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Author Topic: Sound volume dont fit  (Read 3330 times)

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August 27, 2012, 02:13:59 PM

Offline MMM2409

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Sound volume dont fit
« on: August 27, 2012, 02:13:59 PM »
In my opinionj the volumes ofd the different sounds have to be changed, because there are either some sounds too loud or others not loud enough

August 27, 2012, 02:20:43 PMReply #1

Offline Slornie

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Re: Sound volume dont fit
« Reply #1 on: August 27, 2012, 02:20:43 PM »
Can you please provide more details on the sounds you think are "too loud" or "too quiet"? It's kind of hard for anyone to fix things when they don't know exactly what needs fixing.
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

August 27, 2012, 02:24:30 PMReply #2

Offline MMM2409

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Re: Sound volume dont fit
« Reply #2 on: August 27, 2012, 02:24:30 PM »
effects and music are too loud, while the spoken text, is too quiet

August 27, 2012, 02:28:11 PMReply #3

Offline Slornie

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Re: Sound volume dont fit
« Reply #3 on: August 27, 2012, 02:28:11 PM »
I'm pretty sure that FoC has music/effects/voice sliders in the Options menu..

Unless the quiet voices are those added by the mod (and if those specifically are significantly quieter than those from vanilla), then I don't think there's much we can do.
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

August 27, 2012, 02:35:21 PMReply #4

Offline MMM2409

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Re: Sound volume dont fit
« Reply #4 on: August 27, 2012, 02:35:21 PM »
wel that is exactly the point, and is it possible that for the next version all sounds are remade, because i have a mixture of englisch sounds from the mod and german sounds from the vanilla game

August 27, 2012, 03:50:03 PMReply #5

Offline Corey

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Re: Sound volume dont fit
« Reply #5 on: August 27, 2012, 03:50:03 PM »
No, that's not possible. We only had access to so many voice actors and each one can only do so many voices before it gets repetitive. We don't have any audio engineers to remake all the sound effects, and there's no reason to get one since there's nothing wrong with Petroglyph's. Basically the same thing goes for the music. We're not going to get people who can top Klepacki and Williams.

There's another thing that makes adding that many sound files prohibitive; they're big, and they don't compress. Of the 4.5 gigs of the mod, the audio we added is 150 megs. Of the 1.4 gig installer, and the 1.7 gig zip file, the audio is still 150 megs. Audio files are basically already as compressed as they can be.
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August 27, 2012, 04:21:21 PMReply #6

Offline MMM2409

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Re: Sound volume dont fit
« Reply #6 on: August 27, 2012, 04:21:21 PM »
is it possibe to make a download of the english sound file so that me and others not having the game in engish can have totally english sound?

August 27, 2012, 04:55:20 PMReply #7

Offline Corey

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Re: Sound volume dont fit
« Reply #7 on: August 27, 2012, 04:55:20 PM »
I can't distribute those files, and they're included with the game anyways I'm pretty sure. I don't even think any legitimate hosting site would accept the files if I just tried to submit a bunch of base game source files.

If you want them, just reinstall FoC as the English version, take the EnglishSpeech.meg out of Data and SFX2D_English.meg out of Data/Audio/SFX, paste them somewhere you'll remember, rename them to GermanSpeech and SFX2D_German.

Reinstall FoC as German, and then whenever you want to play the mod just switch out the real German sound files for the English ones pretending to be German.

Basically, we're a mod team, we're not a real game development or publishing company with ready access to a bunch of voice actors, sound designers, composers and whatnot. There's about 10 of us and this is done in our spare time for free. We can't hire people to do things, which means any support for other language versions of the mod has to come from outside volunteers who speak those languages. We've been trying to find people to translate it for other languages which people seem to want, but it's kind of unfeasible for us to learn the languages ourselves just to translate the mod, for obvious reasons (there is one German on the team, but he's got other things to do than translate).
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

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