Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Top 10 Star Ships in the Game  (Read 1759 times)

0 Members and 1 Guest are viewing this topic.

August 25, 2018, 11:14:14 PM

Offline Zardnaar

  • Rear Admiral
  • *****
  • Posts: 193
  • Approval: +0/-0
    • View Profile
Top 10 Star Ships in the Game
« on: August 25, 2018, 11:14:14 PM »
 The following is a list of what I think are the best ships in the game. This is overall and takes into account cost, when you can get them and how effective they are in their role. Counting Down

10. Lancer Frigate
 I put this in the number 10 slot as I quite like them. The lancer is exclusive to the empire and why I rated it so high is that out of all the cheap AA uits in the game I like this one the best. Its a bit slow but when you have clouds of fighters incoming it will shred things like TIE fighters and kill the tougher ones fast than other AA corvettes. Its fast enough to keep up with the capitals and suffers from the same problems every other AA corvette has if it gets caught near the front lines. I epxect some pushback on this placement but ever been in a situation where your AA corvettes can't shoot down a swarm fast enough? Well the lancer handles that the best.

9. Escort Carriers (Eriadu Authority)
 The EA has 2 escort carriers, I am referring to the 1 point version that has the enhance fire ability, carries 2 TIE hunters and is fast and cheap. 10 of these can be built for 7500 credits. That is 20 TIE hunters and 10 fast corvettes that can be used on mop up or in emergencies to break up corvette swarms.

8. Secutor Class Star Destroyers.
 Are you playing as Greater Maldrrod or the Pentastar Alignment and need to spam a lot of fighters? Well the Secutor is for you. Its one of the best carriers in the game and costs 8 points. THye tend to kjeep pumping out the fightrers and bombers and they can defend themsleves aqaint squishy units or help finsh off wounded prey Better than the Lucrehul that unit is rated higher for one main reason. Cost.

7. Lucrehulk
 The Lucrehulk is available to Zinj and it costs 8 points and carriers a large amount of fighters and bombers, most of which are crap. Hwever quantity has some advanatges and this thing is dirt cheap at 4000 credits or more like 3200with the Zsinj economic adviser. That its almost half the price of the Secutor. It has virtually no fire power worth mentioning but it also makes for a nice bullet sponge and the IA can strugle to blow them up quick enough. A key unit in the explosicve blob starts the Zsinj faction is capable of due to the wealth of the corporate sector worlds and this thing which can be built on Etti IV and Ession.

6. Mon Calamari 80b
 This thing is a toiugh as guts flying fishbowl that carries some good fighters, is reasonably cheap on Mon Calamari or with one of the NRs economic advisers and can recharge its shields. If I could build these as an imperial faction even with TIEs over the excellent NR fighters I probably would. NR fleet losses tend to be a lot lower due to the toughness of ships like this.

5. Chav Cruiser. The Empire of the Hand may not have the best ships in the game but everything they have is usually above average to very very good with only a few duds on the unit roster. This thing here just outclasses all the other 4 point cruisers in the game including the Crimson Command VSD IMHO. Its fast, has enhance fire and can absorb a relative beating compared to things like the VSDs.

4. Nebulon B Frigate.
 A 1 point unit that carries 2 X-Wings sign me up. The only real downside is the cost of these things as bulding a lot of them starts becoming comparable to things like SSD's. Chucking any where from a half dozen to 20+ in a fleet tends to win you a lot of battles. But the cost....

3. Quasar Fire Carrier
 Not as efficient as the Nebulon b but its a lot cheaper and carries 3 fighters- an X-Wing, A-Wing and a Y-Wing, or a TIE Raptor, TIE fighter and TIE Bomber for Zsinj. That is is some high quality fighters for a low price and it only costs 2 fleet points.  The Nebulon B is kind of better but this is good enough for the price. Cheaper cost means more ships early on and more ships early on is > better ships later due to the snowball effect. Snowball hard enough and you can afford to mass produce Nebulon B frigates. Even then I still build these with the logic of more fleets> 1 less fleets.

2. Tector Class Star Destroyer.

 These things are very tough and hit like a truck. The Eridu Authority and the Empire in Era 1, 4 and 5 are the only ones who can build this. It more or less takes care of the major problem Imperial ships have which is they are fragile. If the Imperial ships are battle cruisers or British designed type ships the Tector is a Bismarck or Iowa class BB equivalent. ISD IIs are basically for carrier fleets, this thing should be the bread and butter for your fleets in the eras you can build them.

1. Strike Cruiser

What is the best unit in the game? IMHO it is the imperial strike cruiser, a 3 point ship that hits hard, has the enhance fire ability and costs around 1200 or 1180 credits if you build them with economic advisers or on Antemeridas as Greater Maldrood or Corellia as the Empire. At that price you can mass produce them and can spam them early for the snowball effect. 4 capital ships and 12 of these (or 11 + 3 AA corvettes) works very very well. You can build 3 of them roughly for every VSD but they are faster, agile and have a very good range so they can fire over units. Park them behind Tectors, Allegiances, and SSD for example. Once shieelds are down having a few of these use the enhance fire ability tens to shred ships along with AI derp charges or lots of squishy but annoying corvettes. also benefits from the excellent imperial Admirals and wolf pacs of these under Thrawn are quite entertaining especially if you build a few spare Tectors in era 1 to carry over into era 2. 







 


« Last Edit: August 25, 2018, 11:19:17 PM by Zardnaar »

August 26, 2018, 05:39:12 AMReply #1

Offline t78

  • Rear Admiral
  • *****
  • Posts: 133
  • Approval: +3/-0
    • View Profile
Re: Top 10 Star Ships in the Game
« Reply #1 on: August 26, 2018, 05:39:12 AM »
The Strike Cruiser gives the IR something it generally lacks- the ability to place firepower wherever you want. Even the tector, being a triangle, finds it difficult to manouvre, and IR bombers can at times be inferior to other bombers, for various reasons.

With the strike cruiser, you can direct fire almost anywhere. While a wall of ISDSs/Tectors stays put, slowly nibbling away at enemy shields, SCs bring support to whatever part of the battle-line needs help. It can focus fire, knock down shields/ main weapons, and leave the rest to the capitals.

It is also an excellent counter to the long-ranged Majestic!

August 26, 2018, 06:09:59 AMReply #2

Offline Zardnaar

  • Rear Admiral
  • *****
  • Posts: 193
  • Approval: +0/-0
    • View Profile
Re: Top 10 Star Ships in the Game
« Reply #2 on: August 26, 2018, 06:09:59 AM »
The Strike Cruiser gives the IR something it generally lacks- the ability to place firepower wherever you want. Even the tector, being a triangle, finds it difficult to manouvre, and IR bombers can at times be inferior to other bombers, for various reasons.

With the strike cruiser, you can direct fire almost anywhere. While a wall of ISDSs/Tectors stays put, slowly nibbling away at enemy shields, SCs bring support to whatever part of the battle-line needs help. It can focus fire, knock down shields/ main weapons, and leave the rest to the capitals.

It is also an excellent counter to the long-ranged Majestic!

 Yeah that as well. I use them to shoot flankers off SSD's. The speed they turn and the range they have are very attractive.

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!