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Author Topic: Some suggestions from a newbie to this amazing mod  (Read 1612 times)

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May 14, 2018, 05:38:10 PM

Offline AlbertJ1007

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Some suggestions from a newbie to this amazing mod
« on: May 14, 2018, 05:38:10 PM »
Hi all,

As an avid player of this game (since recent, I have to admit, but I'm loving it), and having played a good amount of hours on the EaW Remake mod, I will just suggest some things that from my point of view would help this mod improve:

-Besides purely textures and graphics, one thing that would give more realism would be that turrets on ships turn to the target they are shooting at, make them mobile. It's one of the few things that I love of EaW Remake over this mod, and I would love to see them added.
- Accurately mark weapon placements (some are OK, but some are a great mess, take a look at this poor Bellator :( )

- Make big capital ships, such as Bellators and Executors be playable on skirmishes, not being limited to what we have actually (If they are then I'm sorry for the error, but I haven't been able to find them at all, only on GC)
- Giving to the Imperial II SSD four sets of Quad Turbolasers per side, instead of the two sets of Octuple turbolasers they have actually would be more realistic and accurate


And that would be all, I'm pretty new to the mod, but I'm loving it. Those are just my honest suggestions that I think they could make it improve, at least on the realistic side.

Keep up the great work with this mod, devs!

A.

May 15, 2018, 03:41:16 AMReply #1

Offline Grand Admiral Rufaan Tigellinus

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Re: Some suggestions from a newbie to this amazing mod
« Reply #1 on: May 15, 2018, 03:41:16 AM »
Damn, talk about nitpicking...
"To live is to suffer, to survive is to find some meaning in the suffering" - Friedrich Nietzsche

"Maybe those nihilist philosophers are right; maybe this is all we can expect of the universe, a relentless crushing of life and spirit, because the equilibrium state of the cosmos is death" - Arthur C. Clarke

"We even ignited the first atomic bomb on the day commemorating the transfiguration of Christ, thus unconsciously signaling that we intended likewise to transform the world, not only after the light but after darkness - with a blast that burned several times hotter than the surface of the sun." - Stanislav Grof, "Human Survival and Consciousness Evolution"


May 15, 2018, 05:55:57 AMReply #2

Offline Corey

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Re: Some suggestions from a newbie to this amazing mod
« Reply #2 on: May 15, 2018, 05:55:57 AM »
Glad you're enjoying the mod-

Quote
-Besides purely textures and graphics, one thing that would give more realism would be that turrets on ships turn to the target they are shooting at, make them mobile. It's one of the few things that I love of EaW Remake over this mod, and I would love to see them added.

If we ever did more rotating turrets, they would be a separate version of the mod. Our goal with TR is to make it run as smoothly as it can, even for older systems, and rotating turrets are one of the biggest sources of lag.

Quote
- Make big capital ships, such as Bellators and Executors be playable on skirmishes, not being limited to what we have actually (If they are then I'm sorry for the error, but I haven't been able to find them at all, only on GC)

This would be really bad for balancing skirmish, and skirmish maps tend to be designed around far more obstacles. SSD pathfinding would be absolutely horrendous, to the point of being unusable

Quote
- Giving to the Imperial II SSD four sets of Quad Turbolasers per side, instead of the two sets of Octuple turbolasers they have actually would be more realistic and accurate

The turrets beside the ISD command structure are in fact Octuple Barbette turbolasers, they're not quads. We don't make each one a hardpoint for the same reasons we don't make all 60 regular turbolasers their own hardpoints on the ISD, we use proportional rtepresentation of canon armaments.
« Last Edit: May 15, 2018, 06:00:47 AM by Corey »
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