So...I'm back! I'm not sure how you guys feel about other mods, or if it even registers to ya, but I have to tell you that I keep coming back to this one. I have a couple other Star Wars Sins mods of course, but I keep coming back to this one because the gameplay is just so smooth, I love the way your maps are set up, and the way that you're able to create multiple fleets like they would in the books/movies. The only other mod that I switch back and forth to a bit is the Interregnum mod, but I still keep coming back to this one. The reason I go back to that one isn't really the gameplay, just what they have in the mod, for instance the defenses are more "proper" in my mind. Don't get me wrong, unemployment in your guys' mod must be in the negatives with how many people need to man all those Golan Platforms. I'm not sure how many other people feel this way, but I think if you expanded the defenses category a bit more(i.e. keeping the platforms, but using rocket/laser turrets as the cheap defenses, and increasing the tac slots on the platforms), and maybe bringing back the hangar defense platforms. In relation to our earlier postings, I've developed a major soft spot for those XQ platforms that are used in the game, and think those would be awesome as both a repair and a hangar defense. Those are all just suggestions of course, and I wouldn't want to overwork you guys. I just have one last suggestion, and this is due to you converting me to the MK I, and I think you should switch the large laser damage with it's turbolaser damage, and make it the ship/platform killing beast I've come to love. Anyway, again, you guys have done amazing work, and as a huge Star Wars fan, I thank you.