There's quite a few false statements in that post.
how many fighters do these hives actually make i noticed on one planet i had 2 up it made a total of 2 each
The correct answer is actually 8 at a time, and then 16 reserves, for a total of 24.
it has nothing to protect itself with why not just give them golans at least golans can protect themselves
They have some base weapons of their own, but their key use is in their fighters. Sure you can say "well a Golan could beat it 1 on 1" but that's not the point, and we've always said it's not the point. The Brask essentially has at least 1 fighter squadron for every hardpoint the Golan I has, and its strength is in providing that fighter support and map control. They can fight off small frigates on their own as well, but their power is usable around the map, whereas Golans have to be in the right place to be helpful. That's the tradeoff, and their weakness is they're vulnerable to a direct assault. That's how balance works. We didn't give them Golans because we didn't want every faction to just be a carbon copy of each other. That's not interesting, and it's not fun. Even if you don't think so, 24 extra fighter squadrons over the course of a battle is very useful, it's just spread out more (both spatially and temporally).
and even they pour out more than 2 fighters before they are destroyed
Golans have exactly 2 fighter squadrons, and never spawn more. This is true for all levels.
it confuses me when you make new factions but dont finish a faction that has been there from day one
Frankly, you don't have enough information about how the mod's workflow works to make that comment. Also, kind of ironic, considering:
if you do make a new one after finishing version 2 maybe you could add the vong in as a faction and make senarios that could of happened what if endor went bad,
Which makes me think your bias is against the Pentastar Alignment, especially considering previous posts on the subject.
Either way.
We always intended for the Brask to be one of a few defense platforms for the Empire of the Hand, but there were several things which held us back from finishing the others. You have 50 posts so I'm assuming you've seen the Visvia. It's been in development for quite some time, however the thing about Empire of the Hand stuff? We have to design it. That's an extra step we don't have to do for
anything else in any other faction, and it is a
huge deal. The Visvia was designed by Slevered in early June (the first time anyone was able to make a good design for it), and was being UV'd by him and supposed to be skinned by Kalo over the next 3 months. 2.0 was released in August, but because of Kalo's computer issues we had some issues getting it finished. By the time this became an issue, the Pentastar Alignement had been complete for
almost 3 months. The Pentastar Alignment had absolutely
nothing to do with any interference to the Visvia's production unless the time machine Slornie was supposed to get me years ago finally showed up and I didn't notice.
Let's assume I had been working on the PA stuff at the same time as the Visvia was being worked on by Slevered and Kalo (since the Pentastar Alignment work was mostly done by me). What would that mean for the Visvia's production? Well, essentially fuckall. Even if the whole team dropped what we were doing to work on it, it wouldn't have made a difference. Only one person can really work on a model, skin or UV save for edits made by somebody else at the end.
Ironstylus was probably quoting somebody else, but the way he put it works pretty well for me: no matter how many mothers you throw at it, it takes nine months to make a baby. I could sit there staring at Davis while he works on the Lucrehulk, but Kalo and Ca3ba would probably just say my apparently dead-eyed stare was creeping him out.
Here's the other thing about the Pentastar Alignment's impact on the dev process as far as art assets go. The development of the entire faction involved making only two more models than we were going to do otherwise. The rest is stuff we've had for a long time and just never used. The Praetor was already being done for the Remnant, and the other assets we've had for a long time. The only new assets there were the Vengeance and TIE Hunter, and Kalo and I probably spent more time complaining about it than we actually put into making it. The faction itself was also something Xizer had asked for, and considering how much money and personal effort he poured into getting us some stuff we'd never have been able to get otherwise, I'd say that was pretty worthy sacrifice.