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I've been trying out Sins of a Galactic Empire...I'm slightly less than impressed with it so far. I spent all this time to build an allegiance SSD, and as soon as it was built "WE'VE LOST OUR TITAN" and shows a display that a "dark fleet" arrived at my planet. So...you put in the ability to build SSD's but you can't actually build SSD's. Stupid...
I believe they just had a hotfix concerning the Titan spawning bug on moddb.
The more I play, the more I like Requiem and the less I like SOAGE. Just a poorly done mod overall. Hopefully the next version will be a bit more complete, but has just tons of issues.1 problem is that it does allow you to build so many caps, it gets impossible to win/lose. Played for 4 hours straight, the CIS even sent titans (Subjugator I believe it was) at my planet, everything they sent I destroyed with no losses because I had a chokepoint planet that was heavily defended and also had repair facilities for my own ships. But then, I couldn't move forward either because the next planet was too heavily defended with fighters/bombers, so we simply sat there trading meaningless blows. They destroy a couple ISD-II's and Tectors, then I destroy a dozen Lucrehulks and...Providence, I think. Because of the way income works, it was a total impasse that would never have ended.
No, as the empire you have the galaxy gun that can only target planets. Totally useless weapon in the game if you ask me.I've been testing further with in Requiem, and the titan is HORRIBLY broken. You can do some research to get the hull/shields more powerful, but for all it's supposed power, it has many of the same problems as the ICW Executor. It seems to only use it's missiles to attack anything unless you manually tell it to move to attack, and then it will only use them until it can move out of range. It refuses to stay in turbolaser range. You'd think considering this mod was around we before Rebellion they'd have fixed this by now...but whatever. Still a fun game, just don't use the TEC. I attacked one of their starbases with my titan and 12 ISD-II's (strongest cap for the Empire in the game, no Tector in Requiem), and managed to take down the shields and 1/2 the hull before all 12 ISD's were destroyed, the Executor went shortly thereafter.Honestely for the way that mod is done, it desperately needs the Sovereign/Eclipse to have any chance if you play a game with the vanilla forces.