https://thrawnsrevenge.com/forums/Themes/revenge/images/logo.png
Home
Help
Search
Members
View the memberlist
Search For Members
Login
Register
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!
Thrawn's Revenge
Mod & Network News
News & Updates
ASC: Imperial Remnant 1.1 Overview Video
Print
Pages: [
1
]
Author
Topic: ASC: Imperial Remnant 1.1 Overview Video (Read 4359 times)
0 Members and 1 Guest are viewing this topic.
June 07, 2017, 03:54:26 PM
Corey
Mod Leader
Administrator
Emperor
Posts: 7,520
Approval: +410/-80
Dream Crusher
ASC: Imperial Remnant 1.1 Overview Video
«
on:
June 07, 2017, 03:54:26 PM »
Continuing our faction video preview series for 1.1, Corey has just posted the Imperial Remnant's, covering their new tech and ship abilities. Next up will be the Hand, and finally, heroes.
Logged
I also have a
YouTube channel
where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on
Patreon
June 07, 2017, 08:14:14 PM
Reply #1
Illidan Stormrage
Admiral
Posts: 775
Approval: +17/-10
Killing a Emperor doesnt end a Empire
Re: ASC: Imperial Remnant 1.1 Overview Video
«
Reply #1 on:
June 07, 2017, 08:14:14 PM »
So we start out as the Moff council?
Logged
"The Empire did nothing wrong obviously"
"Your Memes will make a fine addition to my collection"
"YOU ARE NOT PREPARED!"
June 08, 2017, 01:13:50 AM
Reply #2
WarlordOfWildSpace
Tester
Brevet Admiral
Posts: 51
Approval: +2/-0
Re: ASC: Imperial Remnant 1.1 Overview Video
«
Reply #2 on:
June 08, 2017, 01:13:50 AM »
This has likely already been answered somewhere else, but what is the likelihood of seeing support ships like the altor in ICW?
Logged
"Nothing worthwhile is ever gained without risk."
-Grand Moff Disra
June 08, 2017, 01:43:53 AM
Reply #3
Corey
Mod Leader
Administrator
Emperor
Posts: 7,520
Approval: +410/-80
Dream Crusher
Re: ASC: Imperial Remnant 1.1 Overview Video
«
Reply #3 on:
June 08, 2017, 01:43:53 AM »
We'd like to work them in somehow, but while there's some clear roles for them in a game like Sins, we've not really figured out how they could actually be useful in ICW.
Logged
I also have a
YouTube channel
where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on
Patreon
June 08, 2017, 02:54:04 AM
Reply #4
WarlordOfWildSpace
Tester
Brevet Admiral
Posts: 51
Approval: +2/-0
Re: ASC: Imperial Remnant 1.1 Overview Video
«
Reply #4 on:
June 08, 2017, 02:54:04 AM »
Would it be possible to use them as a unit that provides a slight speed boost to capital ships? Or is that too specific/too overpowered to work? As ships that supplied fuel to an entire fleet, either speed boost or morale boosting without having to risk your heroes are the first things that come to mind.
Logged
"Nothing worthwhile is ever gained without risk."
-Grand Moff Disra
June 08, 2017, 03:53:40 AM
Reply #5
Corey
Mod Leader
Administrator
Emperor
Posts: 7,520
Approval: +410/-80
Dream Crusher
Re: ASC: Imperial Remnant 1.1 Overview Video
«
Reply #5 on:
June 08, 2017, 03:53:40 AM »
Doesn't really fit the idea of fleet tender, honestly. If we wanted to do that effect, we'd be better off trying to re-introduce fleet commanders.
Logged
I also have a
YouTube channel
where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on
Patreon
June 08, 2017, 04:53:43 AM
Reply #6
WarlordOfWildSpace
Tester
Brevet Admiral
Posts: 51
Approval: +2/-0
Re: ASC: Imperial Remnant 1.1 Overview Video
«
Reply #6 on:
June 08, 2017, 04:53:43 AM »
Yeah, not really certain what mechanics in EaW would benefit from a support ship. There is no upkeep for units, no resource depletion, nothing stopping any unit labelled as hyperdrive capable from travelling. The only things I can think of would be to utilize a passive repair of some sort like in Ascendancy, or, and this is likely waaay too complicated to actually do, try to find someway to use the mechanic from FoC to make travel between worlds cost money unless you had a fleet tender with you.
Logged
"Nothing worthwhile is ever gained without risk."
-Grand Moff Disra
June 08, 2017, 05:32:34 AM
Reply #7
Corey
Mod Leader
Administrator
Emperor
Posts: 7,520
Approval: +410/-80
Dream Crusher
Re: ASC: Imperial Remnant 1.1 Overview Video
«
Reply #7 on:
June 08, 2017, 05:32:34 AM »
The problem with repair is there's almost never a situation where you've got even one slightly damaged but still alive hardpoint, let alone more than one.
Logged
I also have a
YouTube channel
where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on
Patreon
June 08, 2017, 10:30:55 AM
Reply #8
GreyStar
Vice Admiral
Posts: 368
Approval: +11/-4
The Rival Defender
Re: ASC: Imperial Remnant 1.1 Overview Video
«
Reply #8 on:
June 08, 2017, 10:30:55 AM »
So can ISD2s fire as long as they are indefinetly invisible?
Logged
June 08, 2017, 01:38:52 PM
Reply #9
Corey
Mod Leader
Administrator
Emperor
Posts: 7,520
Approval: +410/-80
Dream Crusher
Re: ASC: Imperial Remnant 1.1 Overview Video
«
Reply #9 on:
June 08, 2017, 01:38:52 PM »
No, they have to uncloak to fire. That would be completely unfair since you can't hit a cloaked target.
Logged
I also have a
YouTube channel
where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on
Patreon
Print
Pages: [
1
]
Thrawn's Revenge
Mod & Network News
News & Updates
ASC: Imperial Remnant 1.1 Overview Video
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!