As far as "unique" ships are concerned, I only meant in-game, not in canon,
The point I'm trying to make though is that unique ships are not unique ships, so making unique ships for the Empire of the Hand doesn't fit with anything that happens in-universe. In-game, yes, the Millenium Falcon and the Home One are unique units in that the non-named other ships of the same class aren't in the mod, but again, that doesn't make them actually unique "command" ships, they're just ships that are important enough for us to have to include them, while their class as a stock unit wouldn't serve any purpose.
The difference between the NR/IR and the Empire of the Hand is that with the NR and IR, we have to
narrow down an expansive list of canon vessels into a more robust selection of the main ships in use during the time, which means entire classes have to be left out with a few examples that need to be kept for a specific hero (like Home One and Vengeance). With the Empire of the Hand, we have to build up a ship list from nothing. This means when we're choosing which of their ships to give the fleet commander heroes, we have a few options. One is to give them one already in game, the other is to do what you're suggesting and make up a unique ship type for them.
The problem with the latter is, again, that the command ships aren't actually unique; they're only unique
in game for other factions because of specific circumstances where there are more canon ships than ships we can actually use in game, like I said. So to get a similar situation for the Empire of the Hand, we'd have to design a ship type which, based on how Star Wars, Star Trek, pretty much any other fiction, and real-world navies work, is still used as a regular ship-of-the-line, and then not actually use it as a buildable ship for them. It takes a significant amount of time to come up with a ship design; even at this point we're still 2 capital ships short of where we want the EotH to be, so if we made it so that the Empire of the Hand had a ship type only used in the mod as a single hero's command ship, we'd be creating a ship that by all standards
should be in their regular rotation, but isn't just so that it seems like a commander has a unique ship even though by any in-universe rationale, it actually isn't unique.
Could you give me a little more information on how to do that please ? That interests me very much.
Modify message
All this lets you do is make the team colour markings default to a specific colour if there isn't already a team colour applied.