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Author Topic: 1.3 General Review and Feedback Thread  (Read 49351 times)

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June 18, 2012, 04:23:12 PMReply #100

Offline Zsinj

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Re: 1.3 General Review and Feedback Thread
« Reply #100 on: June 18, 2012, 04:23:12 PM »
Yeah and sometimes the Ai forgets that they are there i dont know how since the ai is all knowing and they send their fleet along with some galofrees. I always save some fighters to go and look for them and have an interdictor ready to stop them from escaping.
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June 18, 2012, 04:28:10 PMReply #101

Offline Corey

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Re: 1.3 General Review and Feedback Thread
« Reply #101 on: June 18, 2012, 04:28:10 PM »
Pretty sure he's talking about the Troop Transports since he said skirmish.
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June 18, 2012, 04:31:27 PMReply #102

Offline Lord Xizer

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Re: 1.3 General Review and Feedback Thread
« Reply #102 on: June 18, 2012, 04:31:27 PM »
Yeah and sometimes the Ai forgets that they are there i dont know how since the ai is all knowing and they send their fleet along with some galofrees. I always save some fighters to go and look for them and have an interdictor ready to stop them from escaping.

A good strategy. I have also noticed the AI doing this.
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June 18, 2012, 04:32:48 PMReply #103

Offline Zsinj

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Re: 1.3 General Review and Feedback Thread
« Reply #103 on: June 18, 2012, 04:32:48 PM »
He said skirmish oh i thought he was talking about the GCs.
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June 19, 2012, 12:23:08 AMReply #104

Offline subame

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Re: 1.3 General Review and Feedback Thread
« Reply #104 on: June 19, 2012, 12:23:08 AM »
sorry for not being clearer
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June 21, 2012, 10:19:30 AMReply #105

Offline Mdog1217

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Re: 1.3 General Review and Feedback Thread
« Reply #105 on: June 21, 2012, 10:19:30 AM »
I think this mod is awesome. The battles againest infantry are faster so they die quicker. The maps are bigger and more complex which is good and bad. Good because we get to explore more things in the Star Wars universe. Bad because it takes longer to eliminate your enemies. Still, good job on the mod.

June 21, 2012, 08:19:35 PMReply #106

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Re: 1.3 General Review and Feedback Thread
« Reply #106 on: June 21, 2012, 08:19:35 PM »
I think this mod is awesome. The battles againest infantry are faster so they die quicker. The maps are bigger and more complex which is good and bad. Good because we get to explore more things in the Star Wars universe. Bad because it takes longer to eliminate your enemies. Still, good job on the mod.

The true joy of War is in the battle not the victory.
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June 21, 2012, 08:20:19 PMReply #107

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Re: 1.3 General Review and Feedback Thread
« Reply #107 on: June 21, 2012, 08:20:19 PM »
Well said Xizer
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June 21, 2012, 09:34:40 PMReply #108

Offline tlmiller

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Re: 1.3 General Review and Feedback Thread
« Reply #108 on: June 21, 2012, 09:34:40 PM »
Yes, but if battle takes too long, then you can't finish slaughtering rebel scum before you have to leave for work.
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July 06, 2012, 02:22:42 PMReply #109

Offline Rissien

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Re: 1.3 General Review and Feedback Thread
« Reply #109 on: July 06, 2012, 02:22:42 PM »
Thats what the save button is for! Tho I agree, its not a battle anymore when your just hunting down infantry units scattered around the map just drawing things out.

July 06, 2012, 06:43:51 PMReply #110

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Re: 1.3 General Review and Feedback Thread
« Reply #110 on: July 06, 2012, 06:43:51 PM »
Thats what the save button is for! Tho I agree, its not a battle anymore when your just hunting down infantry units scattered around the map just drawing things out.

Indeed
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August 12, 2012, 12:30:28 AMReply #111

Offline Newrepublic-woodie

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Re: 1.3 General Review and Feedback Thread
« Reply #111 on: August 12, 2012, 12:30:28 AM »
Tell us what you think of the latest version of this mod. Write a review, tell us we suck or suggest changes. If you have a major suggestion (units, faction changes, planets, etc) feel free to start another thread.

Was just curious Corey.

Is the Acclamator oversized or on a near enough correct scale?
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August 12, 2012, 12:48:51 AMReply #112

Offline Corey

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Re: 1.3 General Review and Feedback Thread
« Reply #112 on: August 12, 2012, 12:48:51 AM »
Correct scale.
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August 12, 2012, 04:27:23 PMReply #113

Offline Lord Xizer

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Re: 1.3 General Review and Feedback Thread
« Reply #113 on: August 12, 2012, 04:27:23 PM »
Corey would there be a way to tweak the bombing runs to say represent a squadron instead of only three bombers? Say wider saturation but four times the amount it takes to recharge?
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August 12, 2012, 04:46:18 PMReply #114

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Re: 1.3 General Review and Feedback Thread
« Reply #114 on: August 12, 2012, 04:46:18 PM »
Corey would there be a way to tweak the bombing runs to say represent a squadron instead of only three bombers? Say wider saturation but four times the amount it takes to recharge?
Would one normally commit an entire squadron to a single target? In the novels i seem to recall that squadrons (e.g. Rogue Squadron) tended to be divided between three or four targets..
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August 12, 2012, 06:45:44 PMReply #115

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Re: 1.3 General Review and Feedback Thread
« Reply #115 on: August 12, 2012, 06:45:44 PM »
Would one normally commit an entire squadron to a single target? In the novels i seem to recall that squadrons (e.g. Rogue Squadron) tended to be divided between three or four targets..

I would  =D, because why just blow something up when you can LEVEL IT ALL!!!(Also the Rogues used X Wings for precision strikes not bombing, Salm's Y Wings went in with two flights or 48 Y Wings to bomb Grand Isle's Imp base)

I'm just saying Bombing runs tend to be saturation attacks in combat. they work well now, don't get me wrong.
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August 12, 2012, 07:33:28 PMReply #116

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Re: 1.3 General Review and Feedback Thread
« Reply #116 on: August 12, 2012, 07:33:28 PM »
Let's not re-overpower the bombing runs again...It seems like they're finally decently appropriate now in the beta...Logic at times must give way to gameplay mechanics. After all, if we stuck with logic, why wouldn't Star Destroyers from orbit just level everything with bombardment without needing to land ground forces at all. Oh right cause the game would be broken...
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August 13, 2012, 03:18:35 PMReply #117

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Re: 1.3 General Review and Feedback Thread
« Reply #117 on: August 13, 2012, 03:18:35 PM »
Let's not re-overpower the bombing runs again...It seems like they're finally decently appropriate now in the beta...Logic at times must give way to gameplay mechanics. After all, if we stuck with logic, why wouldn't Star Destroyers from orbit just level everything with bombardment without needing to land ground forces at all. Oh right cause the game would be broken...

Well now I think they are a bit underpowered, I did a bombing run over a NR light vehicle factory and it took off a third of the health but killed none of the little scout tanks at all. I understand making the run recharge longer so one doesn't overuse/spam bombing runs but now it's practically useless. I thought, why do I even HAVE bombers now?
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August 13, 2012, 03:59:48 PMReply #118

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Re: 1.3 General Review and Feedback Thread
« Reply #118 on: August 13, 2012, 03:59:48 PM »
I've not had any problems destroying specific targets with them, and in my opinion the nerfs to both orbital bombardments and Bombing Runs did exactly what theys hould have. Sure, it's cool to watch them come fly across the map or shoot down out of space and destroy something, but the basic fact of the matter is it's completely toxic to gameplay. They're free and there's literally no downside to using them, all they require is waiting for the cooldown. The defender has virtually no recourse, either. Previously they weren't a way to support your units which were winning the battle, instead the units were just used as a way to scout out a location to bomb, and that is not good. People would just camp and wait out the timer on the boming runs because they were the most efficient and easy ways to win the battle.

Asking why you even have bombers isn't even really a question. It's not like people are building ships for the purpose of having bombing runs and orbital bombardments, they come as a side effect of just having even the most basic fleet in orbit anyways. It's not like you spent all these resources getting that feature and now you don't think it's worth the input; that's impossible. You're putting in literally 0 resources and getting a huge advantage out of it, even with the nerfs.
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August 13, 2012, 04:54:12 PMReply #119

Offline Lord Xizer

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Re: 1.3 General Review and Feedback Thread
« Reply #119 on: August 13, 2012, 04:54:12 PM »
Extending the area of coverage by the Base Shield generator would also accomplish this as well as make sense, as it is the Base shield is fairly small and may cover one or two buildings if they are very close together.
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"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

 

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