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Author Topic: Suggestions for 2.1  (Read 282178 times)

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July 17, 2013, 10:14:29 PMReply #580

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #580 on: July 17, 2013, 10:14:29 PM »
I personally enjoyed the Vong war as well. It was one of the best story lines of the EU in my opinion.

Indeed, I found them creative and interesting as antagonists. I also found myself rooting for Nom Anor later in the saga as well. It was also really great to revist worlds like N'zoth, Bakura and the unknown regions bantom had opened but never touched again.
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July 18, 2013, 01:03:57 AMReply #581

Offline Corey

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Re: Suggestions for 2.1
« Reply #581 on: July 18, 2013, 01:03:57 AM »
First off, please try to stay on topic. I already have to split off one topic today.

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I disagree on the infantry thing though. The Mon Cal Infantry could have the Grenadier weapons, and the Wookiee's could have the plasma weapons from Zann's troops. Both are unique, and do different things than the regular blaster or missle troops. That would make Wookiee's vehicle killers, and Mon Cal's good at dispersing other infantry, while being cheaper than vehicle's that do the same.

I still maintain that the differences in infantry types in a game like EaW are, beyond the basic trooper/plex/commando distinctions are entirely illusory and entirely visual at best. What, for example, distinguishes those plasma-wielding wookies from the regular NR soldiers?

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The Liberator and Dauntless class ships show up in Comics set after the Rebellion, used as New Republic ships. I like the idea mentioned of other planets having other ship building trees. The Dauntless could be set up on a planet, the Liberator on another, and maybe the CC 9000 on Corellia. People like diverse battle groups, and these ship's off cool options.

Again, the only stats available for the Liberator are completely over the top for a ship of its size because they were designed to stand up to SSDs in Rebellion (meaning their stats make no sense and were an ad hoc decision for the purposes of a game no different from how Petro gave MC80s and ISDs the same weapons, but which becomes unnecessary and damaging within our own system). The Dauntless is in effectively the same boat. Since all these ships bring to the table is a name and a design, what is it exactly that makes them useful, and what do they bring to the mod besides visual diversity? What's "cool" about them? You can find people who think any individual design is cool, so if the deciding factor here is just what's cool and not what actually adds somethign substantial, what's the cutoff criteria? Beyond a certain point, visual diversity is just another word for noise, and it makes the mod worse overall because the mod is stuffed full with redundant ships that still divert time and resources that can be used to add other more meaningful content, or better yet polish existing content. Every new ship that gets added is one more thing that needs to be maintained, and the end result is a worse mod. Each ship also delays the release of the mod by about a week and a half on average. There's plenty of people that'd just say "oh well you're just being lazy" but that's an exceptionally narrow way to look at it. We're still working today on content we decided to add or started working on 2-3 years ago with the EotH restoration project (for example) and we're far more interested in making the content that's actually there and needed better than just throwing in whatever we find on wookiepedia because a few people might find it cool, which also piles onto the already hefty filesize and performance demands.

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Perhaps in the future(not 2.1) more emphasis on the building of the EotH. You guys created some awesome units for them from scratch. I'd love a campaign that doesn't pit them against Imperials or the Rebels bu trather against some enemies they faced and defeated in the Unknown Regions. Like a GC entirely in the Unknown Regions for just the EotH against the Ssi Ruuk, Vagaari, Nuso Esva and pirates would be very awesome. I'd love to do some VOs too if it could be an event driven campaign. I think it would be a truly fitting way for EotH fans to get to do a lot of stuff that we know happened but didn't get a chance to ever do. Starting at Nirauan and gradually unlocking new heroes, units and resources to make the EotH what we all know and love.


While I don't disagree that it would be cool, that's entirely unfeasible. It's effectively a whole mod unto itself. It would require building three or four factions entirely from scratch, with all new infantry, vehicles and ships. Controlling only a few planets and being only in one GC doesn't make the resource costs any less, and infact makes it even less desireable since it's a huge portion of the content. It'd be equivalent to making the EotH itself again from scratch (which we did, except it was space and only half of their ground stuff, whereas this has all of that, plus at least 6 entirely new infantry units)
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July 18, 2013, 02:01:06 AMReply #582

Offline Crisiss

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Re: Suggestions for 2.1
« Reply #582 on: July 18, 2013, 02:01:06 AM »
And the almighty Corey comes to rape everyone's hopes and dreams.


gg no re
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July 18, 2013, 07:03:50 PMReply #583

Offline Revanchist

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Re: Suggestions for 2.1
« Reply #583 on: July 18, 2013, 07:03:50 PM »
I think the Dark Jedi should be given something other than Heal. Maybe they could be given Cloak instead.
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July 18, 2013, 08:36:21 PMReply #584

Offline Crisiss

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Re: Suggestions for 2.1
« Reply #584 on: July 18, 2013, 08:36:21 PM »
I think the Dark Jedi should be given something other than Heal. Maybe they could be given Cloak instead.
Maybe a really low tier version of Gethzerion's drain life? Or was it Siri? Been playing too much SWGemu ._.
"Honor is a fool's prize. Glory is of no use to the dead." - Revan

"The object of war is not to die for your country, but to make the other poor bastard die for his." - Winston Churchill

"Earth to earth, ashes to ashes, dust to dust."

"We have drones and satellites and missiles that can pick a mosquito off a target's nose from three thousand miles away. Why do we have these things? Because the military gets an obscene budget every year and they spend it finding the best possible way to kill every living thing they can fit in a blast radius."

"May God have mercy upon my enemies, because I won't." -General George S. Patton

July 18, 2013, 09:56:40 PMReply #585

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #585 on: July 18, 2013, 09:56:40 PM »
lol well Corey does have a point and while we may come up with some of these ideas it's up to him and the team with little or no sleep and lots of work to make it feasible. It's good that he thinks through what can be done with the mod or it'd be a giant mess. His arguments are sound and I do concede the point. I shall also attempt to stay on topic from here on out.
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July 19, 2013, 01:04:26 PMReply #586

Offline jordanthejq12

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Re: Suggestions for 2.1
« Reply #586 on: July 19, 2013, 01:04:26 PM »
Maybe a really low tier version of Gethzerion's drain life? Or was it Siri? Been playing too much SWGemu ._.

The ability was originally Silri's, and I would agree with giving it to Dark Jedi, who are, after all, Jedi who are dark. (Although, no doubt iPhone users already know Siri can drain your life too. ;))
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July 21, 2013, 07:10:41 AMReply #587

Offline Blackout

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Re: Suggestions for 2.1
« Reply #587 on: July 21, 2013, 07:10:41 AM »

July 22, 2013, 01:22:48 PMReply #588

Offline jordanthejq12

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Re: Suggestions for 2.1
« Reply #588 on: July 22, 2013, 01:22:48 PM »
So it's not too late to make a suggestion? Okay. I saw a while back that the V-19 Torrent was considered as a Pentastar fighter unit. Might I instead suggest the V-Wing fighter, an overall superior craft to the V-19. In addition to this, there is another important factor: the V-Wing already exists in-game, and would not require a unit built from scratch.

(Disclaimer: I am aware the V-19 was produced in far greater numbers.)
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July 22, 2013, 01:57:07 PMReply #589

Offline Slornie

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Re: Suggestions for 2.1
« Reply #589 on: July 22, 2013, 01:57:07 PM »
In addition to this, there is another important factor: the V-Wing already exists in-game, and would not require a unit built from scratch.
The V-19 is already in-game now too. ;)
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July 22, 2013, 04:08:12 PMReply #590

Offline jordanthejq12

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Re: Suggestions for 2.1
« Reply #590 on: July 22, 2013, 04:08:12 PM »
So you have a V-19 model already? Okay, so what's your thought on the V-Wing as a replacement or (if the roster can hold another slot) as another fighter, maybe flying off the Venator? Could it be done as part of that corporation-thing they would have instead of eras?
"Show the same loyalty you have in the past, Mandalore. If there is a Mandalorian crusade, let it be for something that will carry your people's memory into the future, so when the time comes when there are no more Mandalorians, than at least their honor will remain."
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July 22, 2013, 04:14:50 PMReply #591

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Re: Suggestions for 2.1
« Reply #591 on: July 22, 2013, 04:14:50 PM »
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

July 22, 2013, 04:16:53 PMReply #592

Offline Crisiss

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Re: Suggestions for 2.1
« Reply #592 on: July 22, 2013, 04:16:53 PM »
So you have a V-19 model already? Okay, so what's your thought on the V-Wing as a replacement or (if the roster can hold another slot) as another fighter, maybe flying off the Venator? Could it be done as part of that corporation-thing they would have instead of eras?
Look, I don't mean to be rude, but to put it bluntly the mod is already nearly 5 gigabytes, and every single new unit that is pretty much a copy/paste of another is redundant and a waste of time. The V-Wing doesn't offer anything the V-19 didn't, although I personally prefer the V-Wing since it was also pushed into Imperial service. The V-19 is in, the V-Wing isn't, get used to it. :)
"Honor is a fool's prize. Glory is of no use to the dead." - Revan

"The object of war is not to die for your country, but to make the other poor bastard die for his." - Winston Churchill

"Earth to earth, ashes to ashes, dust to dust."

"We have drones and satellites and missiles that can pick a mosquito off a target's nose from three thousand miles away. Why do we have these things? Because the military gets an obscene budget every year and they spend it finding the best possible way to kill every living thing they can fit in a blast radius."

"May God have mercy upon my enemies, because I won't." -General George S. Patton

July 22, 2013, 10:00:02 PMReply #593

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Re: Suggestions for 2.1
« Reply #593 on: July 22, 2013, 10:00:02 PM »
Look, I don't mean to be rude, but to put it bluntly the mod is already nearly 5 gigabytes, and every single new unit that is pretty much a copy/paste of another is redundant and a waste of time. The V-Wing doesn't offer anything the V-19 didn't, although I personally prefer the V-Wing since it was also pushed into Imperial service. The V-19 is in, the V-Wing isn't, get used to it. :)

Bit harsh there, though you are right. There are enough unit similarities without the need to add more.
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July 22, 2013, 10:12:28 PMReply #594

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Re: Suggestions for 2.1
« Reply #594 on: July 22, 2013, 10:12:28 PM »
Despite lacking shields, I prefer the V-19, it has concussion missile launchers, so gives the PA a great all around fighter that can do some minor damage to shields, much like all of the fighters for the NR.  Very much further differentiates them from the IR.
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July 22, 2013, 10:45:54 PMReply #595

Offline [REaW] CC0431

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Re: Suggestions for 2.1
« Reply #595 on: July 22, 2013, 10:45:54 PM »
I've got a couple more suggestions, i hope they won't be to much...

1. Is it possible to give the Jedi randomly colored Lightsabers when they land? It's getting a little... Well... Annoying that all they have is yellow, and why yellow in the first place? (Not trying to sound rude or mean or anything)

2. What about Kyp Durron as another Jedi Knight hero? He was one of the first Jedi, so he fits the time-period of the Mod.  (Era 4. Btw, LOVED that you added Kyle Katarn!)

3. And lastly, the Sun Crusher? As an Imperial Super Weapon? It was used by the Empire when Daala was trying to defeat the NR.

That's it, please consider or instantly shoot down these suggestions.

July 22, 2013, 11:10:53 PMReply #596

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Re: Suggestions for 2.1
« Reply #596 on: July 22, 2013, 11:10:53 PM »
Sun Crusher is out of the scope of FOC's capabilities.  Same reason world devastators and the like aren't in the game.

Can't speak towards Kyp.

I believe the reason all Jedi have the same lightsaber is that it would require multiple models to be able to have multiple colored lightsabers, and the mod team is trying to keep the mod as minimal as possible, since it's already quite huge.
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July 22, 2013, 11:32:12 PMReply #597

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Re: Suggestions for 2.1
« Reply #597 on: July 22, 2013, 11:32:12 PM »
Yeah... You've got a point with the Sun Crusher...

But still, yellow Lightsabers? I would think blue would be a better choice since EVERYONE seems to use it...

July 26, 2013, 05:56:02 PMReply #598

Offline Blackout

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Re: Suggestions for 2.1
« Reply #598 on: July 26, 2013, 05:56:02 PM »
My biggest suggestion for TR is to overhaul space skirmish completely. To the complete contrast of my opinion on Multiplayer Campaign, I think that space skirmish was so overdone and so many of the unnecessary things that were added, extremely hindered the experience of space skirmish compared to the original game. I might just start a thread about how space skirmish should be re-done entirely. The best thing about multiplayer atm are the two new grey color choices.
 

July 26, 2013, 06:43:49 PMReply #599

Offline Corey

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Re: Suggestions for 2.1
« Reply #599 on: July 26, 2013, 06:43:49 PM »
I find that hard to believe considering basically nothing was changed about it. Do you have any actual examples? What unnecessary things are you actually talking about?
« Last Edit: July 26, 2013, 06:46:19 PM by Corey »
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