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Author Topic: unit's for next version  (Read 21087 times)

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May 08, 2013, 01:19:06 AMReply #40

Offline Lavo

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Re: unit's for next version
« Reply #40 on: May 08, 2013, 01:19:06 AM »
Hmm... I thought this was the case especially with Sacrafice of Angels, they added capital ships with the footnote (for AI) to my memory. I assumed you had to at least to fill all role types or the AI bugs out.
That is partially true; you must have at least one ship with the statCountType/frigateRoleType of FrigateColony/Colony, FrigateScout/Scout, and FrigateSiege/Siege, and a capital ship with a colonization ability, or else the AI will choke and die. RoleTypes purely tell the AI how to use the ship in combat... However it must be stated that odd combinations of RoleTypes and statCountTypes, such as Heavy and FrigateLight, respectfully, can cause some interesting AI prioritization. A ship having squadrons also has a big impact; the AI can "see" whenever a ship has squadrons, even if it does not have a Carrier RoleType. I would also assume that the AI understands whether a capital ship has a colonization ability, seeing as how not all colonizing capitals have the COLONY RoleType.

like previously stated rule of cool.
I feel sad that I have to point out that I was being sarcastic earlier, guess I wasn't obvious enough.

May 08, 2013, 06:35:18 AMReply #41

Offline mynameisyou

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Re: unit's for next version
« Reply #41 on: May 08, 2013, 06:35:18 AM »
[
I feel sad that I have to point out that I was being sarcastic earlier, guess I wasn't obvious enough.
[/quote]

that does not invalidate the rule,nor my other points.

cause its so easy to tell when someone is being sarcastic when you've never met them and can't hear their voice.
« Last Edit: May 08, 2013, 06:51:00 AM by mynameisyou »


May 08, 2013, 08:29:48 AMReply #42

Offline Kalo

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Re: unit's for next version
« Reply #42 on: May 08, 2013, 08:29:48 AM »
the reason to add it would be to make the fans happy


The fans? No, I don't think so. You should not try to speak for so many people.

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May 08, 2013, 03:55:36 PMReply #43

Offline Rovert10

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Re: unit's for next version
« Reply #43 on: May 08, 2013, 03:55:36 PM »
as for the Bulwark i feel mc90 just die to fast underfire of big ships or multiple SD's .

i feel that the rebels need a damage sponge on a larger scale.
The New Republic doesn't really need more of a damage sponge. The New Republic has quite a bit of focus on their defensive capabilities, especially with the ridiculous amount of shielding that Mon Calamari Cruisers have. The MC90 is a very capable ship, able to take quite a beating.

The Nebula/Endurance Class Star Destroyers are a bit ridiculous when they are resistant to barrages from "small" super star destroyers like the Bellator class.

And if all else fails then you can count on the Viscount Class to tank pretty much everything, even an SSD.

May 08, 2013, 05:59:43 PMReply #44

Offline mynameisyou

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Re: unit's for next version
« Reply #44 on: May 08, 2013, 05:59:43 PM »
The New Republic doesn't really need more of a damage sponge. The New Republic has quite a bit of focus on their defensive capabilities, especially with the ridiculous amount of shielding that Mon Calamari Cruisers have. The MC90 is a very capable ship, able to take quite a beating.

The Nebula/Endurance Class Star Destroyers are a bit ridiculous when they are resistant to barrages from "small" super star destroyers like the Bellator class.

And if all else fails then you can count on the Viscount Class to tank pretty much everything, even an SSD.

ok one the ones you
mention are a good damage sponge yes but the bulwark is on a larger scale more on the thought of Larger SSD as for the viscount its purpose is to fight back and win the bulwarks purpose is to survive and protect others

The fans? No, I don't think so. You should not try to speak for so many people.
.

Ok by the fans i ment fans with a similar opinion as for everyone else it wouldn't be a problem if done well which is the only way i've seen the TR team do any thing, not good at communicating through the written word sorry.

I'd like to apologize about earlier when i suggested adding a ton of SSD's got carried away and was not thinking of game design just love all the ships in general.

I also apologize for bothering anyone i'm trying my best to help make the game better.
« Last Edit: May 08, 2013, 06:07:42 PM by mynameisyou »


May 11, 2013, 04:33:49 PMReply #45

Offline Corey

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Re: unit's for next version
« Reply #45 on: May 11, 2013, 04:33:49 PM »
the reason to add it would be to make the fans happy and like previously stated rule of cool.
I feel sad that I have to point out that I was being sarcastic earlier, guess I wasn't obvious enough.
that does not invalidate the rule,nor my other points.

The thing is, that isn't a rule. You can make the argument that any content someone does include in something has to be cool in some way, but thinking something looks cool or liking a ship is not in itself a reason to do something. As Kalo pointed out, saying it that way puts you in the position of speaking for way more people than you actually would be, and even if I had everyone who'd ever played the mod emailing me telling me it's cool, I still wouldn't put it in unless they actually had reasons why it's good for the game. I've stated several reasons why I think it's bad for the mod, but all you keep coming back to is that it's fast and cool.

If our sole criteria was what somebody thought was cool, you can fine somebody who would say any design is cool. We'd have to add ships including, but not limited to:
-Victory Frigate Mk. II
-Mandator I
-Mandator II
-Mandator III
-Assertor
-Tartan
-Warrior
-Defender Carrier
-Republic Star Destroyer
-Agave
-Assault Frigate Mk II
-Belarus
-CC-7700
-Dauntless
-MC30c
-Proficient
-Allegiance
-Bayonet
-Assassin
-Carillion
-Eidelon
-Secutor
-Sun Crusher
-World Devastator

Etcetera. Now, obviously there are some of these that would be fine to add (and some we probably will be adding at some point) but the idea that we have to add the lot of them either because they exist or they're cool is pretty flimsy, and the game would definitely suffer from the presence of all of them simultaneously. So, the question isn't how *cool* it is, it's what does it actually bring to the table, and in bringing that to the table, what does it take off the table?

The only time the "rule of cool" becomes a thing is when there's two ships that fill the same role and there's no reason to add one over the other, and doing both would be reundant. In that case we go with whichever one we think is coolder. This was the case with the Republic getting cut for the Nebula, although I'd still argue the Nebula is the better choice for other reasons as well.

as for not wanting more then two in play then add it for the PA like you said i also think you're underestimating the speed is roughly three times smaller than a executor with one more truster for its size it was after all built to hunt destroyers an easy to play with concept.

Actually, 7.2km vs 19km. And its speed relative to the Executor is irrelevant, it would still be slower than smaller capital ships and it would fill the EXACT same role as the Executor in practice. If by "you're underestimating the speed" (which I think is a pretty weird argument to make, considering no values are given except for a description of it being faster than the notoriously slow Mandator, to which it is the successor) you mean it's faster than the conventional capital ships then I'm even more convinced it would be toxic for the mod. If my argument is that having that many SSDs becomes inherently overpowered and necessarily draws the focus of the mod entirely around them, then telling me it's okay because on this one one of the few vulnerabilities of the class is entirely removed, that does nothing to convince me it's good for the mod.

But again, I don't think that's what calling it "faster" actually means. It's only ever referred to as faster than the Mandator, which doesn't necessarily make it fast, it just makes it able to actually be used in a way that isn't stuck in one system for defense.

the Bellator has no canon specific armaments and thrusters so you are free to create your own to make it fit in.

This is a reason not to add it, not a reason to add it. Lacking information or images is usually among the top 3 reasons for us to not add any specific ship. Otherwise it's just entirely arbitrary and the second a new sourcebook comes out we have to remake huge sections of the mod because they've changed something (this happened with a lot of stuff after the EGW came out; the Nebula and Endurance had to be completely redone, for example, but luckily we'd wanted to do that anyways).
« Last Edit: May 11, 2013, 04:51:48 PM by Corey »
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May 11, 2013, 05:54:00 PMReply #46

Offline mynameisyou

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Re: unit's for next version
« Reply #46 on: May 11, 2013, 05:54:00 PM »
About the rule thing that was a joke, my other points were just grasping straws. I still would like to see it maybe as a PA ship to add some variety .

With that said I just think the idea of a fast dreadnought is too good to pass up but i won't try and convince you anymore. The reason I said you're underestimating it is that it said it was built to hunt destroyers.

Anyone else who wants  to contribute ideas can post here,as for me I will be leaving and trying to keep my dignity,what little I have left after saying some of the stupid stuff I did.
« Last Edit: May 11, 2013, 05:59:39 PM by mynameisyou »


May 11, 2013, 05:55:42 PMReply #47

Offline Corey

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Re: unit's for next version
« Reply #47 on: May 11, 2013, 05:55:42 PM »
You don't have to leave anywhere, you're allowed to have your dignity.
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May 11, 2013, 06:03:28 PMReply #48

Offline tlmiller

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Re: unit's for next version
« Reply #48 on: May 11, 2013, 06:03:28 PM »
While I would love to see the Bellator (cool factor), I don't really think it would fit very well with the PA.  They already have the Preator MKII, which, while 1/2 the size, is still quite a sizeable ship.  They didn't have but the 2 dreadnoughts.  This would fit with a later-era IR theme, when rulers would (in theory) have realized that the big, ponderous dreadnoughts weren't working, but still wanted something that brought a gigantic amount of firepower to the board.

As far as cool factor, I'd much rather have the Bellator than the Executor personally, but of course, Executors were more common and so it makes sense to have Executors even if they are dog doodoo ugly.
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May 11, 2013, 07:02:43 PMReply #49

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Re: unit's for next version
« Reply #49 on: May 11, 2013, 07:02:43 PM »
yeah it would be real nice to have the belator hint hint ;) ;) ;) ;)


May 11, 2013, 09:43:58 PMReply #50

Offline Revanchist

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Re: unit's for next version
« Reply #50 on: May 11, 2013, 09:43:58 PM »
You could have the Executor available to be built at Eras 1 & 3, and the Bellator be available in the later Era instead of the Executor. Just a suggestion. As for putting them in Ascendancy, the only way I could see them added would be as two mutually exclusive Tech Trees. Either research superlaser technology (Sovreign) or research improved reactors (Bellator). That way the IR would still only be limited to 2 Dreadnought types, out of three total (They could get the Executor tech first, which would then unlock the two other trees).
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May 12, 2013, 08:46:07 AMReply #51

Offline Rovert10

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Re: unit's for next version
« Reply #51 on: May 12, 2013, 08:46:07 AM »
That's still 3 SSDs in the actual mod.

Lol tlmiller is the first person I've seen said the Executor was ugly.

May 12, 2013, 10:53:22 AMReply #52

Offline Revanchist

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Re: unit's for next version
« Reply #52 on: May 12, 2013, 10:53:22 AM »
Yes, but you could only ever field 2 of the 3 types during the course of a game, depending on your preference.

And you're right, tlmiller is the first person I've seen to call the Executor ugly.
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May 12, 2013, 10:54:46 AMReply #53

Offline Rovert10

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Re: unit's for next version
« Reply #53 on: May 12, 2013, 10:54:46 AM »
You have 3 IR players.
There now the possiblity of having 3 SSDs in now in play.

May 12, 2013, 12:00:31 PMReply #54

Offline Kalo

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Re: unit's for next version
« Reply #54 on: May 12, 2013, 12:00:31 PM »
You have 3 IR players.
There now the possiblity of having 3 SSDs in now in play.

More than that truthfully. Also a frightening thought that I'm surprised only just got brought up. (Or maybe it already did lol.)

Codeuser says:
STUPID JFK

May 12, 2013, 02:20:06 PMReply #55

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Re: unit's for next version
« Reply #55 on: May 12, 2013, 02:20:06 PM »
You could have the Executor available to be built at Eras 1 & 3, and the Bellator be available in the later Era instead of the Executor. Just a suggestion. As for putting them in Ascendancy, the only way I could see them added would be as two mutually exclusive Tech Trees. Either research superlaser technology (Sovreign) or research improved reactors (Bellator). That way the IR would still only be limited to 2 Dreadnought types, out of three total (They could get the Executor tech first, which would then unlock the two other trees).

this is a good idea that's the best of both worlds however I think its better for the PA it could be an upgrade from the praetor it fits Kaine's style a more versatile less super weapony ship,rather than the eclipse.


May 13, 2013, 04:56:17 PMReply #56

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Re: unit's for next version
« Reply #56 on: May 13, 2013, 04:56:17 PM »
another reason to add it to the PA is to add more imp style ships rather than clone wars clunkers like you've said you want .


May 13, 2013, 06:59:50 PMReply #57

Offline Rovert10

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Re: unit's for next version
« Reply #57 on: May 13, 2013, 06:59:50 PM »
Let's focus on getting the 3 main factions first before we care about the PA okay?

May 13, 2013, 07:15:05 PMReply #58

Offline tlmiller

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Re: unit's for next version
« Reply #58 on: May 13, 2013, 07:15:05 PM »
another reason to add it to the PA is to add more imp style ships rather than clone wars clunkers like you've said you want .

But CIS "clone wars clunkers" makes SENSE for the PA as the area of the Galaxy where the PA was located is where the Trade Federation was headquartered.
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May 13, 2013, 08:02:33 PMReply #59

Offline Revanchist

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Re: unit's for next version
« Reply #59 on: May 13, 2013, 08:02:33 PM »
But CIS "clone wars clunkers" makes SENSE for the PA as the area of the Galaxy where the PA was located is where the Trade Federation was headquartered.

Very true, I think the Bellator is a bad idea for the PA, and a cool idea for the IR but still a waste of time and rather pointless to add. However, what happened to Corey's response to my post that he made? Did he delete it or did I just dream his response up?
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