0 Members and 4 Guests are viewing this topic.
Yeah and sometimes the Ai forgets that they are there i dont know how since the ai is all knowing and they send their fleet along with some galofrees. I always save some fighters to go and look for them and have an interdictor ready to stop them from escaping.
I think this mod is awesome. The battles againest infantry are faster so they die quicker. The maps are bigger and more complex which is good and bad. Good because we get to explore more things in the Star Wars universe. Bad because it takes longer to eliminate your enemies. Still, good job on the mod.
Thats what the save button is for! Tho I agree, its not a battle anymore when your just hunting down infantry units scattered around the map just drawing things out.
Tell us what you think of the latest version of this mod. Write a review, tell us we suck or suggest changes. If you have a major suggestion (units, faction changes, planets, etc) feel free to start another thread.
Corey would there be a way to tweak the bombing runs to say represent a squadron instead of only three bombers? Say wider saturation but four times the amount it takes to recharge?
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
Would one normally commit an entire squadron to a single target? In the novels i seem to recall that squadrons (e.g. Rogue Squadron) tended to be divided between three or four targets..
Let's not re-overpower the bombing runs again...It seems like they're finally decently appropriate now in the beta...Logic at times must give way to gameplay mechanics. After all, if we stuck with logic, why wouldn't Star Destroyers from orbit just level everything with bombardment without needing to land ground forces at all. Oh right cause the game would be broken...