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In every GC that the IR and PA is in, I regularly get attacked by multi-Executor fleets. In my game that I started here, so far I've been attacked by a multi-Executor fleet AT LEAST 8 times. But generally I win once the first goes down (since the other ships are already gone), so any more just retreat. Not once has more than 1 appeared at the same time.
I see. This would be both WAD and an issue at the same time then. The SSDs are supposed to be less dominating on a strategic scale while offering superior performance by themselves thanks to vastly larger number of active fighter squadrons (24 compared to 9). The issue here would be with AI building their Execs to the max, but not utilising them separately or reinforcing with them in multi-SSD fleets if I understand you correctly. Maybe I'll play with some AI recruitment values combined with different build costs and pop costs. An ideal situation would be where the AI builds SSDs but doesn't bankrupt themselves with them (as may be happening now) by generally building a bit fewer of them. And I personally hate SSDs with nothing but 8-9 active squadrons, so that's not making a return.Population cost decrease to 18 with 18 active squadrons and a small build cost increase to somewhere between 40-50 000 credits could be on the tabs, particularly if AI building them can be balanced.Where the 24 pop cost is IMO working perfectly is Sovereigns as they have reached that sweet spot where it's a bit risky attack with one as they can be overpowered, but they are still well worth the credits.
Well, they did reinforce them. Several of the fleets that attacked me were 2x Executors, 4 or 5 ISD/ISD-II's, 4 or 5 VSD/VSD-II's, Carracks, Strikes and who knows how many Lancers. It's just that the smaller ships die significantly faster, so by the time the Executor is ready to die, they've brought in wave after wave of their smaller ships to die (my defense fleet had 1x Praetor, 2x ISD-II, 2x Venator, 2x Nebulon-B, 1x Acclamator + heavy frigate shipyard reinforcements and it's Golans (Corulag, I think 2x Golan III's, maybe II's) + 2 Hyper-V's on the planet)
No, I say who knows how many Lancers because I know I saw them, but they're so small that they can easily sneak around the map and think you're seeing multiple when it was 1, or get blown up before you even see them.I do like that you made them slower, since I do remember that they were portrayed as sluggish for their small size but exceedingly powerful and thus expensive anti-fighter ships.I also liked that you had the Emancipator and ...whatever for the NR, are they starting units or are they buildable units?
Well sounds like Lancer is the one ship that needs a reduced AI value . The lancer received some major upgrades to its weapons in exhange for reducing its mobility significantly, since lack of mobility was supposedly its greatest weakness and it used to be one of the fastest anti-fighter ships around. Clearly the AI only factors in firepower.Lord Xizer: If you want to do it yourself, Zsinj.XML (for Warlords) and Zsinj_Campaign_Units.XML (for IR Zsinj, NR Rogriss and Hapans) is what you're looking for.Search for SpaceUnit Name to find ships.Replace the fighter complement inStarting_Spawned_Units and Reserve_Spawned_Units:<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 1</Starting_Spawned_Units_Tech_0>to<Starting_Spawned_Units_Tech_0>TIE_Raptor_Squadron, 1</Starting_Spawned_Units_Tech_0>
Some further feedback. Very cool that you have the PA able to build an additional Vengeance class dreadnought. However, why are the Executors & Sovereigns 24 population while the Vengeance is only 15 still?I really like how with the increased fighters, the NR is again swarmy like the NR was. I attacked some planet (can't remember where now) with the ISD-II hero that you added, a Vengeance, 2 Venators, 2 Nebulon-B's, 2 ISD-II's, and an Immobilizer-418, and while I destroyed their ships quite easily, the Quasars had spit out so many of their fighters that the hero dude had lost hardpoints, the Vengeance lost hardpoints, and 1/2 of the generic ISD-II's had the shields all but destroyed. From an era-1 NR fleet. Very impressive.
I just realized something. You cannot build the Kuat Drive Yards Praetor mark II battlecruiser at Kuat...
Also was it just the Interceptor frigates or did the Hutt Providence ships also have proton torps w/o hardpoints?
Sometimes you can't have nice things .You still like those Tectors and Vengeances don't you?
Not really. I like the Vengeance significantly more than the Executor because it's a far better looking vessel, but my favorite dreadnought in the game is still the Sovereign. I never quite understood why they'd build the Tector. Unless it's a command ship that will never be without a large escort, it has so many vulnerabilities to small ships that it's realistically a nightmare to even contemplate. Now, you have a Tector be the anchor to a fleet of Lancers and Venators, and you'd have a great niche for it. But with the Venator being all but retired not long after the clone wars, the Tector, IMO, had no real purpose.