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Author Topic: Questions/Comments about 2.0  (Read 69762 times)

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October 04, 2012, 08:36:09 PMReply #60

Offline Corey

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Re: Questions/Comments about 2.0
« Reply #60 on: October 04, 2012, 08:36:09 PM »
The Venator is called Scylla. During the canonical Final Imperial Push, all we know is that Daala commanded a frigate called the Scylla, so we decided to make it a Venator. It's the ship she escaped from before going missing, so it probably ended up in the Maw Irregular Fleet, but the Maw Irregular Fleet you're thinking of with all the weird weapons and ships would be from about 2 decades later than this.
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October 05, 2012, 12:49:37 PMReply #61

Offline Slornie

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Re: Questions/Comments about 2.0
« Reply #61 on: October 05, 2012, 12:49:37 PM »
I'm pretty sure I gave the Scylla the Proton Beam ability when I coded it in (to represent the MCPS), but I think Corey removed it. :(
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October 06, 2012, 05:19:29 PMReply #62

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Re: Questions/Comments about 2.0
« Reply #62 on: October 06, 2012, 05:19:29 PM »
I've been destroyed before the thing i'm gonna ask happend: In reunification after un kill Delvardus, Daala takes control of the knight hammer or she will still use the Gorgon star destroyer?

EDIT: Never mind i've already read about that in the home page. I was actually looking the name of the creepy huge and weird rancor that is in Felucia on the skirmish, Thank you anyway
« Last Edit: October 07, 2012, 12:36:37 AM by Eclipse »
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October 08, 2012, 12:04:40 PMReply #63

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Re: Questions/Comments about 2.0
« Reply #63 on: October 08, 2012, 12:04:40 PM »
That would be a bull rancor.


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October 08, 2012, 10:27:47 PMReply #64

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Re: Questions/Comments about 2.0
« Reply #64 on: October 08, 2012, 10:27:47 PM »
Did patch 2 change hyperspace speeds?  Everyone seems to move slower now.
People should not be afraid of their government...governments should be afraid of their people.

October 09, 2012, 03:01:18 PMReply #65

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Re: Questions/Comments about 2.0
« Reply #65 on: October 09, 2012, 03:01:18 PM »
No. The only changes made were the ones mentioned in the changelog.
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October 09, 2012, 06:43:01 PMReply #66

Offline yutpaeksi

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Re: Questions/Comments about 2.0
« Reply #66 on: October 09, 2012, 06:43:01 PM »
The build pad options for the EotH, you might want to double check them. They get the AA turret for 20 creds, an anti-vehicle turret for 20 creds, a 550 cred proton torpedo turret, and then a 300 credit bacta tank. Going with the high cost of EotH stuff, I imagine the anti-vehicle turret and AA turrent are the ones that are priced too low.

Also I'm surprised you guys even allowed them the other two turrets, they really only need an AA one. Helps in keeping with their mobile fighting force philosophy.

Infantry heroes did not get the land speed bonus as regular infantry. They now lag way behind.
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October 09, 2012, 06:55:55 PMReply #67

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Re: Questions/Comments about 2.0
« Reply #67 on: October 09, 2012, 06:55:55 PM »
A few days ago I was playing the original forces of corruption and noticed two things:
1) The grapichs improvement is huge well done
2) Darth vader's executor is bigger that a praetor II and , I don't understand anything bout that pathfinding and all that stuff, but it did not started to turn arround I mean I've read on a few post that the problem is the size and well i'm really curious about this. Thanks
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October 09, 2012, 07:03:16 PMReply #68

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Re: Questions/Comments about 2.0
« Reply #68 on: October 09, 2012, 07:03:16 PM »
It's a combination of size, Z layer (there are several of these, which are the basic factors determining how high or low a unit is compared to other units), what it's moving around and where it's moving. The vanilla Executor actually does have the same pathfinding isses, and technically far worse than the Praetor would in the same environment, the difference is that it isn't the same environment.

It's the same as with the galactic unit control freeze: it exists in the vanilla game as well as the mod, but it's more obvious in the mod because the vanilla game is essentially so basic and effectively empty that it doesn't become a huge issue.
« Last Edit: October 09, 2012, 07:05:44 PM by Corey »
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October 09, 2012, 07:11:58 PMReply #69

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Re: Questions/Comments about 2.0
« Reply #69 on: October 09, 2012, 07:11:58 PM »
I see thanks for clarify this to me but by "vanilla" you mean the original game? or what?
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\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


October 09, 2012, 07:14:02 PMReply #70

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Re: Questions/Comments about 2.0
« Reply #70 on: October 09, 2012, 07:14:02 PM »
Yeah, vanilla is the term for an original unmodified game.
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October 11, 2012, 03:31:12 PMReply #71

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Re: Questions/Comments about 2.0
« Reply #71 on: October 11, 2012, 03:31:12 PM »
By no means what i posted before was meant as a must do and if it seemed that way, I apologize.

Q: When I send an army or fleet to a planet, sometimes it takes the longest route to the planet i send them to, even when it's three planets away. Is this something similar to the SSD and Praetor's making a circle while moving?

P.S. If this was mentioned before, I probably missed it ( given my bad eyesight, most likely the case,  I'll still be looking).

P.S.S.  Still love this mod, just my pc cant handle it much anymore (new pc needed)

October 11, 2012, 04:31:18 PMReply #72

Offline Corey

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Re: Questions/Comments about 2.0
« Reply #72 on: October 11, 2012, 04:31:18 PM »
By no means what i posted before was meant as a must do and if it seemed that way, I apologize.

Don't worry, it didn't.

Q: When I send an army or fleet to a planet, sometimes it takes the longest route to the planet i send them to, even when it's three planets away. Is this something similar to the SSD and Praetor's making a circle while moving?
Similar reasoning behind it, at least.
« Last Edit: October 11, 2012, 04:33:54 PM by Corey »
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October 15, 2012, 11:33:04 AMReply #73

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Re: Questions/Comments about 2.0
« Reply #73 on: October 15, 2012, 11:33:04 AM »
I've noticed that Era 2 barely gives the Empire any advantages whatsoever, I like Thrawn and all, but I don't see why an IR player wouldn't just send him on a suicide mission just they can get to Era 3 and get a ton of new, more powerful units.

October 21, 2012, 06:46:59 PMReply #74

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Re: Questions/Comments about 2.0
« Reply #74 on: October 21, 2012, 06:46:59 PM »
Largely from the bonus Thrawn himself and his heroes give to ships, plus he has some superior frigates which, ith the bonus, can be rather effective. If you prefer the other eras or think they're better off for you, then by all means kill him off but keep in mind part of the advantages and disadvantages of a faction in each era is also what you're making available to the other factions. Era 3 may have all these large toys for the Remnant, but it also gives the Empire of the Hand the Phalanx, and the New Republic starts their path to snowball-land.
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October 26, 2012, 03:35:53 PMReply #75

Offline Revanchist

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Re: Questions/Comments about 2.0
« Reply #75 on: October 26, 2012, 03:35:53 PM »
Hey I was wondering, are the transports given their canon weaponry as well??
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October 27, 2012, 12:41:23 AMReply #76

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Re: Questions/Comments about 2.0
« Reply #76 on: October 27, 2012, 12:41:23 AM »
More or less. Slornie would know this one better than me I think, but I seem to remember being less trict on that.
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October 27, 2012, 08:30:48 AMReply #77

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Re: Questions/Comments about 2.0
« Reply #77 on: October 27, 2012, 08:30:48 AM »
We didn't go into too much detail for the transport units since they are all pretty weak anyhow. In general I think they are probably more powerful than their canon armaments would indicate.
« Last Edit: October 27, 2012, 08:32:22 AM by Slornie »
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November 19, 2012, 10:25:22 PMReply #78

Offline rumiks

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Re: Questions/Comments about 2.0
« Reply #78 on: November 19, 2012, 10:25:22 PM »
how many fighters do these hives actually make i noticed on one planet i had 2 up it made a total of 2 each before it was raped and destroyed it has nothing to protect itself with why not just give them golans at least golans can protect themselves and even they pour out more than 2 fighters before they are destroyed i think the hives are a failure for eoth either give them more protection make more fighters come out and let the important capital ship places to be able to build more than 2 some places can build 2x3 2x2 1x1 golans it confuses me when you make new factions but dont finish a faction that has been there from day one
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November 19, 2012, 11:22:05 PMReply #79

Offline Corey

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Re: Questions/Comments about 2.0
« Reply #79 on: November 19, 2012, 11:22:05 PM »
There's quite a few false statements in that post.

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how many fighters do these hives actually make i noticed on one planet i had 2 up it made a total of 2 each

The correct answer is actually 8 at a time, and then 16 reserves, for a total of 24.

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it has nothing to protect itself with why not just give them golans at least golans can protect themselves

They have some base weapons of their own, but their key use is in their fighters. Sure you can say "well a Golan could beat it 1 on 1" but that's not the point, and we've always said it's not the point. The Brask essentially has at least 1 fighter squadron for every hardpoint the Golan I has, and its strength is in providing that fighter support and map control. They can fight off small frigates on their own as well, but their power is usable around the map, whereas Golans have to be in the right place to be helpful. That's the tradeoff, and their weakness is they're vulnerable to a direct assault. That's how balance works. We didn't give them Golans because we didn't want every faction to just be a carbon copy of each other. That's not interesting, and it's not fun. Even if you don't think so, 24 extra fighter squadrons over the course of a battle is very useful, it's just spread out more (both spatially and temporally).

Quote
and even they pour out more than 2 fighters before they are destroyed

Golans have exactly 2 fighter squadrons, and never spawn more. This is true for all levels.

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it confuses me when you make new factions but dont finish a faction that has been there from day one

Frankly, you don't have enough information about how the mod's workflow works to make that comment. Also, kind of ironic, considering:

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if you do make a new one after finishing version 2 maybe you could add the vong in as a faction and make senarios that could of happened what if endor went bad,

Which makes me think your bias is against the Pentastar Alignment, especially considering previous posts on the subject.

Either way.

We always intended for the Brask to be one of a few defense platforms for the Empire of the Hand, but there were several things which held us back from finishing the others. You have 50 posts so I'm assuming you've seen the Visvia. It's been in development for quite some time, however the thing about Empire of the Hand stuff? We have to design it. That's an extra step we don't have to do for anything else in any other faction, and it is a huge deal. The Visvia was designed by Slevered in early June (the first time anyone was able to make a good design for it), and was being UV'd by him and supposed to be skinned by Kalo over the next 3 months. 2.0 was released in August, but because of Kalo's computer issues we had some issues getting it finished. By the time this became an issue, the Pentastar Alignement had been complete for almost 3 months. The Pentastar Alignment had absolutely nothing to do with any interference to the Visvia's production unless the time machine Slornie was supposed to get me years ago finally showed up and I didn't notice.

Let's assume I had been working on the PA stuff at the same time as the Visvia was being worked on by Slevered and Kalo (since the Pentastar Alignment work was mostly done by me). What would that mean for the Visvia's production? Well, essentially fuckall. Even if the whole team dropped what we were doing to work on it, it wouldn't have made a difference. Only one person can really work on a model, skin or UV save for edits made by somebody else at the end.

Ironstylus was probably quoting somebody else, but the way he put it works pretty well for me: no matter how many mothers you throw at it, it takes nine months to make a baby. I could sit there staring at Davis while he works on the Lucrehulk, but Kalo and Ca3ba would probably just say my apparently dead-eyed stare was creeping him out.


Here's the other thing about the Pentastar Alignment's impact on the dev process as far as art assets go. The development of the entire faction involved making only two more models than we were going to do otherwise. The rest is stuff we've had for a long time and just never used. The Praetor was already being done for the Remnant, and the other assets we've had for a long time. The only new assets there were the Vengeance and TIE Hunter, and Kalo and I probably spent more time complaining about it than we actually put into making it. The faction itself was also something Xizer had asked for, and considering how much money and personal effort he poured into getting us some stuff we'd never have been able to get otherwise, I'd say that was pretty worthy sacrifice.
« Last Edit: November 22, 2012, 04:37:27 AM by Corey »
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