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Author Topic: Case for Carnor Jax to be included in final version of 2.1 Shadow Hand(era 3) IR  (Read 12425 times)

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May 16, 2013, 09:29:38 PM

Offline Lord Xizer

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I'd like to submit the idea that Carnor Jax would make a decent addition to the IRs hero list in Shadow Hand as well as the Royal Guards as line units.

One as a fan favorite character and important player in galactic events(albeit mostly behind the scenes until Palps death)
Two the IR is somewhat lacking in the ground hero department of Shadow hand whereas the NR has Han, Chewie, Luke, Mara, Corran, Kyle and Lando as well as buildable Jedi. The IR really has only Palps and Sedriss with Veers being weak against multiple infantry ground heroes. I make the case that Carnor Jax and the royal guard would help balance this somewhat.
1)they are close range fighters similar but slightly weaker than the NRs mass produced Jedi offering new tactical options for the IR player with sprint ability but come in small numbers(say 3 to a group) and can separate like the Noghri squads.
2) The in game models for the Royal Guard already exist from FoC base game and need little tampering
3)While the IR has two heroes that are powerful against infantry groups they cannot zap hero units with lightening or convert them, making them somewhat outmatched by the hordes of NR heroes, nor are they great against vehicles(save for the convert ability if you get close enough). Jax could be given the crush vehicles ability and either the force push or sprint ability to make him a threat to both vehicles and infantry or at least have the ability to retreat quickly.
4) Jax need only a modified colored helmet and the cloak turned black instead of red. Most of his telekinesis he barely gestured so no need to animate the use of the abilities I would think. While his weapon in comics is different it could be assumed he used standard forcepike during Shadow Hand.
5)Jax also offers an alternative to Palps should he be killed

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May 16, 2013, 09:44:05 PMReply #1

Offline Revanchist

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Agreed. Also, Kir Kanos would make a reasonable addition as well (with the double bladed Vibroblade). Actually, he might be a better idea, as he was loyal to the Emperor and didn't want to kill him. As I brought out in the 2.1 suggestion thread, he could be given Sprint and Vape Charge (like the Phalanx Commandos have). He could then be a threat to infantry and vehicles. In space he could be given a Royal Guard TIE/In in space like Luke has an X wing.

I also agree that Royal Guards should be available to be built in Palpatine's Era.
« Last Edit: May 18, 2013, 12:13:30 AM by revanchist »
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May 19, 2013, 05:05:24 PMReply #2

Offline Singularity

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Kirtan Loor, Wraith Squadron, Galak Fyyar and Desann would be good additions as well.

May 19, 2013, 05:38:24 PMReply #3

Offline Corey

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Galak Fyyar and Desann would be good additions as well.

The Empire Reborn was way too small to include in the mod.
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May 19, 2013, 08:17:18 PMReply #4

Offline Lord Xizer

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The Empire Reborn was way too small to include in the mod.

What do you think about Kanos and Jax?
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

May 20, 2013, 09:46:10 PMReply #5

Offline Corey

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Two the IR is somewhat lacking in the ground hero department of Shadow hand whereas the NR has Han, Chewie, Luke, Mara, Corran, Kyle and Lando as well as buildable Jedi. The IR really has only Palps and Sedriss with Veers being weak against multiple infantry ground heroes. I make the case that Carnor Jax and the royal guard would help balance this somewhat.


They also have vehicles which are much heavier than anything the NR has, and Sedriss/Palps are more powerful than almost all of them.

1)they are close range fighters similar but slightly weaker than the NRs mass produced Jedi offering new tactical options for the IR player with sprint ability but come in small numbers(say 3 to a group) and can separate like the Noghri squads.
Imperial Guards as buildable units have been in and out of the mod several times over the last several years. As was Carnor Jax.

Here's some screenshots from our first update, June 8th, 2006:
http://i67.photobucket.com/albums/h283/DArbiter/S3.jpg

And here's an image from September 9th, 2006:
http://i67.photobucket.com/albums/h283/DArbiter/Carnor.png

While I'm not opposed to Carnor (abilities can't be done how you're suggesting, if they don't have an animation he'll lock up), I am opposed to the guards. Lore-wise, they're not really footsoldiers. As units though, they've always fallen flat and been useless traps/credit black holes. Melee units in EaW tend to be absolute trash, the reason Jedi work is their ability to reflect/deflect blaster bolts and to heal. Otherwise it just turns into kite city and they get immediately mowed down unless you make them absurdly tanky. They're just not good.

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May 24, 2013, 12:25:30 AMReply #6

Offline Lord Xizer

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And here's an image from September 9th, 2006:
http://i67.photobucket.com/albums/h283/DArbiter/Carnor.png

While I'm not opposed to Carnor (abilities can't be done how you're suggesting, if they don't have an animation he'll lock up

Carnor is a fine compromise I think. I'd be happy with seeing him in and he would bring the IR's Ground heroes to 4 with a little variety in Shadow Hand and as you showed the model does exist.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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May 24, 2013, 12:02:00 PMReply #7

Offline Singularity

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The Empire Reborn was way too small to include in the mod.
I just mean as Era 4 Remnant heroes.

May 24, 2013, 02:06:11 PMReply #8

Offline Lord Xizer

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I just mean as Era 4 Remnant heroes.

But they all got killed very quickly didn't they and weren't they separate from the IR anyway?
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

May 24, 2013, 04:02:25 PMReply #9

Offline Corey

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Yeah, we can't really make people Remnant heroes when they weren't associated with it.
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May 24, 2013, 04:15:58 PMReply #10

Offline tlmiller

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Well, technically you COULD since it's your mod.  Noone but the mod team decided to try to follow canon.  It would just go against the whole "we follow canon as much as possible" that you've said at least since I've followed the mod.  :D
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May 24, 2013, 04:23:45 PMReply #11

Offline Corey

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Fuck it, Borg fifth faction. I wanna just model a cube and call it a day.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 24, 2013, 04:28:34 PMReply #12

Offline tlmiller

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Shouldn't take long.  Fairly easy to design, what with being a box...
People should not be afraid of their government...governments should be afraid of their people.

May 25, 2013, 06:30:29 PMReply #13

Offline Senza

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Fuck it, Borg fifth faction. I wanna just model a cube and call it a day.

It could just have one line for every action you order it to do. "We are Borg, resistance is futile. You will be assimilated." Slap a couple voice filters on there to make it sound like its a bunch of voices in unison and call it a day.

May 25, 2013, 07:12:34 PMReply #14

Offline mynameisyou

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Noooo. we must not be corrupted by the evils of that which must not be named. :laugh:


May 27, 2013, 11:40:10 AMReply #15

Offline Slornie

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and as you showed the model does exist.
You mean the model did exist in 2006. It might not anymore.
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May 27, 2013, 10:25:49 PMReply #16

Offline Senza

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There's also the issue of how to differentiate Jax from other similar heroes. There aren't a whole lot of force powers in EaW to work with, and he might just end up being a redundant hero. That said though, if it could be done and have him be unique without too much trouble, I don't see why he shouldn't be included!

May 28, 2013, 04:22:13 PMReply #17

Offline Lord Xizer

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There's also the issue of how to differentiate Jax from other similar heroes. There aren't a whole lot of force powers in EaW to work with, and he might just end up being a redundant hero. That said though, if it could be done and have him be unique without too much trouble, I don't see why he shouldn't be included!

Well the other two Force users have corrupt and lightening making them pretty good against infantry. For Carnor why not a Vader principle? The force crush and either a sprint or force sight? Both of which were abilities he used I might add and this would differentiate him from Palps and Sedriss.
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May 28, 2013, 04:44:57 PMReply #18

Offline Senza

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Well the other two Force users have corrupt and lightening making them pretty good against infantry. For Carnor why not a Vader principle? The force crush and either a sprint or force sight? Both of which were abilities he used I might add and this would differentiate him from Palps and Sedriss.

Sounds good I spose, would make him useful without having him be a carbon copy force user (I'm looking at you, New Republic...)

May 28, 2013, 04:58:24 PMReply #19

Offline Revanchist

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That could work, and I would love to see him in there. That being said, I still think Kanos could find a niche in there as well. That is just my personal opinion, mind you, but I would like to see him in the mod.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
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"But...it was so artistically done."
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