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Author Topic: RaW and Thrawn's Revenge compatibility  (Read 2764 times)

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July 01, 2014, 04:49:00 PM

Offline Skullripper675

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RaW and Thrawn's Revenge compatibility
« on: July 01, 2014, 04:49:00 PM »
Ok now I'm pretty dumb when it comes to this kind of stuff, but I would like to know if there is a way to have both Republic at War and Thrawn's Revenge working together without having to remove one of the mods. I looked at the FAQ's but I didn't really understand it. I would greatly appreciate it if someone would help me with this.  :)

July 01, 2014, 05:18:14 PMReply #1

Offline Mat8876

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Re: RaW and Thrawn's Revenge compatibility
« Reply #1 on: July 01, 2014, 05:18:14 PM »
It's a really bad idea to Mix mods as it may mess up performances for the Original and the mods.

It can also happen if you uninstalled a mod wrong, it happened to me before and you will notice it my problem was all the icons were wrong (being that Boba Fett was the single player icon one time).
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July 01, 2014, 05:27:48 PMReply #2

Offline jordanthejq12

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Re: RaW and Thrawn's Revenge compatibility
« Reply #2 on: July 01, 2014, 05:27:48 PM »
The problem basically involves the AI. RAW has two folders (Scripts and XML) which go right into the base game folder, altering the AI. It's not a major issue if you leave them be (as in it won't crash the game or such), but for best results move the folders out of the directory and replace them when you want to play RAW.
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--Kreia, Knights of the Old Republic II: The Sith Lords

July 02, 2014, 05:53:36 PMReply #3

Offline Skullripper675

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Re: RaW and Thrawn's Revenge compatibility
« Reply #3 on: July 02, 2014, 05:53:36 PM »
Ok thanks I'll just probally uninstall the mod when i'm done with it.

July 02, 2014, 06:00:01 PMReply #4

Offline Corey

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Re: RaW and Thrawn's Revenge compatibility
« Reply #4 on: July 02, 2014, 06:00:01 PM »
RaW's "AI changes" can interfere with any other mod, not just TR; however, sometimes it'll just have no effect at all. If you don't experience any problems from it, then don't worry about it. That information is just there for the people who do end up getting problems from it, since I was tired of having to do tech support for RaW's issues.

It's very easy to just disable those two folder when not playing RaW, though. Just go into Forces of Corruption\Data and rename Scripts to ScriptRaW, and into Forces of Corruption\Data\XML and rename the AI folder in there to AIRaW. Then when you wan to play RaW again, rename them back.
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