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Author Topic: Useless and Overpowered Units  (Read 25857 times)

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August 29, 2013, 10:50:36 AMReply #20

Offline tlmiller

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Re: Useless and Overpowered Units
« Reply #20 on: August 29, 2013, 10:50:36 AM »
And sensors ping I'm sure.

It's not a good counter to the Gilzeans, but it's a GREAT way to set up bombing runs and bombardments without having to risk units.
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August 29, 2013, 11:50:07 AMReply #21

Offline Lord Xizer

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Re: Useless and Overpowered Units
« Reply #21 on: August 29, 2013, 11:50:07 AM »
Also swarming them with TIE maulers(like 5 squads worth) then self destructing is effective and relatively cheap since the maulers are not very pricey
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August 29, 2013, 11:55:16 AMReply #22

Offline JC123

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Re: Useless and Overpowered Units
« Reply #22 on: August 29, 2013, 11:55:16 AM »
Also swarming them with TIE maulers(like 5 squads worth) then self destructing is effective and relatively cheap since the maulers are not very pricey
Huh.  What a very imperial tactic.
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August 29, 2013, 12:23:43 PMReply #23

Offline Revanchist

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Re: Useless and Overpowered Units
« Reply #23 on: August 29, 2013, 12:23:43 PM »
It's not a good counter to the Gilzeans, but it's a GREAT way to set up bombing runs and bombardments without having to risk units.

Yeah, what I meant was that by doing that you can increase the LoS even further (and it has an insanely fast recharge time).
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August 29, 2013, 01:14:15 PMReply #24

Offline tlmiller

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Re: Useless and Overpowered Units
« Reply #24 on: August 29, 2013, 01:14:15 PM »
Oh, in 2.1 beta, that's been changed, and the recharge time is much slower (still quick, but not as insanely quick).
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August 29, 2013, 02:46:53 PMReply #25

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Re: Useless and Overpowered Units
« Reply #25 on: August 29, 2013, 02:46:53 PM »
Oh, in 2.1 beta, that's been changed, and the recharge time is much slower (still quick, but not as insanely quick).

Ah, haven't done too much PA play yet (focusing on FTGU IR).
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August 30, 2013, 01:13:29 AMReply #26

Offline Lord Xizer

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Re: Useless and Overpowered Units
« Reply #26 on: August 30, 2013, 01:13:29 AM »
Huh.  What a very imperial tactic.

I took a page from Russian tactics too
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September 02, 2013, 05:20:24 PMReply #27

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Re: Useless and Overpowered Units
« Reply #27 on: September 02, 2013, 05:20:24 PM »
I find Enforcers pretty useless since they have no fighters and less firepower than vindicators. And reading through the forums people find them good against fighters, but if you want that what is wrong with the IPV yes it is light on armor but is it has the boost weapon ability meaning it has quite good range and it's cheaper, more manuverble and less pop count.

And Gilzean's are massively overpowered. Also Hailfire's but just use aircraft against them since they can't shoot them.
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September 02, 2013, 06:29:39 PMReply #28

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Re: Useless and Overpowered Units
« Reply #28 on: September 02, 2013, 06:29:39 PM »
Enforcers give you a combination between the IPV and Vindicator, saving you a population point.
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September 02, 2013, 11:18:24 PMReply #29

Offline Lord Xizer

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Re: Useless and Overpowered Units
« Reply #29 on: September 02, 2013, 11:18:24 PM »
Indeed
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September 05, 2013, 01:03:35 AMReply #30

Offline frogoverlord

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Re: Useless and Overpowered Units
« Reply #30 on: September 05, 2013, 01:03:35 AM »
Useless: dark jedi or normal jedi
Overpowered: being NR in any of the Bothaui map, holy hell, trying to invade that planet always results in a massacre or very high losses as you are surroounded past the second spawn plus you need todo all the trip again to destroy the enemy base

September 05, 2013, 10:11:40 AMReply #31

Offline Revanchist

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Re: Useless and Overpowered Units
« Reply #31 on: September 05, 2013, 10:11:40 AM »
I actually have found a use for Dark Jedi: keeping Jerec alive through their Force Heal ability. But they are still useless in combat.
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September 05, 2013, 04:09:39 PMReply #32

Offline Lord Xizer

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Re: Useless and Overpowered Units
« Reply #32 on: September 05, 2013, 04:09:39 PM »
Overpowered: being NR in any of the Bothaui map, holy hell, trying to invade that planet always results in a massacre or very high losses as you are surroounded past the second spawn plus you need todo all the trip again to destroy the enemy base

Learn to love IDTs my friend, they are essential for ruining swarms of indigenous people and buildings
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September 05, 2013, 04:37:41 PMReply #33

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Re: Useless and Overpowered Units
« Reply #33 on: September 05, 2013, 04:37:41 PM »
IDTs are excellent. Just load them up with a couple squads of NovaTroopers and say bye-bye to any indigenous life forms.

Unless of course the NR has Turbolasers and T1-Bs to end your little aerial party. Which brings me to the question: which is better, the AAC-1 or the T1-B? From what I can tell (having never played as the NR) they both fulfill the anti-infantry and AA roles, but the T1-B has extra effectiveness against infantry (the flak pod decimates them), and the AAC can also be used against armored targets due to the missiles.
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September 05, 2013, 05:14:41 PMReply #34

Offline Eclipse

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Re: Useless and Overpowered Units
« Reply #34 on: September 05, 2013, 05:14:41 PM »
Does anyone uses the juggernaut? I mean it doesn't have good weapons, they take ages to shoot, the only good think of them is that they have the missile defense system but it's not usefull either because again it's very slow to recharge
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September 05, 2013, 08:15:45 PMReply #35

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Re: Useless and Overpowered Units
« Reply #35 on: September 05, 2013, 08:15:45 PM »
Does anyone uses the juggernaut? I mean it doesn't have good weapons, they take ages to shoot, the only good think of them is that they have the missile defense system but it's not usefull either because again it's very slow to recharge

I do in worlds that have a lot of water or other hostile terrain.
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September 05, 2013, 09:47:44 PMReply #36

Offline Lord Xizer

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Re: Useless and Overpowered Units
« Reply #36 on: September 05, 2013, 09:47:44 PM »
Does anyone uses the juggernaut? I mean it doesn't have good weapons, they take ages to shoot, the only good think of them is that they have the missile defense system but it's not usefull either because again it's very slow to recharge

I do when I want to move my infantry very fast behind my mechanized units(similar to Panzer grenadiers in WWII)
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September 06, 2013, 02:38:16 PMReply #37

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Re: Useless and Overpowered Units
« Reply #37 on: September 06, 2013, 02:38:16 PM »
I do when I want to move my infantry very fast behind my mechanized units(similar to Panzer grenadiers in WWII)
but it's not that fast, for that I would prefer an air evac with IDT so that the advancement of the vehicules wouldn't be stoped by it. But I can't deny it has an awsome cargo capacity
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September 06, 2013, 10:00:27 PMReply #38

Offline Lord Xizer

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Re: Useless and Overpowered Units
« Reply #38 on: September 06, 2013, 10:00:27 PM »
but it's not that fast, for that I would prefer an air evac with IDT so that the advancement of the vehicules wouldn't be stoped by it. But I can't deny it has an awsome cargo capacity

If you ever need to extricate 10 Infantry squads, it can't be beat
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September 07, 2013, 08:20:41 AMReply #39

Offline frogoverlord

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Re: Useless and Overpowered Units
« Reply #39 on: September 07, 2013, 08:20:41 AM »
Learn to love IDTs my friend, they are essential for ruining swarms of indigenous people and buildings
Hmm that would work, that map is always a pain in the neck for me, there is always "that" turbolaser turret that ruins all the fun :(

 

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