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Author Topic: Questions/Comments about 2.0  (Read 69773 times)

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April 20, 2013, 04:30:49 PMReply #140

Offline Delta104x

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Re: Questions/Comments about 2.0
« Reply #140 on: April 20, 2013, 04:30:49 PM »
Since I haven't seen much about them, I will say that the MTCs are FUN AS HELL TO USE. 40 of those devils can take on ANYTHING! Love it guys, fantastic work.
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April 20, 2013, 09:19:09 PMReply #141

Offline Crisiss

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Re: Questions/Comments about 2.0
« Reply #141 on: April 20, 2013, 09:19:09 PM »
No idea how close release is, but would it be hard or bothersome to include a Scout Sniper or something for the Remnant? Shouldn't be extremely tough to code in considering there's already a model for them in game, but considering every other faction has special forces it'd be neat. Also, Storm Commandos can't one shot infantry, not sure if that's intentional or not. Thanks again for bringing us this awesome mod guys.
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April 22, 2013, 11:32:44 PMReply #142

Offline zuss88

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thanks and a question
« Reply #142 on: April 22, 2013, 11:32:44 PM »
thanks for the great mod everyone that made it and helped get it released, wood it seem strange to give the pentastar alignment the vengance frigate?

April 23, 2013, 04:35:54 PMReply #143

Offline Singularity

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Re: Questions/Comments about 2.0
« Reply #143 on: April 23, 2013, 04:35:54 PM »
Just wondering, how often do New Republic raid fleets spawn?

April 23, 2013, 05:14:21 PMReply #144

Offline Pox

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Re: Questions/Comments about 2.0
« Reply #144 on: April 23, 2013, 05:14:21 PM »
The probability that a raid fleet (not considering the faction) spawns is 15%.
If a raid fleet is spawned and neither the player nor his opponent are playing as the NR the script has 3 factions left to choose from. So the probability that it's going to be a NR fleet is 33.33%
Considering both things we get a probability around 5% that a NR fleet appears.

May 03, 2013, 09:45:41 PMReply #145

Offline Singularity

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Re: Questions/Comments about 2.0
« Reply #145 on: May 03, 2013, 09:45:41 PM »
Oh, weird question, but how come the Tie Interceptor sounds from FoC aren't in the mod?

May 03, 2013, 10:30:01 PMReply #146

Offline Eclipse

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Re: Questions/Comments about 2.0
« Reply #146 on: May 03, 2013, 10:30:01 PM »
Oh, weird question, but how come the Tie Interceptor sounds from FoC aren't in the mod?
That's something I've always noticed but never rememberd to ask. Good work with it :P
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May 04, 2013, 01:54:33 AMReply #147

Offline Mat8876

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Re: Questions/Comments about 2.0
« Reply #147 on: May 04, 2013, 01:54:33 AM »
Oh, weird question, but how come the Tie Interceptor sounds from FoC aren't in the mod?
On a similar note the b-wing hasn't got the voice from FOC either.
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May 04, 2013, 05:44:05 AMReply #148

Offline Slornie

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Re: Questions/Comments about 2.0
« Reply #148 on: May 04, 2013, 05:44:05 AM »
I'm not 100% sure about this, but the B-Wing and TIE Interceptor thing might be the legacy of the mod switching to Forces of Corruption (the TIE/IN and B-Wing weren't in EAW so IIRC the team made their own).
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May 04, 2013, 07:39:26 AMReply #149

Offline Singularity

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Re: Questions/Comments about 2.0
« Reply #149 on: May 04, 2013, 07:39:26 AM »
No I'm pretty sure the B-Wing voice is in the mod, I know because they can't stay quiet during every battle!  >:(

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May 05, 2013, 03:40:37 AMReply #150

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Re: Questions/Comments about 2.0
« Reply #150 on: May 05, 2013, 03:40:37 AM »
Your right but when you select them or send them into battle they have X-wing voices
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May 11, 2013, 08:22:41 PMReply #151

Offline Singularity

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Re: Questions/Comments about 2.0
« Reply #151 on: May 11, 2013, 08:22:41 PM »
This isn't that big an issue, but some planets have ground maps which don't quite match up to their actual terrain, for example, Eriadu, an urbanised, badly-polluted planet has a big forested map with people living in huts.
« Last Edit: May 11, 2013, 08:46:58 PM by Singularity »

May 15, 2013, 03:50:03 PMReply #152

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Re: Questions/Comments about 2.0
« Reply #152 on: May 15, 2013, 03:50:03 PM »
I got a question, when you are about to start a space battle and it's loading you can see in the minimap show in the right the scenario but it also shows a death star o some grey huge ball wich never appears. Why is that?
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May 15, 2013, 04:07:10 PMReply #153

Offline Corey

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Re: Questions/Comments about 2.0
« Reply #153 on: May 15, 2013, 04:07:10 PM »
The previews show all the markers on the map, which includes a Death Star entry position marker.
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May 21, 2013, 06:58:51 PMReply #154

Offline Eclipse

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Re: Questions/Comments about 2.0
« Reply #154 on: May 21, 2013, 06:58:51 PM »
Tector Star destroyer isn't available in era 5, despite the fact that the tech tree and my memories says it is.
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May 24, 2013, 12:01:00 PMReply #155

Offline Singularity

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Re: Questions/Comments about 2.0
« Reply #155 on: May 24, 2013, 12:01:00 PM »
Just wondering, is there any way to fix that bug where you can't view where your ground defences are when looking at that the planet?

May 24, 2013, 12:30:41 PMReply #156

Offline Eclipse

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Re: Questions/Comments about 2.0
« Reply #156 on: May 24, 2013, 12:30:41 PM »
I think they are going to fix that for 2.1 If my memory is right someone posted the file or something that had to be changed
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May 24, 2013, 04:02:42 PMReply #157

Offline Corey

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Re: Questions/Comments about 2.0
« Reply #157 on: May 24, 2013, 04:02:42 PM »
It's been fixed.
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May 26, 2013, 07:52:04 PMReply #158

Offline Revanchist

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Re: Questions/Comments about 2.0
« Reply #158 on: May 26, 2013, 07:52:04 PM »
Just a question about the PA. When I am attacked, I cannot get the upgrades from my space station/barracks etc. is this because the PA is the fourth faction and cannot get any upgrades (similar to why it doesn't receive planet capture bonuses)?
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May 26, 2013, 08:00:59 PMReply #159

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Re: Questions/Comments about 2.0
« Reply #159 on: May 26, 2013, 08:00:59 PM »
Yup...I know I had asked that before too.
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