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Author Topic: Questions/Comments about 2.0  (Read 69825 times)

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November 22, 2012, 01:25:59 AMReply #80

Offline Lord Xizer

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Re: Questions/Comments about 2.0
« Reply #80 on: November 22, 2012, 01:25:59 AM »

Here's the other thing about the Pentastar Alignment's impact on the dev process as far as art assets go. The development of the entire faction involved making only one more model than we were going to do otherwise. The rest is stuff we've had for a long time and just never used. The Praetor was already being done for the Remnant, and the other assets we've had for a long time. The only new asset there was the Vengeance, and Kalo and I probably spent more time complaining about it than we actually put into making it. The faction itself was also something Xizer had asked for, and considering how much money and personal effort he poured into getting us some stuff we'd never have been able to get otherwise, I'd say that was pretty worthy sacrifice.


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November 22, 2012, 08:35:12 PMReply #81

Offline Revanchist

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Re: Questions/Comments about 2.0
« Reply #81 on: November 22, 2012, 08:35:12 PM »
I could sit there staring at Davis while he works on the Lucrehulk, but Kalo and Ca3ba would probably just say my apparently dead-eyed stare was creeping him out.

We're getting a Licrehulk??
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November 22, 2012, 10:06:59 PMReply #82

Offline Lord Xizer

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Re: Questions/Comments about 2.0
« Reply #82 on: November 22, 2012, 10:06:59 PM »
apparently
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November 25, 2012, 08:20:35 PMReply #83

Offline Corey

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Re: Questions/Comments about 2.0
« Reply #83 on: November 25, 2012, 08:20:35 PM »
That's the idea.
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November 25, 2012, 08:25:27 PMReply #84

Offline Eclipse

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Re: Questions/Comments about 2.0
« Reply #84 on: November 25, 2012, 08:25:27 PM »
well I guess it would be the equivalent of the Tector Star destroyer or something in between a Praetor II and the tector but a good addition. the PA needed some heavy ships
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\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


November 25, 2012, 08:36:22 PMReply #85

Offline tlmiller

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Re: Questions/Comments about 2.0
« Reply #85 on: November 25, 2012, 08:36:22 PM »
Not overly.  They have the Praetor-II, and 2 SSD's.  Although while I love the Praetor-II, it is honestly one of the most useless ships in the game.
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November 25, 2012, 08:42:43 PMReply #86

Offline Eclipse

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Re: Questions/Comments about 2.0
« Reply #86 on: November 25, 2012, 08:42:43 PM »
I wouldn't say that Praetor II is a useless ship, maybe the IA doesn't know how to use it but it has a lot of fighter and bombers and an increidble long rage for attacking. Not to mention it's powerfull shields
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


November 25, 2012, 08:57:40 PMReply #87

Offline Corey

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Re: Questions/Comments about 2.0
« Reply #87 on: November 25, 2012, 08:57:40 PM »
Lucrehulks aren't "heavy ships" like the Praetor or the Tector. They're really lightly armed for their size.
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November 26, 2012, 08:45:57 AMReply #88

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Re: Questions/Comments about 2.0
« Reply #88 on: November 26, 2012, 08:45:57 AM »
Then why adding'em I mean for the size they should be quite expensive, if they are lightly armed I wouldn't build'em unless you are planning to use them as a heavy carrier.
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


November 26, 2012, 12:33:39 PMReply #89

Offline Corey

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Re: Questions/Comments about 2.0
« Reply #89 on: November 26, 2012, 12:33:39 PM »
Just like every other ship, their armament, use and capabilities will be designed to reflect the canon armament, use and capabilities. We're not going to just throw on a bunch of extra weapons just because big must = powerful.
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November 26, 2012, 03:26:04 PMReply #90

Offline Eclipse

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Re: Questions/Comments about 2.0
« Reply #90 on: November 26, 2012, 03:26:04 PM »
I'm agree, but what I wanted to say was if the ship is goign to cost as much as a star destroyer and in fire power would be equivalent to a victory sd I don't bleive I'll be building'em.
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


November 26, 2012, 04:31:02 PMReply #91

Offline Senza

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Re: Questions/Comments about 2.0
« Reply #91 on: November 26, 2012, 04:31:02 PM »
The Lucrehulk has enormous hangar bays, so I would expect them to carry very large numbers of fighters. Sort of like the Venator, but with a lot more. Also, the Praetor I don't think is useless.... it's just a bit of an odd ship. It's between a regular Capital Ship and a Star Dreadnaught in terms of power, I rarely use more than 1, and I will use them to lead attacks on heavily fortified positions due to the fact that they can soak up lots of damage. I'll use them to take out lots of little stuff that hits hard. I've generally found it to be a bad idea to use more than one though, since their pop cap to power ratio is pretty bad, not to mention the pathfinding issues that occur with two or more ships that large trying to move about. The AI love to do it though and I've found the best way to deal with them is to use their sub-par pathfinding against them in order to separate them.
« Last Edit: November 26, 2012, 04:34:32 PM by Senza »

November 26, 2012, 04:32:40 PMReply #92

Offline Enceladus

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Re: Questions/Comments about 2.0
« Reply #92 on: November 26, 2012, 04:32:40 PM »
Nobody has even mentioned the costs let alone how the ship will be implemented. I wouldn't jump to conclusions about its tactical value in the mod before you use it ingame.


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November 26, 2012, 04:38:57 PMReply #93

Offline Senza

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Re: Questions/Comments about 2.0
« Reply #93 on: November 26, 2012, 04:38:57 PM »
I'm agree, but what I wanted to say was if the ship is goign to cost as much as a star destroyer and in fire power would be equivalent to a victory sd I don't bleive I'll be building'em.

Given Corey's comments I think the most logical conclusion is that it will be a carrier of role similar to the Endurance, which is a very useful ship, so I wouldn't jump to conclusions.

November 26, 2012, 04:53:43 PMReply #94

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Re: Questions/Comments about 2.0
« Reply #94 on: November 26, 2012, 04:53:43 PM »
Well guess we'll have to wait till 2.1 to make conclusions
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


November 26, 2012, 06:09:40 PMReply #95

Offline Corey

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Re: Questions/Comments about 2.0
« Reply #95 on: November 26, 2012, 06:09:40 PM »
Most Clone Wars hardware would be considered relatively weak in direct combat by this point, especially the carriers like the Lucrehulk, Venator and Acclamator. The Lucrehulk won't be great for direct combat, since it has a really low proportion of weapons to surface space, however it'll have quite a few fighters. Less than a Venator provides at any one time, but staggered release, and with a combat bonus to fighters being provided from itself. Also, we're going for the differences in availability based on where you are the PA. If we decide we want to go for another heavy hitter for them we've got another ship in mind.
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November 26, 2012, 09:46:57 PMReply #96

Offline tlmiller

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Re: Questions/Comments about 2.0
« Reply #96 on: November 26, 2012, 09:46:57 PM »
So, a fleet of Venators + Lucerhulks you're saying would be the ultimate way to beat the Rebellion at it's own game (spamming fighters)?  :)
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November 26, 2012, 10:03:36 PMReply #97

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Re: Questions/Comments about 2.0
« Reply #97 on: November 26, 2012, 10:03:36 PM »
That sort of depends what kind of fighters you're talking about.
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November 28, 2012, 01:16:33 PMReply #98

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Re: Questions/Comments about 2.0
« Reply #98 on: November 28, 2012, 01:16:33 PM »
Yeah I've tried to defeat the rebels with fighter but the only one that gave me a good result was the TIE defender but as it consumes pop capacity for the battles I prefer using a few lancer frigates. Rebel fighters are just too strong
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


December 07, 2012, 02:06:34 AMReply #99

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Re: Questions/Comments about 2.0
« Reply #99 on: December 07, 2012, 02:06:34 AM »
While I admit I'm one to talk, as I've only been playing a single campaign (PA in the 6-7 ABY era), I'd say the Praetor-II is a pretty nifty ship. While it doesn't have the firepower of other ships, it makes up for this in it's weapons' range and heavy shielding. I also find it's pathfinding isn't that bad; it certainly has issues but it's no SSD. A fleet of 2 Praetor-IIs, 1 Immobilizer-418, and 13 IPVs can take on most AI fleets; though when facing a really large fleet be ready to lose 1-2 Praetors. I can't say I make good use of the Praetors' fighter compliments; I can't select all of them that well.

With the PA's superior position, if you're willing to limit yourself to very few factories/barracks early on, you can get a 6500-7000 credit/week economy going fairly quickly. They're a really solid faction, though they do have downsides, such as their rather poor amount of starting units, outside of their 2 SSDs, which at times are useless due to pathfinding.

 

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