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I was just reading Corey's 2012 explanation for not having World Devastators in game, about how you can't translate how it strips planets of resources to build weapons. But could it be possible to make WDs act the same way Lando or Karrde does, making a credit bonus for what planet it is over, as well as making a discount in credits for some if not all units/ships on that planet. Could you maybe code it like how the Arc Hammer allows building certain units, but instead of building unique units over a friendly planet it can build units over ANY planet, even enemy ones? It just seems like WDs could operate like Minor hero space unit for the IR; with credit bonuses, discounts and the ability to build ships while blockading enemy planets.Edit: Thanks Slornie for moving this to the right thread.Moved to Suggestions for 2.1 ~ Slornie
Altough I would love to have WD, the galaxy gun and the eclipse all at the same time that would make the empire in era 3 just too powerfull to be beaten. But as I'm an imperial player I wouldn't mind use them anyway
Couldnt you just set them over enemy planets eventually destroying the world thus resulting in cheap really quick production times?? something like that? like a death star just building crap lol
On IR droids: If you are talking about the SW Rebellion droids you should know that Corey has a post in this thread (I think) where he states an intense hatred of how those things look. I love Rebellion, and my favorite ship is only found in that game (the Liberator) But I'm not really sure what the canon is for most of that stuff, like dark troopers.
They're canon.http://starwars.wikia.com/wiki/X-1_ViperStupid, but canon.
Sedriss QL hasn't been mentioned... He was a powerful Dark Jedi that was a power issue after the Emperor's second rise...
1. When Leia is on a planet she is accompanied by four Noghri assassins as bodyguards. (After Thrawn is defeated of course) This is true to the comics and what not because Leia helps the Noghri and they respect her as Vader's daughter making her worthy of the Noghri.
3. Different Race units for the New Republic i.e. Wookiee Assault Troops, Mon Calamari Troops, Sullustan Cheap Militia Troops, Bothan Scouts. ( Love the Novatroopers in 2.0 by the by )....Infantry is not infantry bro. Wookiees regenerate for one. Assault Wookiee teams could regenerate and have heavy blasters. Bothan Scouts could have a stealth ability, and a high LOS on the battlefield. Mon Calamari were known to be great at defensive operations, and heavy guns like a Stormtrooper E-Web gun. Sullustans... well I just like the little guys.
5. I usually say more planets! But Corey told Me what the deal is the the lots of planets thing. However I think that the Art of War light type game should have as many as the final imperial push 59 planets, that'd be cool.
6. The Shadow Academy for the Imps. Brakiss ran it with a Dathomiri Witch, could be like a bad ass Imp. base, could have a Dark Jedi Zekk, that becomes a good Jedi character in the next age.7. Jacen and Jaina... where they at playa???...Jacen and Jaina did a bunch of stuff, that would co-inside with the last era of this game. I.E. the Shadow Academy, where Brakiss meets his end. That happens around the same time period that Pellaeon brings the Empire into a more cohesive union. Though they are like 13 or 14 years old at the time lol.
8. Imperial Guards! They were around for a while still, if not Imperial Guards then Imperial Sentinels would be pretty awesome.
The Liberator- also one of my favorite ships "is" indeed canon, and needs to be in this game.
Why does it need to be in the game? There's only ever been mention of them being used by the Rebellion, never the New Republic. More importantly, much like the Bulwark the only stats available for them are from Rebellion, making them deliberately extraordinarily overpowered for the sake of the Rebels being able to fight SSDs, so there isn't even much to work off of with them. Just because a ship exists doesn't mean it's worth adding.
It's been awhile since I suggested something, so here I go.In Hunt for ZsinjRogue and Wraith Squadron for NR , the first as a fighter group the second as a purely commando group(similar to Hand of Judgement, sniper, demo, repair and spy)
TIE Raptors for Zsinj instead of TIE Defenders as buildablesMore hyperspace routes for a kind of hide and seek between players, more of a Hunt
Pirate units for Zsinj and corvettes instead of the lighter Imp ships to further distinguish him as being independent of the IR tech
More emphasis on sabotage options
A couple of ideas for stuff:A Hunt For Zsinj Multiplayer would be pretty cool.Rogue definitely would be good. Wraiths maybeMy idea would be to have a buildable Raptor Specialist (with a build and lifetime limit). They would function similar to Defilers in FoC. They could either be used as ground units or be spent to perform selected corruption type abilities (Sabotage and Bribery come to mind). They could only be built at Zsinj's location too.