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could it be possible to name ships? or original game makes it impossible?
Ok, I've been playing a lot again lately and I've got some things that have probably already been mentioned, but regardless, I thought I would toss em out there anyway. To start things off, the Correllian (likely spelled wrong, sorry) gunship hardly ever fires its concussion missiles, and sometimes doesn't fire them at all. I had two of them focusing on a tie bomber and it took twenty to thirty seconds for the bomber squad to go down. Compared to the corvette which costs less, and would shred that bomber squad in seconds with only one of them, there is really no point to buying the gunship. If they fired their missiles more often, like the Hand's vigilance gunship, they would be more useful. Shifting gears, the Sacheen should only cost one population unit, and even then it's not very useful as far as I could tell. The Corona could also use a buff. I feel like it is weaker than the nebulon b's that it is supposed to be the successor to. They are more beefy, have a harder to hit profile, and have a better fighter compliment then the nebulons, but in terms of fire power, they put out almost nothing. The description also says that it's good for starfighter screening but it doesn't have any laser cannons or concussion missiles so unless this is pointing to the fighter compliment it holds, that part of the description doesn't stand true. The bothan frigates might be in need of a slight nerf. They are amazing for their cost. You could also simply nerf their power to weapons ability.Regarding the power to weapons ability, on some ships, it is simply too good. The reason for this is that on some ships, the ability doesn't drain shields. Not sure if that was intended or not, but without the drawback, it is simply a nice 15 or so seconds of crazy damage output that can be used without risk. The ships that I have noticed do not lose shields are: Chaf, Warlord Gunship, Bothan Frigate, and the Nebula Capital. I haven't played much of the remnant lately so I'm not sure about theirs.Quick note, I'm not sure that the Hand's decimator corvettes' point defense systems ability works properly. When used, it simply goes straight to cooldown rather than filling up so to speak like other over time abilities. I can't be certain it wasn't working though.Regarding the vigilance corvette, the description claims that it has a cloaking device however it lacks this ability in game. When defending in space, it would be nice if there could be someway to launch your defense fleet in a location you wish. The game tends to set them up in bad formations and this would allow the player to arrange the fleet optimally. Also, many of the starting points for the defense fleets are very far forward which makes the golans more of a last line of defense sort of deal. If that is what they were intended to be then that's fine but otherwise, it would be nice if the starting points could be moved back to be able to utilize them better. This would also help the ai out since they always turn tail at the start of the battle which leaves their defense fleet exposed to an easy hyperspace jump ambush. AT-ST's deal splash damage. Not sure if this was intended or not, but it really makes them shred infantry squads. The Hand's Glitzeans might be a little overpowered. You can simply land a bunch of those and steamroll just about everythingOkay, I think that is everything. Sorry for the long post and I apologize in advance for any redundancy. I'm sure you guys get a lot of people saying the same stuff. Hopefully some of this was helpful.
would it be possible to add a flying unit for IR and PA?
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
So the AI likes to put him on the ground? I could have sworn we fixed that script (and this must be about the third release I've said that).
A suggestion um could you guys make the corona not spawn so many fighters? I think it brings in 3 or something its insane have enough problems with missiles and what not also could you make it so fighters die when they get hit by only 1 turbo laser? now I know everyones like omg you cannot but lets be realistic here not targeting just the damage. I'm pretty sure one turbo laser will shred a little fighter just saying.
My suggestion would be to remove Jerec from being a land hero. He's FAR more useful in space combat, and he refuses to stay in a space fleet as he is. Be easiest if he was just removed in the entirety from being used on land.
Same goes for Palpy when he spawns in EoW or AoW, he just sits on Byss. Not really difficult at all.