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If you have the map editor, then none of that is necessary; there should be a mod called Source which has all of the source XMLs. It's in SpaceUnitsSupers.xml. You'll need to put those entries into a file the mod still uses (Remnant Space Units) and then edit whatever else you want to for it. You'll also have to give some uni the <Is_Super_Weapon_Killer>Yes</Is_Super_Weapon_Killer> line for the other factions because that's titally not the dumbest mechanic for winning a game anyone's ever thought of.
Yeah what was that? sometime my DS would suddenly blow up and destroy itself and my entire fleet. That was sabotage?
Yeah...the Zann Consortium could do that with IG88(Hack the Death Star) it wold go nuts, kill everything in orbit, blow up the planet it was over and die. I found this out the hard way when I had the DSII, Executor, 20 ISDs, 40 VSDs Tarkin, Mok and Piett over Byss with the Emperor and 9 other elite units on the ground...guess what happened to MY war effort?
And of course, only the Consortium could make it go that nuts, the Rebels couldn't. The Consortium totally needed another buff guys, it's not like it had the best units in the game or anything.
For some reason, one example that always stuck with me was when I was looking over Consortium heroes and fighters, for whatever reason. Then I noticed that Bossk's concussion missiles did more damage than a Y-Wing's proton torpedoes. While it is a given that as a hero unit Bossk would be very strong, but that was just plain overkill.