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Also, if anyone comes in here and says "omg do mandos or leftover cloan facshun lawl sew kewl" I swear I will lock this topic and drop every hardrive with a copy of the mod (both ICW and Asc) on it off the highest bridge I can find.
Yeah, I've already been dealing with it for years with ICW. Over the last few days I've been having a fun email exchange with somebody who's saying I won't implement his suggestions because " You've already set your mind. You only see the work just like some stuck up old game developer" when the suggestion I'm saying we won't do is effectively to just pour in every SSD variant on the grounds that they exist somewhere in canon and to intentionally overpower the Empire because ermagerd ssds er kewl!
Perhaps putting in units, from factions that will never appear, as default defense fleets would keep silly requests down.
I'm surprised that the Vong is being considered since it looks like everything would have to be done from scratch (that's a lot of units!). I like the PA and I like the Preator. I'd have a hard time letting go of them! Pardon my illogical bias.
We'd consider what's more interesting ahead of the workload or difficulty for that stuff. I understand the draw for the PA, but the Vong and Ssi-Ruuvi have some pretty unique possibilities. The extent to which worload comes into consideration has more to do with the context we're working on it in. If 1.0 has a decent framework and we get the art assets done for the main 3 factions long before release then we'd be able to focus on the new faction a lot more, and can frontload the art work. If the art stuff for 1.0 matches pretty closely to finishing 1.0 itself as a whole, and we need to focus on fixing stuff in the existing factions for the next version, then the Pentastar would be a better option as the less demanding one. We have a lot of room to play in here.