0 Members and 1 Guest are viewing this topic.
Thank you !how broad are we running with the upgrades, are we just talking fleet? Because I play sins a lot, and the culture aspect as well as trade is more empire based. If this game is going to be a limited fight between warlords then hey fine fleet upgrades are the way to go. If we are talking about an entire empire through multiple eras then I think empire based upgrades should be the way to go. to that end I'd probably just hang mutually exclusive negatives on my upgrades to make it simply not viable to go for both, and go from there. Though i do like the guild system it might be a bit to much Civ policy like.Meo
New Republic:Kucsidave suggested New Republic's senate and it's development - I would like to see how improving it also causes the political structure to became heavier and more bureaucratic as NR increases in power and influence. This was something that was quite clearly visible in the books, old leaders of the Alliance cursing the new "Empire" like organization. But what this debuff could be, is still a small problem... Slow decision making process --> slower structure building time/research (to simulate red tape)?
i think i just figured out how to make the era system!well it's not perfect but tis is the only way...trough research!
A controversial issue has left the Republic divided. 1/2/3 systems leave and become neutral, while the remaining systems get a 2%/5%/10% boost to Allegiance.