Author Topic: Diplomacy for ICW  (Read 64459 times)

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February 07, 2016, 02:05:06 AMReply #40

Offline Lord Xizer

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Re: Diplomacy for ICW
« Reply #40 on: February 07, 2016, 02:05:06 AM »
I already asked for that but it is not possible due to EaWs game limitations. A shame because we could have had elements of Total War
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February 09, 2016, 07:34:02 AMReply #41

Offline kucsidave

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Re: Diplomacy for ICW
« Reply #41 on: February 09, 2016, 07:34:02 AM »
yeah that would be awesome. too bad the ones who made EaW had no idea of what they could be doing...
they could have made such a game...
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February 09, 2016, 09:31:10 AMReply #42

Offline Mat8876

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Re: Diplomacy for ICW
« Reply #42 on: February 09, 2016, 09:31:10 AM »
I can't remember who said it but someone said that thrawn's revenge is what EaW should of been and he's completely right.

Think of it a small team made a game that an entire company failed at and yes you used a few bits from the base game but that's 1 drop in an ocean.
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\\\"Challenge and diversity make us strong. Too much protection can prevent us from learning, from reaching our potential. We can learn from others, but we must also learn from our own experiences. . . and our own mistakes.\\\" Luke Skywalker

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February 09, 2016, 10:52:20 AMReply #43

Offline kucsidave

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Re: Diplomacy for ICW
« Reply #43 on: February 09, 2016, 10:52:20 AM »
I can't remember who said it but someone said that thrawn's revenge is what EaW should of been and he's completely right.

Think of it a small team made a game that an entire company failed at and yes you used a few bits from the base game but that's 1 drop in an ocean.
you forgot to mention that they did it in their free time with no payment
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

February 09, 2016, 11:02:56 AMReply #44

Offline Pox

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Re: Diplomacy for ICW
« Reply #44 on: February 09, 2016, 11:02:56 AM »
Glad to see that there's some interest in the diplomacy system again!

A while ago I re-wrote it from scratch and it's pretty much done (only for the base game, though).
There's only one new feature, but the new structure will make it easier to add new things to it if we ever choose to do so.

As for the new feature, I'm pretty sure I have stated before that it is impossible to do, but we no longer have to just "park" a diplomat on an enemy plant. Instead we can now use the probe droid's "spy" slot to initiate diplomacy.
Picture 1

And in this case, it will also tell me that I'm not allowed to use diplomacy on that planet.
Picture 2

Also, I have played some ICW a while back and I think when we add diplomacy things may get quite a bit harder.
Maybe it's just because I suck at FoC, but especially in the beginning of a GC there would be times when an enemy faction would siege one of my planets in orbit and I couldn't really do anything about it for a while until I had a large enough fleet.
With diplomacy enabled that situation puts a timer on the player, because in the new version you will lose influence over time when an enemy fleet stays in orbit of one of your planets.
« Last Edit: February 09, 2016, 11:16:40 AM by Pox »

February 09, 2016, 11:52:35 AMReply #45

Offline Mat8876

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Re: Diplomacy for ICW
« Reply #45 on: February 09, 2016, 11:52:35 AM »
you forgot to mention that they did it in their free time with no payment
Exactly they made a mod that was better looking and played better, they did it in their free time for nearly a decade and all they get in return is people saying how great they are and messages like this.

All I can do is say thanks for everything Thrawn's Revenge team and I hope you can keep it going for many decades to come.

(Also yes I know I did just bring the subject away from what it's supposed to be).
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\\\"Challenge and diversity make us strong. Too much protection can prevent us from learning, from reaching our potential. We can learn from others, but we must also learn from our own experiences. . . and our own mistakes.\\\" Luke Skywalker

\\\"An elegant weapon for a more civilized time, eh? Well, guess what? Times have changed!\\\" RC-01/138


February 09, 2016, 02:38:24 PMReply #46

Offline Delta

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Re: Diplomacy for ICW
« Reply #46 on: February 09, 2016, 02:38:24 PM »
you will lose influence over time when an enemy fleet stays in orbit of one of your planets.

That sounds amazing. What'll happen to your ground forces on the planet if you lose all the influence with the enemy fleet in orbit above?

February 09, 2016, 03:16:08 PMReply #47

Offline Pox

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Re: Diplomacy for ICW
« Reply #47 on: February 09, 2016, 03:16:08 PM »
That sounds amazing. What'll happen to your ground forces on the planet if you lose all the influence with the enemy fleet in orbit above?

You won't lose them. They will be moved to the nearest friendly planet. Something that EaW does by itself actually.

February 10, 2016, 03:02:11 PMReply #48

Offline kucsidave

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Re: Diplomacy for ICW
« Reply #48 on: February 10, 2016, 03:02:11 PM »
Yeah. Would be so glad to see this in ICW.
Firstly it would put an extra layer of dificulty into it, and the other is diplomacy would give overpowered factions a big bad stop button over the soon coming warlord factions
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February 29, 2016, 02:21:22 AMReply #49

Offline Corey

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Re: Diplomacy for ICW
« Reply #49 on: February 29, 2016, 02:21:22 AM »
Yeah, unfortunately you can't really do anything like that within the game.
« Last Edit: February 29, 2016, 02:24:42 AM by Corey »
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April 14, 2016, 07:33:38 AMReply #50

Offline Avarice1987

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Re: Diplomacy for ICW
« Reply #50 on: April 14, 2016, 07:33:38 AM »
Did we see diplomacy in the new ICW Version 2.2?

August 04, 2016, 12:24:33 AMReply #51

Sergeant Barlex

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Re: Diplomacy for ICW
« Reply #51 on: August 04, 2016, 12:24:33 AM »
Interesting idea, and a cool one at that. Though would you at all be willing to let me use your work in my mod? I'd love to use it in order to stand out from all the other CW mods.

Thanks, Barlex

(Also, should you be interested, this is my mod http://www.moddb.com/mods/ratcw )

August 04, 2016, 10:57:02 AMReply #52

Offline Lord Xizer

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Re: Diplomacy for ICW
« Reply #52 on: August 04, 2016, 10:57:02 AM »
Would be interesting if you could form alliances and such with other factions like in Total War but I know that can't be implemented...would be interesting though
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

August 04, 2016, 03:10:36 PMReply #53

Offline Revanchist

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Re: Diplomacy for ICW
« Reply #53 on: August 04, 2016, 03:10:36 PM »
Would be interesting if you could form alliances and such with other factions like in Total War but I know that can't be implemented...would be interesting though

Well if you believe the Vong at War mod such a thing may be possible.
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August 04, 2016, 03:53:34 PMReply #54

Offline Corey

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Re: Diplomacy for ICW
« Reply #54 on: August 04, 2016, 03:53:34 PM »
That's not what their system is doing. They've got a similar system except it's based around, when you have certain territory, you can build certain things or get certain bonuses. It's not terribly different to a lot of what we have. A lot of the time when they're doing stuff they're asking Pox how to implement it.


« Last Edit: August 04, 2016, 03:56:58 PM by Corey »
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August 04, 2016, 03:55:26 PMReply #55

Offline Revanchist

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Re: Diplomacy for ICW
« Reply #55 on: August 04, 2016, 03:55:26 PM »
That's not what their system is doing. They've got a similar system except it's based around, when you have certain territory, you can build certain things or get certain bonuses. It's not terribly different to a lot of what we have. Most of the time when they're doing stuff they're asking Pox how to implement it.

Ah gotcha
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
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August 04, 2016, 07:59:10 PMReply #56

Offline Lord Xizer

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Re: Diplomacy for ICW
« Reply #56 on: August 04, 2016, 07:59:10 PM »
That's not what their system is doing. They've got a similar system except it's based around, when you have certain territory, you can build certain things or get certain bonuses. It's not terribly different to a lot of what we have. A lot of the time when they're doing stuff they're asking Pox how to implement it.

I didn't figure it was possible.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

September 30, 2016, 02:33:10 PMReply #57

Offline StarBornMichaelh165

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Re: Diplomacy for ICW
« Reply #57 on: September 30, 2016, 02:33:10 PM »
I hope it dose well in 2.2 it's really great Diplomacy System.
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October 01, 2016, 10:31:56 AMReply #58

Offline Revan0123

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Re: Diplomacy for ICW
« Reply #58 on: October 01, 2016, 10:31:56 AM »
Lets hope it does good for 2.2

December 09, 2016, 04:40:00 PMReply #59

Offline DarthRevansRevenge

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Re: Diplomacy for ICW
« Reply #59 on: December 09, 2016, 04:40:00 PM »
if you want more suggestions for diplomacy try AoTR, which has a great diplomacy system with sectors and rebels being able to incite rebellion. try it and see what else you find
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

 

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